{"@attributes":{"version":"2.0"},"channel":{"title":"Underflow Studios","link":"https:\/\/www.underflowstudios.com\/","description":"Recent content on Underflow Studios","generator":"Hugo -- gohugo.io","managingEditor":"MichaelBrune@underflowstudios.com","webMaster":"MichaelBrune@underflowstudios.com","lastBuildDate":"Sun, 10 Jan 2021 00:00:00 +0000","item":[{"title":"Idea Jam:","link":"https:\/\/www.underflowstudios.com\/idea-jam-update-1\/","pubDate":"Sun, 10 Jan 2021 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/idea-jam-update-1\/","description":"Hello Underflowers,\nHow do you know when you are satisfied? This is the question I wrestle with now and from several angles. How do I know when I&rsquo;ve found the right Idea Jam prototype to move forward with? How do I know if the player will be satisfied with it? Will I be satisfied with it? In this world there is no way of knowing you are on the correct path to success."},{"title":"Semimonthly:","link":"https:\/\/www.underflowstudios.com\/semimonthly-update-20200831\/","pubDate":"Mon, 31 Aug 2020 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/semimonthly-update-20200831\/","description":"Greetings Underflowers,\nFirst you might have noticed that the second semi-monthly update this month is unlikely to come. Sometimes I get bogged down or not enough happens that I might skip an update or two. If you are interested in what I am are working on and am fairly silent on the website then jump into the discord to ask questions and chat. I&rsquo;ll be considering changing the title of this feature because semimonthly feels too strict."},{"title":"Semimonthly:","link":"https:\/\/www.underflowstudios.com\/semimonthly-update-20200731\/","pubDate":"Fri, 31 Jul 2020 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/semimonthly-update-20200731\/","description":"Hello Underflowers,\nThis update is pretty light due to previously mentioned milestones. I go into talking briefly on\nRetrospective Goals  - Tachyon: allow the player to start uncovering alternative timelines. I accomplished this via some script instancing in Godot. So simply put I can compare global variables like &ldquo;has_installed_mods&rdquo; and unlock doors or interactions which wouldn&rsquo;t be unlocked otherwise. Overall this went well and I had a lot more time than I thought I would."},{"title":"Semimonthly:","link":"https:\/\/www.underflowstudios.com\/semimonthly-update-20200709\/","pubDate":"Thu, 09 Jul 2020 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/semimonthly-update-20200709\/","description":"Hello Underflowers!\nSo last time I had laid out some goals. I wanted to give a retrospective on them.\nRetrospective Goals  - Footrope: Finish up the turn-based switch over and start designing and implementing the deception mechanic. This ended up being a lot of work. So the turn-based gameplay isn&rsquo;t fully in. I&rsquo;ve had to technically redesign the navigation stem because I was using a navmesh before but instead I wanted a cell based movement system for turn-based gameplay."},{"title":"Idea Jam:","link":"https:\/\/www.underflowstudios.com\/idea-jam-update-0\/","pubDate":"Mon, 29 Jun 2020 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/idea-jam-update-0\/","description":"Hello Underflowers,\nSo this is the first Idea Jam update! I introduced the idea jam in our very first Semimonthly Update which went over the origins of the idea jam. Let me briefly explain how the idea jam will go.\nI am going to design, create and polish a few games to the prototype phase. These prototypes will be experiments of game mechanics I find interesting. From there I am going to only proceed with one of them to build out to a release state."},{"title":"Semimonthly:","link":"https:\/\/www.underflowstudios.com\/semimonthly-update-20200622\/","pubDate":"Mon, 22 Jun 2020 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/semimonthly-update-20200622\/","description":"Hello Underflowers!\nIt&rsquo;s been quite a long time (over a year! Shame on me!) since you&rsquo;ve gotten an update on the website but the discord is updated almost daily with random ideas, thoughts and challenges I&rsquo;ve been solving. Of course expect more blog\/vlog based updates going forward.\nSo what has Underflow been up to?\nMidnight Ghost Hunt Midnight Ghost Hunt is a contract we&rsquo;ve been working on and it&rsquo;s been great."