Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU
Also senior dev in AAA
Unity3D, Unreal, C#, C++, HLSL
What an awkward bug! There's no player input, no forces. I just made a liquid simulation algorithm, and it's trying to work. Yet the behavior somehow is so sophisticated, a combination of chaos and order. Like it's trying to self-organize into something, but fails.
I implemented physically realistic jet engine. The flame is fluid with lifetime. It interacts with objects, affects them - much better, than the fake VFX one I used previously.
I've integrated fluids into my physics engine. Fluids are made of the same particles as solid matter, but computed differently. Phase change is seamless, matter melts and hardens back on temperature change. It runs fast, and world size limits are wider than any game would need.