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Chiro Visuals
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Chiro Visuals

@chirovisuals
Dev & 3D specialist Open for freelance 🫶 - ( Fill my website form or Via email : [email protected] )
worldwide
chirostudio.xyz
Joined February 2026
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    Chiro Visuals
    @chirovisuals
    Aug 10
    I've built a new opensource Elemental Sandbox, VFX playground built with @threejs . it contains 6 fully custamizable abilities. Everything you see is generated: no textures, no sprite sheets, no baked meshes. hand-written GLSL, GPU-simulated instanced particles, World position
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    Chiro Visuals
    @chirovisuals
    Aug 13
    Really proud to share that I’ve published an article on @codrops breaking down my Three.js Mesh Painter project. I go behind the scenes into how it works, the challenges I faced, and some of the techniques I used to build it. check the demo that i created on their website (
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    Codrops
    @codrops
    Aug 11
    We’re continuing our celebration of the first @threejsconf in Paris with more creative work from the Three.js community. ✨ Today, @chirovisuals takes us behind his Geometry Painter, an exploration of painting, procedural growth, and WebGPU/TSL. Read the tutorial & explore the
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    Chiro Visuals
    @chirovisuals
    Aug 3
    Casting Abilities is my new open-source Avatar bending sandbox in the browser. Using @GoogleAIStudio + @threejs, hand-written GLSL, GPU-instanced particles. Draw a path, release, and Fire / Water / Earth / Air rides the spline and detonates. Or switch to walk mode and ride it
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    Chiro Visuals
    @chirovisuals
    Jul 27
    I built a procedural Japanese temple generator built with @threejs . Live demo and source code can be found on @contra. contra.com/products/kDnhf… The building is generated, not modeled. Parameters drive floors, taper, column grid, roof curvature, wall systems, balconies and
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    Chiro Visuals
    @chirovisuals
    Jul 23
    I built a new open-source ocean using @threejs, i wanted to give it a little bit more time than the initial version that i published. - Pure WebGL2 GLSL, Fully procedural with clouds and light control. You can find all of the technical details in the repo Source code :
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