},{"title":"Hackpoint","link":"https:\/\/www.underflowstudios.com\/hackpoint-an-introduction\/","pubDate":"Mon, 03 Jun 2019 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/hackpoint-an-introduction\/","description":"Greetings Everybody,\nToday we are officially announcing our next title, Hackpoint. First, the game\u2019s title has changed a bit over time. You might have heard us talking about \u201cData Broker\u201d or \u201cCodename CyberGyver\u201d, but we have finally settled on the name Hackpoint. Regardless of our title change, our game\u2019s direction is the same as before. An immersive simulation game set in 2099, decades of climate change, warfare, disease and famine had left Earth in a hopeless state."},{"title":"The Away Team V2.5:","link":"https:\/\/www.underflowstudios.com\/the-away-team-v2-5-demo-and-soundtrack-released\/","pubDate":"Tue, 18 Dec 2018 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/the-away-team-v2-5-demo-and-soundtrack-released\/","description":"Greetings space travelers!\nToday, we are proud to finally announce that The Away Team\u2019s demo and soundtrack are now officially available. Alongside this, we are also releasing a patch that brings in a few new features.\nThe Away Team\u2019s Soundtrack is available for US$5, and includes a mix of 16 ambient and melodic tracks in FLAC format. This has been long-requested, and we\u2019re glad to get the high quality versions of the game\u2019s music tracks into fans\u2019 hands."},{"title":"The Away Team: Lost Exodus","link":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-making-memories\/","pubDate":"Sun, 04 Nov 2018 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-making-memories\/","description":"What makes something memorable? Memory is a fickle beast.\nHumans are terrible at remembering things. This is fine, even important. Our brains are heavily optimised toward making sure that we can keep track of things that, evolutionarily speaking, are important to us, and that comes at the expense of culling a whole lot of things that aren't.\nThe way that we process experiences and store memories itself is convoluted as well."},{"title":"The Away Team: Lost Exodus","link":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-released\/","pubDate":"Tue, 23 Oct 2018 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-released\/","description":"Hello and greetings Space Travellers!\nIt is with great pleasure that we announce that The Away Team's Lost Exodus update is out and available to play right now!\n   In addition to bug fixes, stability improvements and good old typo corrections, the Lost Exodus update includes:\n Expanded story, increasing the game's mission content to over 120,000 words Enhanced sector exploration with new ship handling, random event missions and asteroid fields Fancy new ship graphics A new crew role experience system A new unlockable character with their own story arc to explore Over 50 \u201cmemento\u201d items for crewmembers to collect 11 new Steam achievements A new character editor with Steam Workshop integration Improved sprite rendering Clearer text and an optional dyslexic-friendly font  Some things you might be interested in checking out before you play:"},{"title":"The Away Team: Lost Exodus","link":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-releasing\/","pubDate":"Sun, 07 Oct 2018 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-releasing\/","description":"Greetings, space travellers!\nWe are proud to announce that The Away Team's upcoming update, Lost Exodus, will be launching on Steam and Itch.io on October 22nd!\n  Lost Exodus polishes and builds upon The Away Team's core choose-your-own- adventure and real-time space exploration experiences by adding more content, improved gameplay, and an in-game character with integrated Steam Workshop support.\nThere are a lot of changes to go over, and we'll be digging in in more detail with a proper changes, but for now, here's a rundown on the key stuff:"},{"title":"The Away Team: Lost Exodus","link":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-redesigning-the-argo\/","pubDate":"Thu, 16 Aug 2018 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-redesigning-the-argo\/","description":"What's In A Ship? The Away Team is a game about a small crew's journey through the isolated and mostly empty reaches of time and space. Most of The Away Team's gameplay and narrative are presented through \"missions\" that take place on the surface of the planets you come across.