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Yaazarai
1,465 posts
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Yaazarai
@yaazarai
Its "Radiance Cascades," not Resonance Cascades from Half Life. Custom Vulkan renderer and GameMaker enthusiast. I do things: github.com/Yaazarai
Joined June 2023
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  • Pinned
    user avatar
    Yaazarai
    @yaazarai
    Sep 5, 2025
    #GameDev #GameMaker #screenshotsaturday I have to keep advertising--this is that good and free. Per-Pixel Dynamic Real-Time Volumetric Global Illumination: github.com/Yaazarai/Volum…
    00:00
    15K
  • user avatar
    Yaazarai
    @yaazarai
    May 13, 2024
    What in the actual mind fuck. Solving the rendering equation using FFT. First this guy invents Radiance Cascades now this? Holy crap...
    356K
  • user avatar
    Yaazarai
    @yaazarai
    May 13, 2024
    Replying to @TestMan32790666
    Tl;Dr is its solves realistic physically accurate light simulation efficiently.
    22K
  • user avatar
    Yaazarai
    @yaazarai
    May 13, 2024
    Replying to @gumpsting
    Nah that was resonance cascades.
    16K
  • user avatar
    Yaazarai
    @yaazarai
    May 13, 2024
    Replying to @garrlker
    He does stuff on the discord Graphics Programming. Also he has a YT channel, Alexander Sannikov: youtube.com/@alexander_san…
    16K
  • user avatar
    Yaazarai
    @yaazarai
    Apr 10, 2024
    #GameMaker #GameDev sneak peak at the Radiance Cascades global illumination article I've been working on. This shows the memory-layout of cascades in relation to probes cast from rays in the scene. Article this weekend IIRC, so look out for it. (:
    00:00
    12K
  • user avatar
    Yaazarai
    @yaazarai
    Mar 27, 2024
    Man Radiance Cascades is big huge for #GameDev. Also the repo is public with implementation in #GameMaker for those wanting to try it out: github.com/Yaazarai/Radia…
    00:00
    22K
  • user avatar
    Yaazarai
    @yaazarai
    May 14, 2024
    Replying to @Dreugen_ and @TestMan32790666
    No idea yet. Still experimental. Though less CPU compute effort, but more programming effort...
    7K
  • user avatar
    Yaazarai
    @yaazarai
    May 13, 2024
    Replying to @rtroar
    No idea he hasn't elaborated on the subject yet. But has made progress in solving occlusion/shadows better.
    21K
  • user avatar
    Yaazarai
    @yaazarai
    May 14, 2024
    Replying to @slatx3
    I think he's got it a bit better than that. He's the leads graphics programmer for Path of Exile 2.
    6.3K
  • user avatar
    Yaazarai
    @yaazarai
    Mar 23, 2024
    #GameDev #screenshotsaturday finally got a working implementation of Radiance Cascades done in #GameMaker.
    00:00
    2.9K
  • user avatar
    Yaazarai
    @yaazarai
    Sep 24, 2023
    #GameDev #ScreenshotSunday #GameMaker real-time 2D global illumination with pseudo light refraction. Lowest spec machine can run it at 60 FPS (GTX 1650/1660) at 16 rays per pixel 1024x1024 pixels--as seen in this video.
    00:00
    2.8K
  • user avatar
    Yaazarai
    @yaazarai
    Apr 13, 2024
    Okay so here me out. Not even optimized, zero effort and RC even runs per-pixel rays instead of raymarches. That's crazy. look at that frame rate. When I get all of the optimizations in I am fully confident you could run this entirely without SDFs. #GameMaker #GameDev
    00:00
    2.4K
  • user avatar
    Yaazarai
    @yaazarai
    May 13, 2024
    He states that he can compute a 4096x4096 texture output on the CPU in a few seconds. Could probably work in real time at smaller texture sizes or even with a GPU implementation. His implementation isn't documented yet. So not 100% sure.
    5.2K