#GameMaker#GameDev sneak peak at the Radiance Cascades global illumination article I've been working on. This shows the memory-layout of cascades in relation to probes cast from rays in the scene. Article this weekend IIRC, so look out for it. (:
#GameDev#ScreenshotSunday#GameMaker real-time 2D global illumination with pseudo light refraction. Lowest spec machine can run it at 60 FPS (GTX 1650/1660) at 16 rays per pixel 1024x1024 pixels--as seen in this video.
Okay so here me out. Not even optimized, zero effort and RC even runs per-pixel rays instead of raymarches. That's crazy. look at that frame rate. When I get all of the optimizations in I am fully confident you could run this entirely without SDFs. #GameMaker#GameDev
He states that he can compute a 4096x4096 texture output on the CPU in a few seconds. Could probably work in real time at smaller texture sizes or even with a GPU implementation.
His implementation isn't documented yet. So not 100% sure.