Gamification
Latest about Gamification

Best Sites & Apps for K-12 Education Games
By Diana Restifo published
Game-based learning is a great way to integrate technology into the classroom while engaging kids with real learning.

How A Board Game Night For Educators Turned Out To Be The Right Move
By Michael Millington published
The tale of how a small gathering of board game players grew into a pre-ISTELive ritual drawing hundreds of eager conference goers.

Adoption And Effects Of Gamification Reported
By Tech & Learning last updated
The $3.9 billion market for learning games is expected to grow to $8.9 billion by 2017, according to a research report by Ambient Insight.

Esports: The Down & Dirty Stats for Educators - Live from #ISTE19
By Lisa Nielsen published
Esports or electronic sports are a form of competition that happens when people play video games competitively.

ISTE NEWS: Classcraft Launches Story Mode
By TL Editors published
Classcraft: Season 1 is a part of Classcraft’s new “Story Mode,” which is designed to help teachers improve student engagement, foster a positive school climate, and promote social emotional learning.

Britannica’s LaunchPacks® Science and Social Studies Platforms now Integrated with Kahoot!
By TL Editors published
Britannica Digital Learning announced today that LaunchPacks® Science and Social Studies classroom learning platforms are now integrated with Kahoot!

Game Design: World War 1 Student Design Team Game Building Project
By Micah Shippee published
We started our project with a brief discussion about gaming using two World War One games.
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