Tag Cities: Skylines

It’s over 9000- er, 100!

Krikket, as Krikket so often does, had another eminently yoinkable idea the other day. This particular one was around taking a look at games in her Steam library with over 100 hours of playtime. Krikket specifically wanted to look at…

Let’s Hear it For Guide Creators (Yay!)

This week is Creator Appreciation Week (formerly Developer Appreciation Week, but expanded now in scope). Historically, I do focus on a developer but this time I’d like to do something different and send a general thank-you and sense of appreciation…

Time to Loot Journal: June 2022

Not that you could really tell just by my posting schedule… But I perhaps feel something close to peace with regard to the current situation. And I do think it is peace rather than just resignation. Having said that, it…

Time to Loot Journal: June 2021

Half the year is over already. Crazy. Meanwhile, at work we wrap-up one financial year and begin the kick-off activities for the next. Booooriiiiing. (Well no, it isn’t- but probably would be for you.) Around here, for the blog, I…

Time to Loot Journal: April 2021

You know, April felt like a pretty good month. No singular overriding reason- just a general sense of contentment, capped off with the discovery the other day that there are some pretty talented piano players out there. No really- it’s…

Time to Loot Journal: March 2021

Another month has flown by. Before we know it, we’re going to be looking down the barrel of another year done. Yay Christmas! Although perhaps I am getting a little ahead of myself given the beginning of the year always…

Time to Loot Journal: February 2021

I spent a good portion of this month unwell, unfortunately. Strep throat straight into a bout of Bronchitis, so I spent a lot of time at home feeling decidedly sorry for myself. At the very least, doing better now. The…

November is Rapidly Approaching!

And I am nowhere near ready. I just had a look at what goals I’d set myself for the month and hoo-boy. I guess I can say right now though that the finish Control goal simply isn’t happening. Not without…