House Dimir values discretion and usually goes about its business with great care … but accidents happen. A clandestine mission encounters chance interference, an undercover agent lets the wrong word slip, or an interrogator applies a little too much pressure and strips away their subject’s sense of self. Rather than release an amnesiac husk back onto the streets of Ravnica, though, House Dimir repurposes the hapless captive as a Nightveil specter, a tool of terror protecting the guild’s secrets from snoops. Waste not, want not.
With extraordinary Dexterity and exceptional Strength, along with proficiency in Perception and Stealth, the Nightveil specter waits silently in the shadows, then strikes hard and fast. Its Intelligence marks it as dim-witted compared with its former self—we’re talking ape-level cognition—but its very high Wisdom makes up for it, powering not just its senses but its intuition. It can’t speak, but it understands Common, allowing it to eavesdrop and glean others’ intentions. Ordinary weapons are weak against it, and it can’t be charmed or frightened. It has 120 feet of darkvision, indicating that it’s active almost exclusively at night and in dark places far from the light of the sun: dungeons, vaults, and other secret dens.
Its attack pattern isn’t complicated. Much like a beholder, a Nightveil specter lying in ambush positions itself where it has a security-camera view of the approach to the place it’s guarding; if it’s pursuing an interloper who’s learned too much, it often overtakes them, then wheels around to cut off their path of escape. It manages these feats by bestriding a flying mount called a gloamwing—more on that in a moment. For now, suffice it to say that gloamwings are quiet and fast and grant Nightveil specters an elevation advantage over their opponents, and a gloamwing is almost never encountered without its rider.
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