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aaron
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aaron
@aa_on_ai
design leader for AI products // head of design at AE Studio // building agent systems, behavioral QA, and strange interfaces
Venice, CA
aarontho.com
Joined January 2023
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  • user avatar
    aaron
    @aa_on_ai
    Jul 15
    spent yesterday turning a pet project into an authored 3d game instead of a tech demo the funniest bug was every object having a real hit zone + a secret offset ghost hitbox very 90s adventure game energy... point-and-click UX is affordance archaeology still very WIP
    00:00
    31
  • user avatar
    aaron
    @aa_on_ai
    Jul 11
    really impressive work... and great for AE I built modularpretraining.com for it too the reverse lobotomy part has me thinking... if knowledge can live in removable modules, could bad habits too? could models/agents stay more targeted instead of learning everything?
    user avatar
    Anthropic
    @AnthropicAI
    Jul 8
    We’re pleased to have collaborated with AE Studio on this research. Read more here: anthropic.com/research/off-s…
    48
  • user avatar
    aaron
    @aa_on_ai
    Jun 4
    claude code workflows clicked for me as a way to move the plan out of chat and into something inspectable and rerunnable what I’m trying next is more practical - a design ops lane where the system finds the work before it becomes a workflow radar cards across slack, discord,
    39
  • user avatar
    aaron
    @aa_on_ai
    May 29
    this keeps aging weirdly well... typos are becoming a low-resolution signal of human presence... Font of Intent is a higher-resolution version: not “make writing messier so it feels human,” but “show the human action that shaped it." theatlantic.com/culture/2026/0…
    user avatar
    aaron
    @aa_on_ai
    Mar 3
    built a writing surface where your typing rhythm shapes the typography... fast = bold // hesitant = thin // deletions leave ghost traces in the replay the letter only a human could write #figmamakeathon @figma server-hash-83347939.figma.site
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    19
  • user avatar
    aaron
    @aa_on_ai
    May 20
    design engineering lately feels less like “make the mockup” and more like - build the review surface, write the rule, wire the workflow, then use taste to delete 40% of it before anyone ships dashboard soup "r u sure" is the new code review... show me the source, show me the
    20