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Is there a change of you making a android version if so is there a guess on a date?

Yes, we are planning to release an Android version, we need to add quite a few more features before that, but most likely that will happen next winter.

Are there any plans for Chinese translation in the future?

Probably not

(+1)

Will there be a possible Spanish translation in the future?

We have plans to add other languages, but we will consider adding Spanish +

I can't find these pink flowers(((
Are they exist in 0.5.1?

At the moment the collection of flowers and the ending of the first level are not ready, this will be added later 🙏

Please make an Android version 

We have plans to release an android version, but we need to finalize many more details to start adapting for touch screens. 

Pretty good game to start off. Looking forward to seeing more. Will there be a link to find the English translation of the book this is based off of?

Thank you! English translation in progress, we will publish the book on Patreon.

I really like this games style! Yoki is super cute :3

Deleted 19 days ago

Great game, kinda feels like it was inspired by Kincaid

Thanks! Yes, these games are of the same genre as Terraria, but we will see more differences in future updates ^^

(+1)

So there's this thing in a lot of lewd games where all the sexy bits are only triggered by getting hit, but in order to get through a level you have to avoid getting hit, so it feels like the game is trying to discourage you from engaging with the part that drew you to the game in the first place.

Like, i get that some people are masochists, but even then they have to actually sit down and avoid getting hit to get through each level to see more of the game so it just kinda feels counterproductive? 

It's probably fine, i just play way too many of these and have a lot of opinions about them

(+1)

Yes, this may seem counterintuitive, but it has its own explanation. As the game updates, you will see a more interesting system unlike most games.

We shall watch your career with great interest

i think my game is mute or something because my in game sounds not appearing and playing and it also mute when the wolf dude took advantage of me 

(-1)

The game is missing sounds for now, we will dedicate a separate update for that. Right now only one soundtrack is available in the main menu.

oh. I see well can't wait for it!

^^

How to increase HP ?

In order to increase the number of starting hearts in the game, the RPG system will be used in future updates. (not possible now).

To restore health you need to destroy 4 mobs, but this mechanic will be changed in future updates.

Thanks

how I can pick up the flower?

At the moment there are no mechanics added to the game for passing levels, this will come in future versions

I don't have a PC to try to play, but what I saw is enough to understand that the game will be cool, I will be impatient to wait for the port on android,

Ps:Sorry for my English :)

Decided to try the latest update, since last time there wasn't much of a game a couple of months ago. I can see what the vision is and it looks to be interesting. My biggest issue right now is the enemies. They aren't super tough, just maybe a bit much for a new player jumping in. Especially since the main character doesn't have a basic aerial attack, which can make things unnecessarily hard. You have the foundation for a game, so I'm curious where it goes. It also just hit me that this is a level by level progression type game. I honestly thought it was some Metroidvania. Certainly feels like one.

We are pleased that you are following the progress of the game update, thank you! We will be improving the combat system significantly in the coming months.

(1 edit)

Hi I decided to try the game even though I really hate platforming games. Because I'm just not good at them and don't have the time to get good. 

I liked the art style and level design it's very nice but the sound is completely dead air after them menu. If there was some nice music playing while you are in the levels that would be nice. Also some sound feedback when you jump, attack, guard, or have sex would work really well. It would be nice if enemies made sounds when they did stuff as well. A zoom feature on sex scenes would be great and having foreground objects not block the sex scenes would be ideal. As I had this happen twice to me. The first time it was with another enemy that walked in front and the second time was with a random bush.

Still really nice for what little there is right now but I will probably never beat the game because I'm that bad at platforming. Good luck with the development I hope to hear more about it.

P.S. having to go from keyboard to mouse just to click to respawn feels unnecessary. I think being able to fully use just the keyboard would work better.  

