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Commands Alan understands

Zouichi is working on teaching Alan some basic commands!

...yes, he is training his parrot.

Stay/wait
: matte
Okay/resume: yoshi
Come: oide
Shake: ote (Alan will present one of his feet); okawari (Alan will present the other foot)
Lie down: fuse (Alan will flop forward onto his stomach)
Back off/stand aside: sagare
No/stop: dame
Go to [location]: pointing + ike
Go (no specified location): tobe
Bring it: tottekoi
Take it: totteike

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Susono Inn

Description (below)
First floor
Second floor
Room descriptions

GENERAL DESCRIPTION
Visitors reach the gate of the inn by walking up a set of shallow stone stairs ringed by trees. The spaces between the stairs have been accumulating fallen leaves and weeds here and there due to neglect, but they're still perfectly serviceable and Zouichi has been working on getting them back into shape. Inside the gate, the entrance of the inn is actually located in a small courtyard with a number of flowering trees, some plum, some cherry. When they bloom, they're lovely, but the petals do get everywhere. The trees are backlit so they can be viewed even at night.

The tatami rooms are set up in a fairly standard layout, simply decorated with futons provided for the guests, each of which look out into the gardens or courtyard. There are raised wooden walkways around the different parts of the hotel. The inn sports single-gender outdoor hot springs, separated by a partition, which can be reached using these walkways.

There's also a garden in the middle of the structure, around which the inn appears to have been built. It's partially shaded by trees, and an old wisteria plant seems to have grown up one of the walls. There's pond at the center of the garden with still, mirror-black water and unlit stone lanterns dot the stone walkway.

Many of the inn's doors are the sliding paper-kind, but there are also a fair number of the wooden, hinged sort. Some of the doors are padlocked; it's not clear where all the keys are. And a few are tiny, half the height of an ordinary door, requiring anyone who uses it to stoop down in order to pass. Zouichi has not yet figured out how to get to the inn's attic.

The inn is OOC canonly named after Susono Musubi, the protagonist from Noise.

Note: Maps aren't completely to scale, but WHATEVER CLOSE ENOUGH

1st

FIRST FLOOR
1. Foyer and Hallway: The foyer has some shallow steps that lead up to the rest of the first floor. There is plenty of room to put aside your shoes. The hallway itself is made of polished wood laid lengthwise. There is a set of double doors that lead outside, located at the end of the hall
2. Unused: A large room with high-set windows that look into the garden. There is a padlocked door at one end of the room; the lock has an engraving of a Dianthus on it. The storage room (4) on the other side of the hall has no corresponding door, so the existence of a small additional room (3) is almost certain.
3. Locked Room: Conjectured.
4. Storage Room: A small, unused room for storage.
5. Kitchen: Has kitcheny things in it, such as pots/pans, nonperishable foods, tea, etc. In the back of the kitchen is a flight of stairs that leads to the second floor.
6. Storeroom: A storeroom containing various useful items: lanterns, additional kitchen supplies, chests, etc.
7. Garden Hallway: A hallway that opens up into the garden, as well as the walkway to the hot springs. Light filters in through the double doors that lead outside.
8. Unused: A partitioned room that leads to the rear hallway.
9. Bathroom: What it says on the tin, complete with multiple sinks!
10. Clock Hallway: A hallway with an old grandfather clock at one end. There is a door to another room (13), but it is latched from the inside.
11. Window Hallway: A long, windowed hallway through which sunlight can filter through. There is a flight of stairs on each end.
12. Hidden Room: The entrance to this room is hidden by a large, heavy step tansu. When this is pushed aside, the doors to the room become visible. Once moved, the tansu can be used as stairs to reach a hidden room on the second floor, which is otherwise inaccessible.
13. Partitioned Room: A room containing multiple sliding doors. The door to the Clock Hallway (10) can be unlatched from this side. In addition, it is possible to note the discrepancy in the width of different sections of the room, suggesting the existence of another hidden room.
14. Hidden Room: A single window in the room, when viewed from outside, suggests the existence of this room. There is only a single, small door into (14), accessible from the Hidden Passage (15).
15. Hidden Passage: A narrow secret passageway hidden in the wall in part of the Great Hall (17). It leads to a hidden room (14).
16. Garden: A garden with a pond, large wisteria vines crawling up along the upper-left corner, trees, and stone lanterns that can be lit in the nighttime. A wooden walkway leads around the length of the garden, with steps that lead down.
17. Great Hall: A large room with muliple sections, partitioned with sliding doors. There is a secret passage (15) hidden in one of the walls.
18. Hot Springs: Separate hot springs for male and female guests. Stone steps lead down to the water on both sides.

