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Mike Zaimont
6,077 posts
user avatar
Mike Zaimont
@MikeZSez
Game developer on the autism spectrum. Skullgirls, Indivisible, etc. Here I speak for myself. People kept asking, so: patreon.com/MokZed
Los Angeles, CA
Joined May 2012
193
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10K
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  • user avatar
    Mike Zaimont
    @MikeZSez
    May 5, 2020
    Okay so Skullgirls had this problem in the sprite build process where it would chop off the outside edge of frames, and I was never able to find it. Well I fixed it on Indivisible, and I just back-ported the fix to Skullgirls and I'M SUPER EXCITED ABOUT THIS EXTRA FEW PIXELS OMG!
  • user avatar
    Mike Zaimont
    @MikeZSez
    Apr 24, 2020
    This sound bug is EXCELLENT. She was OBLITERATED.
    00:00
  • user avatar
    Mike Zaimont
    @MikeZSez
    Dec 7, 2018
    Nothing like having the ESPORTS GAMER OF THE YEAR ditch the after-party to come play Skullgirls instead. :^) (Current score: 32-6, his favor.)
  • user avatar
    Mike Zaimont
    @MikeZSez
    Oct 22, 2019
    Right. So, who wants that new 2D Darkstalkers? :^) 1,000 likes will...probably have no significant influence on Capcom's decision to let us do it or not, but WOULDN'T THAT BE AWESOME?
    This post is unavailable.
  • user avatar
    Mike Zaimont
    @MikeZSez
    May 9, 2020
    I totally added a wireless internet indicator for online opponents in Skullgirls PC. Get rekt. :^)
    steamcommunity.com
    Steam :: Skullgirls 2nd Encore :: It's a sneaky feature! (A sneakture...)
    Hello! I was on a podcast today talking about online tournaments, and one of the questions reminded me that there was a feature Skullgirls didn't have that'd be really helpful for said online...
  • user avatar
    Mike Zaimont
    @MikeZSez
    Apr 28, 2020
    HEY, THAT THING EVERYONE WANTED? @IndivisibleRPG is out RIGHT NOW digitally for Switch in North America! Feel like you missed the announcement? You're not alone, our team found out because people on Twitter sent us congratulations! I had no idea! But there it is! :^P 1/
  • user avatar
    Mike Zaimont
    @MikeZSez
    May 14, 2020
    Hmm, SG and TFH have rollback netcode because they use my engine, and KI 2013 has it at least partly because I was on the original development team and wouldn't shut up about how it absolutely HAD to have rollback netcode if it wanted to be successful online. Neat! :^)
  • user avatar
    Mike Zaimont
    @MikeZSez
    Oct 8, 2019
  • user avatar
    Mike Zaimont
    @MikeZSez
    May 15, 2020
    Can we count this as conclusive proof that inclusion in Evo (even Evo Online) directly affects the size of a game's playerbase yet? :^P Yesterday it was 342.
  • user avatar
    Mike Zaimont
    @MikeZSez
    Sep 16, 2017
    ...well that was fast. :^P . #MvCi indeed. Research period concluded; now back to GGAC/3s/MvC2/SG/VSav. G'night!
    00:00
  • user avatar
    Mike Zaimont
    @MikeZSez
    May 27, 2020
    Replying to @Combinecommando @Warchamp7 and 2 others
    - You don't know they didn't pay, NOBODY ASKED. Why not ask me? :^P - Again, nobody asked why. It's because Sonic and sage have been huge supporters of SG for YEARS, helping people learn it. - Duckator got a free NPC for winning SG at Evo 2013, no complaints there huh? :^P
  • user avatar
    Mike Zaimont
    @MikeZSez
    Feb 13, 2020
    "As far as I know, there's never been a fighting game that has a referee come out and count you out for the win," says Granblue's designer Pachi, confirming he's never played Skullgirls. :^) ...guess that explains the lack of rollback netcode too? :^P
    user avatar
    Granblue EN (Unofficial)
    @granblue_en
    Feb 13, 2020
    Replying to @granblue_en
    Pachi talks about working with Cygames to design Ladiva's Skybound Art and Super Skybound Art, from the referee who flies in out of nowhere to the cast's fun reaction faces.
  • user avatar
    Mike Zaimont
    @MikeZSez
    Sep 4, 2017
    One million on Steam, WEEEE DID IT! Well I mean, /you/ did it. I didn't do it, because I had a copy from development. :^P YAY!
  • user avatar
    Mike Zaimont
    @MikeZSez
    Oct 7, 2019
    OMG. ign.com/articles/2019/… (;_;) kotaku.com/indivisible-is… And it's at the top of Kotaku's front page... (O.o)

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