Thank you for the great feedback! We're glad you like the style of the game! Sounds, camera proximity and more are recorded in the challenges. We listen to players' opinions, so thanks again ^^

(1 edit)

hi Sorry to bother Hello I only have1questions Nine Lives of Yoki

1)How to send a message to the developer


All my good ideas I put my reply in a document, which you can download and view through the following link

https://workupload.com/file/Gv2Mpn83SL7

(+3)

We have read your ideas: tentacles have already been added to the game, large creatures will be bosses, and spiders, churches, graveyards and similar ideas do not fit the game's setting. The game is based on the book “The Dance of Nine Flames” (English translation will be available this year). Thank you for your efforts!

To contact our team, you can use the following address: [email protected]

ok

(+2)

Played version 0.5.1

Overall

Great art and animation. Clearly still a demo with plenty of issues, however, those issues are small. Promising and looking forward to more.

Good

  1. Partial ultrawide support
  2. Good, bright pixel art
  3. Sex animations have a beginning and end to them, the sex animation doesn’t just snap from not happening to happening
  4. Cute design of the slime wrapping around the snowman and giving it a scarf

Issues

  1. No resolution and fullscreen options in the Options menu
  2. Can’t resize the non-fullscreen window
  3. Partial ultrawide support - the level select buttons go off the top of the screen, suggesting the ultrawide view is actually a zoomed in view of the 16:9 scene
  4. Controller support is limited to joystick movement. No jump, attack, opening menu, etc.
  5. Options menu has placeholders for adjusting the Sounds and Ambience levels, but no slider to do so
  6. Can’t navigate menu with keyboard
  7. The level select menu shows level 1 as a black silhouette, the same as levels 2 and 3, suggesting that level 1 isn’t unlocked
  8. Moving while holding down starts to crawl. Releasing the controls does not cause your character to stand back up, which is the more common way this is handled in other games.
  9. Zero sound during gameplay
  10. No health bars above enemies when fighting them
  11. When getting a game over, the screen fades out and big text blocks the middle of the screen. Nearby enemies stand around. It would be better if enemies pursue and have sex with you after a game over and you can watch it clearly.
  12. I was knocked down by the first snowman and it approached me. After touching me it disintegrated and my character disappeared. Had to go back to the main menu.
  13. Unclear what the horizontal pink bar in the UI is. I assume it's a pleasure bar but it doesn’t change its value. It’s an EXP bar.
  14. After getting grappled and not being successful in fighting back, the sex animation starts. It’s impossible to know what stage of the animation is playing and no button presses speed it up.
  15. The wall jumping and grappling feels bad. The first wall to grapple onto is the very edge of a ledge, making you think you can pull yourself up, but you can’t. You have to jump away in the opposite direction.
    1. Player should be able to press jump with no direction, or press up, to pull their character up from a ledge
    2. Grappling onto a wall requires you to press jump against that wall, instead of other games where you just hold a direction against the wall. When wall jumping back and forth, this means you have to press the jump button twice as many times as you expect.
  16. Can’t attack a slime while it’s doing its ‘attach to a snowman’ animation
  17. Getting up after being knocked down, before getting sex grappled, requires you to press the jump button. In most games like this you can also/primarily press the left/right movement buttons
  18. Coyote time jumping isn’t implemented
  19. A sign in the first level says “soon”, implying it’s the end of the demo, but it isn’t. There’s level to explore after the sign.
  20. Can’t attack in the air
  21. Filling the level up bar does nothing
  22. Jumped into an invisible wall and fell off a cliff because of that
  23. Edges of platforms, or the character’s collision shape, is rounded, causing you to slide off the edge of a block sometimes

Thank you for such a great feedback! We are pleased that you already like this beta version of the game! Indeed, we still have a lot of content and internal improvements to add - it's just beginning ^^

(+1)

seriously, the wall-jumping in this game is a pain in the ass, most of the time yoki will just casually let go of the wall instead of actually doing a wall-jump

(+1)

Yes, clinging to walls can be confusing to control, so we want to add a mini tutorial and improve visually this mechanic to make it more understandable for new players. Right now it's already intuitive: jump to a wall (space) > cling to a wall (space) > turn your head towards the desired wall (a or d) > push off the wall (space + a or d (without releasing the previous key)) > Repeat. 

(+1)

I am confused on how to pass the first area? I follow the arrow and it just leads to a sign that says soon, but judging by the little trailer esque video theres way more to it?

