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Unreal Engine
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We make the engine. You make it Unreal.
- Revisit a little piece of NAB 2026 in our interview with Immersive Enterprise Laboratories, an independent animation studio leveraging bleeding edge tech for real-time animation. Co-Founders & Co-CEOs Daniel Urbarch and Blake Baxter shared insights on how Unreal Engine allows
00:00 - Qualcomm has published 'Unlocking Native Performance', a whitepaper covering what you need to get your game running on Windows on @Snapdragon. If you're building in Unreal Engine, there's a dedicated section on prerequisites, project setup, Snapdragon-specific plugins, and
- Learn how to rig and animate production-quality characters directly in Unreal Engine 5.8 with Zebra Sample, available now on @fab. What will your UE Zebra Ninja look like? 🥷🦓 Download the sample today and get animating: epic.gm/zebra-sample
00:00 - For The Wingfeather Saga, Shining Isle Productions moved its whole animation pipeline into Unreal Engine, training artists fast, rigging and animating in-engine. Learn more about how the engine helped the small team unlock faster iteration in our piece over on the UE blog:
00:00 - RealityScan 2.2 and that means full AMD GPU support has landed! Mix AMD and NVIDIA in the same machine and RealityScan will use both at once. More details on that and the latest bug fixes can be found here: epic.gm/realityscan-2-…
00:00 - The new Unreal Engine HMI Template just dropped with UE 5.8! Designed for HMI professionals, it’s the lowest-friction way to evaluate or accelerate HMI development in Unreal Engine 🚙: epic.gm/ue-hmi-template
00:00 - Lords of the Fallen II, the latest dark fantasy action RPG from @CIGamesOfficial uses Unreal Engine 5 to craft a vast, war-torn kingdom crumbling from within. We took a look at how the game came together including how the energetic, soulslike combat challenges players to explore
00:00 - Unreal Engine repostedAnnounced at Unreal Fest 2026 📰 NVIDIA ACE Game Agent SDK and new @UnrealEngine 5 plugins are now available to help developers build responsive, on-device AI companions. Read about it and more in our blog 👉 developer.nvidia.com/blog/build-on-…
GIF - MetaHuman 5.8 and the future of digital humans is here! ✨ Populate real-time worlds with thousands of MetaHumans 🔄 Transform virtually any mesh into a MetaHuman 🎥 Capture real-time full-body animation using a simple camera 🔓 Access key MetaHuman technologies as open
00:00 - We've had so much fun at Unreal Fest Chicago this week, so we're continuing the fun into #ScreenshotSaturday This week's all about developers, so you should share what you're working on!
- Thank you to everyone for coming along to Unreal Fest Chicago and to those who joined us online for State of Unreal! We had a blast - Here are some of the highlights from the week🧵Replying to @UnrealEngineDrive characters’ bodies, faces, and more from regular video with the MetaHuman Animator Markerless Motion Capture plugin on @fab. No suits or markers needed!: epic.gm/metahuman-mark…
00:00Let us know what some of your personal highlights were from Unreal Fest Chicago👇 - Get a look at our Unreal Sizzle from this year's Fest in Chicago🎉 The projects in this video span industries as diverse as games, film & TV, animation, broadcast & live events, automotive, architecture, and fashion, showcasing the breadth of amazing work underway across the
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