\nSo much of the tone and context of the game is about eking out an existence with limited resources onboard what is effectively a very advanced tin can."},{"title":"The Away Team: Lost Exodus","link":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-coming-soon\/","pubDate":"Tue, 05 Jun 2018 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/the-away-team-lost-exodus-coming-soon\/","description":"Hi everybody! We are very excited to to let you all know we have been hard at work on a large update that rounds out The Away Team while keeping the core game that you (hopefully) know and love.\nThe big features we have been working on for the Lost Exodus update include:\n New adventures to explore New in-game character creator (with offline support for sharing as well as Steam Workshop integration) New gameplay features focusing on searching and survival More ways to track current status and progress UX improvements Many bug fixes!"},{"title":"On The Subject Of","link":"https:\/\/www.underflowstudios.com\/on-the-subject-of-the-open-internet\/","pubDate":"Wed, 12 Jul 2017 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/on-the-subject-of-the-open-internet\/","description":"Today, We like many other websites out there are taking a moment to explain to you the open internet and why we need it as a society.\nSo an open internet simply means that data can&rsquo;t be slowed because it comes from a different place. So data from netflix, underflow studios, facebook, steam, etc can&rsquo;t be slowed simply because your ISP determines it.\nBy removing the open internet you kill an unimaginable amount of current and future jobs."},{"title":"On The Subject Of","link":"https:\/\/www.underflowstudios.com\/on-the-subject-of-new-projects\/","pubDate":"Mon, 03 Apr 2017 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/on-the-subject-of-new-projects\/","description":"Passion is a great thing to have. A strong passion could mean a complex and changing passion. It can also mean a deep and steady passion. In the end a strong passion will usually spawn at least one project that one hasn\u2019t any idea how to start. The best way I have found to start something is to just go do it. Attempt to find the best starting point, ensure you know of multiple and take the one that you think you would enjoy and be the happiest with taking."},{"title":"The Away Team","link":"https:\/\/www.underflowstudios.com\/the-away-team-released-linux\/","pubDate":"Thu, 23 Mar 2017 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/the-away-team-released-linux\/","description":"http:\/\/steamcommunity.com\/games\/426290\/announcements\/detail\/468778664298632931\n As long as I could remember I always wanted to use linux. Even before I knew what it was I knew I wanted to explore it. To me linux has always been about that vast field of software thrown about. When I first saw it, it was different. It wasn't Windows.\nAs everyone struggles when they learn something new so did I stumble and fall and waste countless hours on installing, reinstalling and recompiling my userland."},{"title":"The Away Team","link":"https:\/\/www.underflowstudios.com\/the-away-team-released\/","pubDate":"Fri, 22 Jul 2016 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/the-away-team-released\/","description":{}},{"title":"Games","link":"https:\/\/www.underflowstudios.com\/games\/","pubDate":"Mon, 01 Jan 0001 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/games\/","description":"Our Games  The Away Team    Co-Development Titles  Midnight Ghost Hunt  Squad  Dark Future: Blood Red States  Heavy Gear Assault"},{"title":"Mailing List","link":"https:\/\/www.underflowstudios.com\/mailing-list\/","pubDate":"Mon, 01 Jan 0001 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/mailing-list\/","description":"Subscribe * indicates required Email Address *           "},{"title":"Studio Info","link":"https:\/\/www.underflowstudios.com\/about\/","pubDate":"Mon, 01 Jan 0001 00:00:00 +0000","author":"MichaelBrune@underflowstudios.com","guid":"https:\/\/www.underflowstudios.com\/about\/","description":"Underflow Studios, a small, human-scale studio. Founded in 2014, Released The Away Team in 2016 and currently working on Tachyon, Midnight Ghost Hunt and more.\nDRM All of our titles can be purchased on underflow-studios.itch.io without DRM which we highly recommend. Not only is itch.io great for players but it&rsquo;s awesome for developers as it&rsquo;s open to everyone without initial fees and developers can even set how much itch.io takes."}]}}