Feature complete for Plasticity v2025.1 ... A couple weeks to bake and we're good to go. A ton of great new features and a revamped ui that is more efficient to use and looks really sexy
Probably my favorite feature in the next release is interference (section) analysis. This is my first time doing something substantial using stencil buffers. Not super complicated but the code is very cute.
There is an (almost!) forgotten branch of CAD history, pioneered by SolidEdge and SpaceClaim, which mixed driving dimensions with direct editing. It was a cool alternative to parametric, but never really caught on.
I am pretty impressed with @vercel's Fluid compute. Flipped the switch and latency on my API endpoints dropped instantly and significantly. And it costs less money too.
This is a microbenchmark, but I think it's one that users will value. The latest version of Plasticity fully initializes in less than 1.5 seconds. "Time till first box" (TTFB) is 3.5 seconds. With Fusion 360 takes over 19 seconds before the user can make a box.
It's definitely going to be an effort to make an Electron app like this feel truly native. But at least it's not hard to get great performance with a smart mix of Javascript and C++
x.com/nk/status/1482…
The Tweets must flow. http://bit.ly/Khk7s