2nd

SECOND FLOOR
1. Rear Hallway: A hallway that connects to the Common Room (9), and rooms R01-R04, as well as the two flights from the Rear Hallway on the first floor. It does NOT connect to the Hidden Room (7).
2. Unused: A large, unused room.
3. Front Hallway: This hallway connects to the kitchen stairs, the Library (4), and rooms R05-R10.
4. Library: A medium-sized library, with a large square sofa. It is very comfy. There is a lock on the door with a Wisteria design.
5. Sunroom: A wide open room with large windows that allow sunlight to stream in.
6. Back Room: A small room that can be reached from the hidden room (7). Currently unused.
7. Hidden Room: This room can only be accessed using the step tansu from the first floor.
8. Stairs to Attic: A small door leads to this room from the landing of the hidden room (7). There is a lock with a Bellflower design on the door.
9. Common Room: A large room with a number of chairs and small tables. A guest can open the sliding doors to access a balcony that looks out into the garden.
10. Storage Room: A small storage room.

In addition, the second floor contains the following rooms for guests:
R01.
R02.
R03. Howard (Rat)
R04.
R05.
R06. Jr. (Dog)
R07. Simon (Dragon)
R08. Allenby (Horse)
R09.
R10. Kanoe Zouichi (Tiger)

Note: Each of the guest rooms can be unlocked with a key engraved with a design of one of the animals from the zodiac. I didn't define a set order for the keys, so people who can move in can choose their animal.

ROOM ARRANGEMENT (applies to each room)
In general, the rooms are set up with a door at one end that opens into a hallway with a hardwood floor. There's a bathtub/shower at one end (lower right), and two larger rooms, both containing closets/drawers (scribbled on the right, ignore the totally wrong doorknobs -- the closets slide open and closed). One of the rooms opens out into the balcony (upper right). There's also a bathroom, separate from the bath/shower. The doors to the bathroom, the bathtub/shower, and the entrance door are hinged; all others are sliding.

ROOM

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Playing Zouichi

So I should probably get this out of the way right now and say that Zouichi is my first RP character ever and I mostly apped him into T9 because it sounded like a cyberpunk, gritty action-adventure in spaaaace, which is a setting that sounded really, really similar to Biomega (including, for the second half, IN SPAAAACE). He's pretty much tailor-made for fighting seemingly hopeless conflicts with limited resources. I... wasn't really aware that most of RP is actually talking, but boy, am I glad I picked Zouichi instead of Killy (who is honestly kind of overpowered for the setting anyway) -- though Zouichi by no means wears his heart on his sleeve, he shows considerably more emotion in his interactions than Killy does and has more character interactions, period.

Still, Zouichi doesn't do a lot of talking in Biomega, which leaves a lot open to interpretation. Now, it's entirely possible (probably even likely) that the Zouichi I play is completely different from the Zouichi that Nihei intended. Nihei likes explosions and weird shit going down and maybe not so much with the character development. But I actually need to play a rounded character, or interactions will all consist of Zouichi linefacing. And my goal is to actually try and RP an interesting, nuanced character and make things easier for the people that do come along and give him a chance :)

So I'll freely admit that I LIBERALLY backfilled a lot of his personality using hints from the manga. I've tried to find at least some support for my interpretation of him from little details in the canon, so I hope that my version of him doesn't COMPLETELY THROW ANYONE OFF.

Although maybe no one will care, because I appear to be the only Biomega RPer on LJ. So here we go, my reasons for playing him the way I do:

Polite vs casual speechCollapse )

RelationshipsCollapse )

PersonalityCollapse )

ThemesCollapse )

Extra stuffCollapse )

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  1. One (1) motorcycle, awesome.
  2. One coil rifle, (propelled by brain waves, wut)
  3. One axe
  4. One gravity gun -- DO NOT LOSE
  5. Armor
  6. One Horrible Plantsuit (TM)
  7. One telescoping combat baton (thanks, W&P)
  8. One bag for holding stuff
  9. One holographic sphere thingy
  10. Yukata, dark blue
  11. One meido uniform
  12. One onyx pendant

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Profile

Zouichi: ...?
zouichi
Kanoe Zouichi

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