Papers by Pete Wardle
IGI Global eBooks, May 20, 2016
This chapter draws upon existing identity theories to create a framework with which to examine th... more This chapter draws upon existing identity theories to create a framework with which to examine the expression of self via avatars within Second Life. The framework is then applied to the practice of a number of artists working with themes relating to identity using avatars within Second Life, by drawing upon the author's own experience of these works and the artists comments taken from their writings and from discussions and correspondence with them, to examine the role their work plays in changing our understanding of the way that identity is expressed and perceived within virtual worlds.
Advances in social networking and online communities book series, Jun 27, 2015
A collaborative Interactive Second Life Installation with Alan Hook, the piece was a prize winner... more A collaborative Interactive Second Life Installation with Alan Hook, the piece was a prize winner in the San Jose Tech Museum of Innovation and was exhibited from 3 July 2008.The Connecting Point installation features a first life/second life live camera feed system that links a first ...

Journal For Virtual Worlds Research, 2018
The simulation of sex within social virtual worlds such as Second Life, distinct from any accompa... more The simulation of sex within social virtual worlds such as Second Life, distinct from any accompanying emotional intimacy which may exist between the avatars (via their operators in the actual world), is generally achieved by means of a pre-scripted animation in which two (or more) avatars participate, not unlike if the operators had chosen to have avatars participate in a pre-scripted animation of them dancing together.Wardle (2015) used the Lacanian terminology of the Symbolic, Imaginary and Real to create a framework to typify the behavior and interaction of avatars; Symbolic avatars who behave in accordance with a pre-defined role, Imaginary avatars which serve as persona masks for the operator and Real avatars in which the complex mutually interactive relationship between operator and avatar leads to the emergence of an autonomous symbiotic unit.This essay applies this terminology to examine the factors which have led to the simulation of sex becoming such a major element of av...
A collaborative Interactive Second Life Installation with Alan Hook, the piece was a prize winner... more A collaborative Interactive Second Life Installation with Alan Hook, the piece was a prize winner in the San Jose Tech Museum of Innovation and was exhibited from 3 July 2008.The Connecting Point installation features a first life/second life live camera feed system that links a first ...

Journal of Virtual Worlds Research, 2018
The simulation of sex within social virtual worlds such as Second Life, distinct from any accompa... more The simulation of sex within social virtual worlds such as Second Life, distinct from any accompanying emotional intimacy which may exist between the avatars (via their operators in the actual world), is generally achieved by means of a pre-scripted animation in which two (or more) avatars participate, not unlike if the operators had chosen to have avatars participate in a pre-scripted animation of them dancing together.
Wardle (2015) used the Lacanian terminology of the Symbolic, Imaginary and Real to create a framework to typify the behavior and interaction of avatars; Symbolic avatars who behave in accordance with a pre-defined role, Imaginary avatars which serve as persona masks for the operator and Real avatars in which the complex mutually interactive relationship between operator and avatar leads to the emergence of an autonomous symbiotic unit.
This essay applies this terminology to examine the factors which have led to the simulation of sex becoming a major element of avatar behavior within social virtual worlds such as Second Life.
New Opportunities for Artistic Practice in Virtual Worlds, 2000

creativetechnology.salford.ac.uk
Pete Wardle -Creative Technology Project CONTENTS OBJECTIVES 3 INFLUENCES 4 MECHANICS 10 DEVELOPM... more Pete Wardle -Creative Technology Project CONTENTS OBJECTIVES 3 INFLUENCES 4 MECHANICS 10 DEVELOPMENT 11 PERFORMANCE 13 EVALUATION 14 FUTURE DEVELOPMENT 16 APPENDIX; BREAKDOWN OF SCENES 17 Bibliography 24 Acknowledgements 26 2 Pete Wardle -Creative Technology Project OBJECTIVES The title for my piece is "It's only a problem if they all talk at once." The vision for the final piece is that a number of video clips, each representing facets of my personality, are to be projected on a screen from which vacuum moulds of my face are raised in relief. The inspiration behind my project came from a discussion of multiple personalities, focussing on the premise that in modern society functional individuals cope with a plethora of identities integrating them into their personality rather than allowing them to fragment it. The clips represent the personalities or 'masks' we wear in everyday life, projected on the blank faces on the canvas. I had previously undertaken a piece of work for the Input/Output project, inspired by Burroughs' cut up work, which featured cut ups of audio and images operated by randomly striking computer keys. My intention for 'It's only a problem…' is that the piece involve the viewer in interfacing with the keyboard to randomly select the order and position of videos they view. 3 Pete Wardle -Creative Technology Project INFLUENCES My initial influence on the piece was Tony Oursler who works heavily with faces and features projected onto a variety of surfaces, whether spheres as in Incubator, 2003, top left (www.nga.gov.au) or his Mirrormaze, Through dead eyes, 2002 (www.nwdrizzle.com) or less fixed structures as in his 2000 work 'The Influence Machine.'
creativetechnology.salford.ac.uk
creativetechnology.salford.ac.uk
A collaborative Interactive Second Life Installation with Alan Hook, the piece was a prize winner... more A collaborative Interactive Second Life Installation with Alan Hook, the piece was a prize winner in the San Jose Tech Museum of Innovation and was exhibited from 3 July 2008.The Connecting Point installation features a first life/second life live camera feed system that links a first ...
Research Projects by Pete Wardle
A collaborative Interactive Second Life Installation with Alan Hook, the piece was a prize winner... more A collaborative Interactive Second Life Installation with Alan Hook, the piece was a prize winner in the San Jose Tech Museum of Innovation and was exhibited from 3 July 2008.The “Connecting Point” installation features a first life/second life live camera feed system that links a first life physical space to a second life location through two screens, one in second life and one in first life. The live camera feeds are set up to link the participants to complete goals and play games in and across the two areas using a specially created HUD.The piece evoked the feeling not only of controlling or mimicking an avatar, but of a human exerting control over another human via the avatar.
Books by Pete Wardle
The author draws upon existing identity theories to create a framework with which to examine the ... more The author draws upon existing identity theories to create a framework with which to examine the expression of self via avatars within Second Life. The framework is then applied to the practice of a number of artists working with themes relating to identity using avatars within Second Life, by drawing upon the author's own experience of these works and the artists comments taken from their writings and from discussions and correspondence with them, to examine the role their work plays in changing our understanding of the way that identity is expressed and perceived within virtual worlds.
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Papers by Pete Wardle
Wardle (2015) used the Lacanian terminology of the Symbolic, Imaginary and Real to create a framework to typify the behavior and interaction of avatars; Symbolic avatars who behave in accordance with a pre-defined role, Imaginary avatars which serve as persona masks for the operator and Real avatars in which the complex mutually interactive relationship between operator and avatar leads to the emergence of an autonomous symbiotic unit.
This essay applies this terminology to examine the factors which have led to the simulation of sex becoming a major element of avatar behavior within social virtual worlds such as Second Life.
Research Projects by Pete Wardle
Books by Pete Wardle
Wardle (2015) used the Lacanian terminology of the Symbolic, Imaginary and Real to create a framework to typify the behavior and interaction of avatars; Symbolic avatars who behave in accordance with a pre-defined role, Imaginary avatars which serve as persona masks for the operator and Real avatars in which the complex mutually interactive relationship between operator and avatar leads to the emergence of an autonomous symbiotic unit.
This essay applies this terminology to examine the factors which have led to the simulation of sex becoming a major element of avatar behavior within social virtual worlds such as Second Life.