Putting the “wild” in “Wildspace,” a variety of creatures make their homes in the starry deep. Like most wild animals, these creatures generally mind their own business, fighting only if you try to catch one of them or stumble into their nests.
Space guppies are flying “fish” that carry wee air envelopes around them, allowing them to serve as spacefaring mounts for tiny creatures—although they’re not smart enough to serve as independent mounts, so if they’re ridden, they’re not going to do anything except Dodge or Dash. (Thanks to their Flyby trait, they never need to Disengage.) Their only outstanding ability score is Dexterity, but lacking any ranged attack, they have no recourse except to slap enemies with their tails, then use Flyby to scoot away as far as they can get. They don’t fly very fast—only 30 feet per move—so any opponent who wants to will catch up to them easily. The upshot is, only a large school of space guppies will bother to stand their ground against any foe of any size (use “Handling Mobs,” chapter 8 of the Dungeon Master’s Guide); more often, they’ll simply Dash away rather than fight. Honestly, I’m surprised that Boo’s Astral Menagerie doesn’t include a “swarm of space guppies” stat block. Since Boo’s doesn’t, I will:
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