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@embyr.bsky.social
2,824 posts
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@embyr.bsky.social
@EMBYRdev
👩‍💻 Creator of @SPRAWLfps & func_godot. ⌚ Prev. Warframe, Sea of Thieves & Horizon: COTM.
Liverpool
embyr.dev
Joined May 2020
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  • Pinned
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    @embyr.bsky.social
    @EMBYRdev
    Feb 27
    So excited to finally announce SPRAWL zero! We've been working on this in secret for the past couple of years! We're taking a leap forward to the 2000s, inspired by the era of classics like Halo! // Y2K is back //
    user avatar
    SPRAWL zero | DEMO OUT NOW
    @SPRAWLfps
    Feb 26
    IT'S TIME! Today we are proud to announce the next chapter in our universe: SPRAWL zero. Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Y2K is back.
    00:00
    4.6K
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    @embyr.bsky.social
    @EMBYRdev
    Apr 15, 2024
    For the love of god just use an early return. if (score >= 90) return "A"; if (score >= 80) return "B"; if (score >= 70) return "C"; if (score >= 60) return "D"; return "F"; Stop overcomplicating it.
    user avatar
    ハセン حسن
    @hasen_95dx
    Apr 14, 2024
    For some reason this post has over half a million views, but it's espousing a bad mindset. I'll take this chance to give a small lesson: The code in the OP is great. It's labeled "arrow anti pattern", but what exactly is wrong with it? It's very easy to read. Very easy to
    440K
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    @embyr.bsky.social
    @EMBYRdev
    Apr 4, 2024
    I can't decide how to feel about this...
    245K
  • user avatar
    @embyr.bsky.social
    @EMBYRdev
    Nov 22, 2023
    The game is 50% off, less than $10 with an 88% recent review score... Gamers man 🤦‍♀️
    454K
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    @embyr.bsky.social
    @EMBYRdev
    Mar 7, 2022
    My hot take for the day is that I think when it's done right, Half Life/Source/PS2 style low res, filtered textures actually *do* often look better than unfiltered...
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    @embyr.bsky.social
    @EMBYRdev
    Nov 22, 2023
    Qodot for #GodotEngine no longer requires the .NET (C#) verion of the engine, the entire plugin has been ported to GDScript! Currently testing using 4.2 rc1 and will make an official update shortly after 4.2 stable releases.
    GitHub - QodotPlugin/Qodot: Quake .map support for Godot 4.2
    From github.com
    43K
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    @embyr.bsky.social
    @EMBYRdev
    Mar 1, 2024
    We're 97% Positive in the past 30 days 🥰 Are we missing some sort of criteria for Overwhelmingly Positive? 👀 #gamedev
    25K
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    @embyr.bsky.social
    @EMBYRdev
    May 13, 2024
    Moonlighting clauses are one of the first things that I negotiate out of contracts. Unless you are offering me some insane number then there is 0% chance I sign away rights to anything done in my free time.
    You’re unable to view this Post because this account owner limits who can view their Posts. Learn more
    55K
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    @embyr.bsky.social
    @EMBYRdev
    Apr 15, 2024
    Replying to @AgileJebrim
    If you need SIMD, hand write the SIMD. Don’t rely on the compiler *maybe* interpreting your code correctly. Compiler optimisations are brutal and seemingly inconsequential things can change it. It’s a bonus feature, not something to be relied on when it’s important.
    15K
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    @embyr.bsky.social
    @EMBYRdev
    Nov 25, 2023
    I just made a new #GodotEngine PR to allow you to specify which layers Light3D will use to cast shadows! This will allow you to set each light to only cast shadows using walls to prevent bleeding into the next room whilst still keeping things cheap! github.com/godotengine/go…
    A screenshot of the Godot game engine.
    18K
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    @embyr.bsky.social
    @EMBYRdev
    May 25, 2023
    I've been tinkering around with a post process outline shader for #GodotEngine for a couple of weeks now! Decided to finally make it available to everyone! Go Check it out 💖 github.com/EMBYRDEV/godot… #madewithgodot #gamedev #shaders
    A screenshot of a video game showing an outline shader.
    15K
  • user avatar
    @embyr.bsky.social
    @EMBYRdev
    Jan 11, 2024
    Replying to @unormal
    Tends to be why poly relationships where everyone is dating everyone else are rare as hell. Hell, throuples are usually a terrible idea. 🤣 Love isn’t finite but generally treating each relationship/connection as its own thing is best.
    15K
  • user avatar
    @embyr.bsky.social
    @EMBYRdev
    Jan 21, 2023
    Qodot Plugin in #Godot 4.0? It's more likely than you'd think. My port of Qodot to the .NET version of Godot is now official! Check out the pre-release version here! #madewithgodot #qodot #quake #mapping #leveldesign
    GitHub - QodotPlugin/Qodot: Quake .map support for Godot 4.2
    From github.com
    14K
  • user avatar
    @embyr.bsky.social
    @EMBYRdev
    May 14, 2023
    Mr. Robot and chill with the Bunliths 😎
    11K

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