📣 The countdown begins…Meta Connect 2026 is happening on September 23-24! ✨Register now for first looks at our speakers and the tech defining the future: bit.ly/3R4KZQK
Today we’re excited to announce that you have more GPU compute power to work with on Meta Quest 2 devices—7% to be exact. All developers can start taking advantage of the new 525 MHz GPU frequency (up from 490 MHz) for better app performance. Learn more ➡️ developer.oculus.com/blog/boost-app…
👉 Read about the features and tools announced in the #OC6 Day 1 Keynote that will enable a more efficient and flexible #dev experience, from #MixedReality capabilities to a new way for #devs to engage with their communities. Learn more: ocul.us/2mFWShO
We’re excited to announce our partnership with @unity3d to offer a free 11-unit, #VR learning course, covering subjects like prototyping, locomotion, performance optimization, testing and more. Check out the course overview and get started here: ocul.us/2Kkf9Ks#OculusDev
This one goes out to all our developers working with WebXR. Say hello to Immersive Web Emulator, a new browser extension capable of simulating Meta Quest headsets. 🧵
From news about the latest #tech like the Half Dome 3 prototype and hand tracking for #Quest, to #dev-focused features like Purchase Funnel Analytics and Mixed Reality Capture, Oculus Connect 6 has been jam-packed. Check out the full recap of #OC6 Day 2: ocul.us/2nVFGWi
We brought together the AR/VR community to connect, learn, and be inspired at #OC6. We caught up with a few of the talented developers and creators there to find out what recent #VR innovations inspire them the most.
See more #OC6 highlights: ocul.us/2nepDm8
The Movement SDK is here! Now you can use body tracking, face tracking, and eye tracking to bring a user’s physical movements into the metaverse and enhance social experiences ➡️ developer.oculus.com/documentation/…
#OculusMedium's recently updated Move Tool allows you to move, twist, & stretch virtual clay with your hands. Get a walk through the new Move Tool by David Farrell, Oculus Medium Software Engineer & find out how it makes for more seamless development. ocul.us/2XgOHpM
We’re excited to introduce Passthrough API Experimental, available in our upcoming v31 SDK release. Passthrough opens up many possibilities for mixed reality experiences and provides a real-time view of your surroundings while in your virtual world. ocul.us/MR-passthrough
✨Introducing new Presence Platform capabilities for Quest: Interaction SDK and Tracked Keyboard SDK✨
🙌 Now hand and controller interactions—like picking up a ♟️chess piece to make your next move—are even easier to integrate into apps on Quest 👉metaque.st/PresencePlatfo…
Catch up on all the announcements from Day 1 of #OC6, including news about hand tracking and Go App compatibility on Quest, Oculus Link, Facebook Horizon, and more: ocul.us/2leRVME
Today, we announced our plans to sunset Oculus Go as we focus on driving forward the future of VR with 6DOF platforms like Oculus Quest.
We're also sharing an early look at a new way for developers to distribute Quest apps starting next year: ocul.us/2YZhBNe
Hand Tracking is fueling natural and intuitive hand-based interactions in #VR, and with the latest 2.1 update, our Hand Tracking API got even better. Here are the highlights: 🧵