York University
Eecs
Technical advancements involving the pervasive cell phone make it a viable computing platform. As such, the input of textual information is vital. Use of ambiguous keypads preserves the device's portable nature by mapping multiple letters... more
Technical advancements involving the pervasive cell phone make it a viable computing platform. As such, the input of textual information is vital. Use of ambiguous keypads preserves the device's portable nature by mapping multiple letters... more
The pervasive use of ambiguous keypads for mobile text entry necessitates examination of their performance characteristics. This paper presents TnToolkit-a self-contained tool to calculate performance measurements for ambiguous keypads.... more
We introduce new metrics to help explain 3D pointing device movement characteristics. We present a study to assess these by comparing two cursor control modes using a Sony PS Move. "Laser" mode used ray casting, while "position" mode... more
We evaluated and compared four input methods using the Nintendo Wii Remote for pointing tasks. The methods used (i) the "A" button on top of the device, (ii) the "B" button on the bottom of the device, (iii) the Intec Wii Combat Shooter... more
A touch-based text entry method was developed with the goal of reducing the attention demand on the user. The method, called H4touch, supports the entry of about 75 symbols and commands using only four soft keys. Each key is about 20... more
The popularity of mobile devices with large screens is making single-handed interaction difficult. We propose and evaluate a novel design point around a tilt-based text entry technique which supports single handed usage. Our technique is... more
Many mobile devices use touchscreens for text entry. They also provide vibration and audio feedback to simulate interaction with a physical keyboard. To facilitate design decisions of new mobile text entry methods, we conducted a survey... more
The H4 technique facilitates text entry with key sequences created using Huffman coding. This study evaluates the use of touch and motion-sensing gestures for H4 input. Touch input yielded better entry speeds (6.6 wpm, versus 5.3 wpm with... more
The author reserves other publication rights, and neither the thesis nor extensive extracts from it may be printed or otherwise reproduced without the author's written permission. Permission has been granted to: a) YORK UNIVERSITY... more
Computer users commonly use multi-step text entry methods on handheld devices and as alternative input methods for accessibility. These methods are also commonly used to enter text in languages with large alphabets or complex writing... more
Fifteen participants completed a study comparing video game controllers for point-select tasks. We used a Fitts ’ law task, as per ISO 9241-9, using the Nintendo Wii Remote for infrared pointing, the Nintendo Classic Controller for... more
This paper introduces UniGest, a technique that provides pointer input and text entry in a single device without occupying the display. It uses a Nintendo Wii motion-sensing remote to capture gestures that are mapped to character input. A... more
The pervasive use of ambiguous keypads for mobile text entry necessitates examination of their performance characteristics. This paper presents TnToolkit – a self-contained tool to calculate performance measurements for ambiguous keypads.... more
Abstract-The H4 technique facilitates text entry with key sequences created using Huffman coding. This study evaluates the use of touch and motion-sensing gestures for H4 input. Touch input yielded better entry speeds (6.6 wpm, versus 5.3... more
The author reserves other publication rights, and neither the thesis nor extensive extracts from it may be printed or otherwise reproduced without the author’s written permission. Permission has been granted to: a) YORK UNIVERSITY... more
Abstract- Many mobile devices use touchscreens for text entry. They also provide vibration and audio feedback to simulate interaction with a physical keyboard. To facilitate design decisions of new mobile text entry methods, we conducted... more
Abstract-We developed TEMA, an application to gather Text Entry speed and accuracy Metrics on Android devices. This paper details the features of the application, describes a user study to demonstrate its utility, and establishes entry... more
Abstract- Many mobile devices use touchscreens for text entry. They also provide vibration and audio feedback to simulate interaction with a physical keyboard. To facilitate design decisions of new mobile text entry methods, we conducted... more
Abstract-We developed TEMA, an application to gather Text Entry speed and accuracy Metrics on Android devices. This paper details the features of the application, describes a user study to demonstrate its utility, and establishes entry... more