Log inSign up
Jacob Navok
5,330 posts
user avatar
Jacob Navok
@JNavok
CEO & Emmy-Award Winner, Genvid. Previously 社長付 (President's Office) at Square Enix Holdings.
New York, NY
genvid.com
Joined February 2010
878
Following
5,270
Followers
  • user avatar
    Jacob Navok
    @JNavok
    May 23, 2024
    A thread on the recent Square Enix news regarding FF sales numbers and expectations.
    Final Fantasy 7 Rebirth, Final Fantasy 16, and Foamstars All Failed to Meet Square Enix’s Expecta...
    From ign.com
    1.1M
  • user avatar
    Jacob Navok
    @JNavok
    Jul 8, 2025
    This is a long thread about Square Enix, the Microsoft layoffs, AI, and Metcalfe's law.
    348K
  • user avatar
    Jacob Navok
    @JNavok
    May 27, 2024
    Many thanks to everyone who shared or retweeted my dive into Square Enix’s financial results. I noticed a few recurring questions that I’ll respond to here. First, I’ve seen several questions about how to build games cheaper or set budgets based on smaller sales figures. It’s
    119K
  • user avatar
    Jacob Navok
    @JNavok
    May 23, 2024
    Replying to @JNavok
    If a game costs $100m to make, and takes 5 years, then you have to beat, as an example, what the business could have returned investing $100m into the stock market over that period. For the 5 years prior to Feb 2024, the stock market averaged a rate of return of 14.5%. Investing
    408K
  • user avatar
    Jacob Navok
    @JNavok
    May 23, 2024
    Replying to @JNavok
    Now if you're a younger gamer in your teens, you may not even be thinking about FF. If you are 13 years old now, you were 5 years old when the last mainline FF, FF15, came out. Your family may not own a PS5 and you may not care. You're satisfied with Fortnite or Roblox or
    183K
  • user avatar
    Jacob Navok
    @JNavok
    May 23, 2024
    Replying to @JNavok
    There's a misunderstanding that has been repeated for nearly a decade and a half that Square Enix sets arbitrarily high sales requirements then gets upset when its arbitrarily high sales requirements fail to be met. This was not true when I was there and is unlikely to be true
    361K
  • user avatar
    Jacob Navok
    @JNavok
    Oct 17, 2020
    1/ The flaw in cloud gaming strategies today is the platforms see the opportunity as enabling distribution rather than creating new content. Cloud gaming should enable new experiences around centralized AI, physics, rendering. We explored this ten years ago at Square Enix.
  • user avatar
    Jacob Navok
    @JNavok
    Sep 28, 2023
    Of all the replies I got to the Square Enix thread, the comments calling me a paid Microsoft shill were the most puzzling. I'm CEO of a streaming company. I have a fiduciary duty to my company. I cannot be a paid Microsoft spokesperson. I am also a huge Playstation fan and love
    33K
  • user avatar
    Jacob Navok
    @JNavok
    May 23, 2024
    Replying to @JNavok
    There's another path that I can think of, which is increasing the take rate. If publishers can capture more of the platform side revenue, they can moderate price point increases while capturing a better return on investment because they'll be capturing say $50 or $55 out of $70.
    50K
  • user avatar
    Jacob Navok
    @JNavok
    May 23, 2024
    Replying to @JNavok
    As a reminder I reported to two CEOs of Square Enix for the better part of a decade and ran a subsidiary. I also correctly predicted last year that Square Enix was going to break exclusivity. I'll note I have no confidential information that I'm basing my arguments on. To start,
    113K
  • user avatar
    Jacob Navok
    @JNavok
    May 23, 2024
    Replying to @JNavok
    This is indeed the point. Square Enix are not competing against just the latest new installments, they are competing against every F2P online game that is constantly adding content and getting more robust over time.
    64K
  • user avatar
    Jacob Navok
    @JNavok
    Sep 22, 2020
    This is super critical: hits in gaming are very rarely out of no where. They come from years of building a culture, and require magic to come together. Many games fail, some get iterated on in development, and a rare few hit it on their first shot.
    Mediatonic made around 130 games before it struck gold with Fall Guys
    From pcgamer.com
  • user avatar
    Jacob Navok
    @JNavok
    May 23, 2024
    Replying to @JNavok
    But that's not even the core of the problem, this is just me proving that expectations aren't set immodestly. The core of the problem is that the budgets were set in a period where the expectation was that audiences would grow.
    61K
  • user avatar
    Jacob Navok
    @JNavok
    Sep 12, 2023
    Replying to @stephentotilo and @tha_rami
    Not that Unity are incentivized to do so. The abuse only helps their coffers.
    10K

New to X?

Sign up now to get your own personalized timeline!

Create account

By signing up, you agree to the Terms of Service and Privacy Policy, including Cookie Use.

Terms·Privacy·Cookies·Accessibility·Ads Info·© 2026 X Corp.
Don't miss what's happening
People on X are the first to know.
Log inSign up