(+1)

So far only 2/3 of the first level from version 0.5.0 are available (by the way, we just published the public version 0.5.1). Before starting the second level we need to finalize a lot of mechanics: UI, combat and bonus collection.

.... Mobile version ?

We plan to make an Android version of the game, but in addition to taking a full month to adapt for touch controls instead of a planned update, we want to add enough material to the game and make sure the version will be stable for mobile devices.

I can wait until then :)

(+2)

So I love the animations and the art style of the game though one thing I should mention was that in v.0.4.0 I would very much say that the wall hang/wall jump mechanic felt very rough and hard to use, Like you CAN get used to it but its very difficult but maybe its just me?

(+2)

Yes, this mechanic is difficult to use for first time players. In a few updates we will improve this mechanic and add a small tutorial. Thanks for the feedback 🙏

(+1)

Mostly for me, the hard part came from launching off a wall, I have played other platformers where wall hanging and wall jumping are a thing and while I have never been great at it, it has been at least more intuitive. While playing it almost felt like it was more based on chance that it would let me jump off the wall and even then in the direction that I had wanted. I had tried space and direction, space + direction + up, direction and up, and honestly, none of them felt like they had a higher success rate than each other. I am only saying this to try and give a better idea of what at least I struggled with.

Thanks for your feedback, we listen to the opinions of the first players and try to fix and improve the game 🙏

(1 edit) (+6)

So CUTE! 

I hope there will be a "zoom in" feature either in the game, or in the Gallery.

(+2)

Hmmm very interesting platform game. . . I wish Android was available so I can play it. Keep it up! Your game has no limits of development.

(+1)

Ditto; it seems very interesting, but it's not available on either linux or android, the two platforms I use for gaming.

(+1)

We will publish a Linux version in the next update just for you :3 

But for android we need to allocate a whole month to adapt the controls, so we decided to postpone it indefinitely, but until the end of 2025

(+1)

Oh, that would be just darling, thank you!

(+1)

😯👍

We will now be porting the game to a new engine for a BIG update (secret), so we've postponed (briefly) the Linux version. We want to make sure that the Linux version will be stable enough after 0.6.0. But the materials for this version have been ready for a while now, so please expect it :3

(+1)

Interesting game.  Will deffinetly follow this gem of a game.

(+1)

Good title~

Don't know if this is fixed in the 0.4.5 version, but whenever Yoki isn't moving, her sprite is facing left and in the running motion, meaning one has to make her move right to attack enemies on her right

Intresting definitely a game to follow keep up the good work

When will the Android version be available?

We would be adding a lot of paramount features now, with an android version planned for 2025.

How often will we have an update of the public release, if at all?

Closer to Christmas, we will be releasing NLY v.0.4.0

So i Buyed the Game, and i can Only play a Smal part of the first Level, i think this is not Normam

(1 edit)

The game is in active development, we release monthly updates and write about measurements and innovations. Unfortunately it is quite problematic to make a ready game at once, that's why we are here and regularly report on improvements. Thank you for your understanding.

P.S. Important clarification: the newest versions are only available on Patreon and Tribute - we write about it in every post.

Would it be possible to make a mobile version?

I know it's in beta and everything, but just from what I'm seeing it makes me want to play it.

(+2)

Yes, we are planning an android version and a browser version as well

Thanks :)

The animations are pretty smooth and looks good. The game needs a ton of polishing though. I will be following this project!

(+5)

Это так классно, мне уже нравится ваша игра, очень интересно что у вас получится, от всей души желаю вам удачи с разработкой этого шедевра

(+3)

(2 edits) (+1)

Im surprised to see comments from 7h ago, even a single hour!
When did development start and for how long has the game been worked on? It seems extremely barebones from what im reading.
When should we expect to see a new version available for free?
(Hopefully with the basic systems working properly)

We plan to release new versions every month, and the next free version will be in 2-3 months (pretty big update on the screenshots). We emphasized character mechanics in version 0.3.0, so most of the menu features are missing, but we are already working on it, as well as music with professional equipment.