Damn, sucks for everyone in R&D. They have to go into work Monday knowing they can spend their whole career making cards and their best design will probably be less awesome than this YuGiOh joke reference card.
Excited for Pioneer with all our favorite cards:
Elk, the Promised End
Elk, Vryn's Prodigy
Pack Elk
Siege Elk
Smuggler's Elk
Aetherwork Elk
Thassa, Elk of the Sea; Elk of Kruphix
Reflector Elk
Elk, the Fervent
Elk Chainwhirler
Thoughtseize
FWIW, the actual worst decision is 6 sets a year and we are going to immediately see the tension of trying to stabilize Standard with a 5 year core set with the format having a 6 week life cycle. Why buy into a deck when a new set preview starts tomorrow?
> wotc places new set on Ravnica
> says its not a Ravnica set
> pulls out explainer of what the set is
> "huh thats a cool idea to flesh out a plane"
> lightning helix and shock lands
The color wheel of terrible tournament opinions:
W - IDs are theft
U - Sideboard guides are for people who can't learn the material
B - Calling judges is angle shooting
R - Netdeckers suck
G - Damage on the stack was better
WotC honestly needs to take an L, announce a B&R revision in 7 days, and just bounce Grief and Nadu from their respective formats. Not even sure why anyone would play a match of Constructed until September unless they are forcing themselves to Pioneer RCQ
Not emergency banning Nadu was a mistake. I could see how WotC arrived here, but the overwhelming player experience at these broken events is atrocious.
It's not just the Nadu games. The the whole format is warped in ways that degrade player's desire to play post-Nadu
Magic Players: Noooo you can't concede to people in events that's unfaiiir play the game. Intentional draws are theft!
Also Magic players: You are legally obligated to accept your FNM finals opponent's request to prize split because it's getting slightly late.
I see we have reached the "Magic's land system is outdated garbage, modern designs do it better" discourse.
Anyways, RIP to Magic because lands suck, long live all the dead games that tried to "do resources better".