We're hosting a BabyAGI x Physical AI Happy Hour with @yoheinakajima on June 30th, 6PM in SF!
If you're building across AI agents, 3D simulations, and Physical AI, join us! Link to sign up below!
We’ve been exploring how interactive 3D worlds can serve as scalable training environments for embodied agents.
As a first step, we trained a VLM agent to play Elden Ring in real time.
Read about it here:
Announcing HUD's RL environments for RSI hackathon! 🎉
Join us June 20–21 in SF if you're interested in RL and want to push the frontier forward!
(w/$100,000+ in prizes and compute credits 👀)
We're launching early access to Gizmo, our automated sim creation tool. From text and/or image inputs, our agent generates SimReady assets and scenes from dimensioned primitives, with correct affordances and articulation.
The gap is clear: models show flashes of vision-driven competence then break on navigation loops, ambiguous controls, pathfinding, or basic drag-and-drop.
We'll keep evaluating frontier models as they are released, and expanding the leaderboards to smaller VLMs with better latency. VGBench is live at antimlabs.com/vgbench.