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Java Graphics Class

The document provides an overview of Java's graphics capabilities, including the use of applets and the Graphics class for drawing shapes, text, and images. It discusses the Abstract Window Toolkit (AWT) as Java's first GUI framework, detailing its components, containers, and methods for managing user interface elements. Key drawing methods and the structure of AWT classes are also highlighted.

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0% found this document useful (0 votes)
16 views19 pages

Java Graphics Class

The document provides an overview of Java's graphics capabilities, including the use of applets and the Graphics class for drawing shapes, text, and images. It discusses the Abstract Window Toolkit (AWT) as Java's first GUI framework, detailing its components, containers, and methods for managing user interface elements. Key drawing methods and the structure of AWT classes are also highlighted.

Uploaded by

gmranuj
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction

One of the most important features of Java is its ability to draw


graphics.
●We can write Java applets that draw lines , figures of different
shapes, images and text in different fonts and styles.
●We can also incorporate colors in display.
●Every applet has its own area of the screen known as canvas,
where it creates it display.
●The size of an applets space is decided by the attributes of the
<APPLET…>tag.
●A Java applet draws graphical image inside its space using the
coordinate system
●Java coordinate system has the origin(0,0) in the upper-left
corner. Positive x values are to right and positive y values are to
the bottom.
Graphics
class
• Javas Graphics class includes methods for drawing many
different types of shapes from simple lines to polygons
to text in a variety of fonts.
• Main feature in java is creating a graphical interface.
• Graphics in any language gives a wonderful look and feel
to the users.
• Two packages that are mainly used to draw graphics.
• Applet package
• awt package

https://docs.oracle.com/javase/7/docs/api/
https://docs.oracle.com/javase/7/docs/api/java/awt/Graphics.html

Nov 28, 2021 2


Graphics Programming Graphics

Class
The Graphics class is the abstract base class.
• A Graphics object manages a graphics context and draws
pixels on the screen that represent text and other
graphical object (e.g., lines, ellipses, rectangles and
other polygons).
• Graphics objects contain methods for drawing, font
manipulation, color manipulation and the like.

Nov 28, 2021 3


Drawing methods of graphics
class str, int x, int y)
• drawString(String
• Draws the text given by the specified string, using this graphics
context's current font and color.
• abstract void drawLine(int x1, int y1, int x2, int y2)
• Draws a line, using the current color,
between the points (x1, y1) and (x2, y2) in this graphics
context's coordinate system.
• abstract void drawOval(int x, int y, int width, int height)
• Draws the outline of an oval.

Nov 28, 2021 4


Drawing methods of graphics
class
• drawArc(int x, int y, int width, int height, int startAngle, int
arcAngle)
• Draws the outline of a circular or elliptical arc covering the
specified rectangle.
• drawRect(int x, int y, int width, int height)
• Draws the outline of the specified rectangle.
• fillArc(int x, int y, int width, int height, int startAngle, int
arcAngle)
• Fills a circular or elliptical arc covering the specified
rectangle.

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Drawing methods of graphics class
• fillPolygon(int[] xPoints, int[] yPoints, int nPoints)
• Fills a closed polygon defined by arrays of x and y
coordinates.

• fillRect(int x, int y, int width, int height)


• Fills the specified rectangle.

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Drawing methods of graphics
class
• setColor(Color c)
• Sets this graphics context's current color to the
specified color.

• setFont(Font font)
• Sets this graphics context's font to the specified font.

• getColor()
• Gets this graphics context's current color.

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// Drawing (or printing) texts on the graphics screen:
drawString(String str, int xBaselineLeft, int yBaselineLeft);

// Drawing lines:
drawLine(int x1, int y1, int x2, int y2);
drawPolyline(int[] xPoints, int[] yPoints, int numPoint);

// Drawing primitive shapes:


drawRect(int xTopLeft, int yTopLeft, int width, int height);
drawOval(int xTopLeft, int yTopLeft, int width, int height);
drawArc(int xTopLeft, int yTopLeft, int width, int height, int
startAngle, int arcAngle);
draw3DRect(int xTopLeft, int, yTopLeft, int width, int height,
boolean raised);
drawRoundRect(int xTopLeft, int yTopLeft, int width, int
height, int arcWidth, int arcHeight)
drawPolygon(int[] xPoints, int[] yPoints, int numPoint);

// Filling primitive shapes:


fillRect(int xTopLeft, int yTopLeft, int width, int height);
fillOval(int xTopLeft, int yTopLeft, int width, int height);
fillArc(int xTopLeft, int yTopLeft, int width, int height, int
startAngle, int arcAngle);
fill3DRect(int xTopLeft, int, yTopLeft, int width, int height,
boolean raised);
fillRoundRect(int xTopLeft, int yTopLeft, int width, int
height, int arcWidth, int arcHeight)
fillPolygon(int[] xPoints, int[] yPoints, int numPoint);

// Drawing (or Displaying) images:


drawImage(Image img, int xTopLeft, int yTopLeft, ImageObserver
obs); // draw image with its size
drawImage(Image img, int xTopLeft, int yTopLeft, int width,
int height, ImageObserver o); // resize image on screen
Abstract Window Toolkit
(AWT)
• The Abstract Window Toolkit (AWT) was
Java‟s first GUI framework, and it has been part of
Java since version 1.0.

• It contains numerous classes and methods that


allow you to create windows and simple controls.

• Java AWT (Abstract Windowing Toolkit) is an


API to develop GUI or window-based application in
java.
Nov 28, 2021 10
Abstract Window Toolkit (AWT)
• Java AWT components are platform-dependent i.e.
components are displayed according to the view of
operating system.

• AWT is heavyweight i.e. its components uses the resources


of system.

• The java.awt package provides classes for AWT API such as


TextField, Label, TextArea, RadioButton, CheckBox, Choice,
List etc.
https://docs.oracle.com/javase/7/docs/api/java/awt/package-summary.html

Nov 28, 2021 11


AWT classes
• The AWT classes are contained in the java.awt
package.

• It is one of Java‟s largest packages.

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Hierarchy Of AWT

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Component & Container
•In Java, a component is the basic user interface object and is found in
all Java applications.

• Components include lists, buttons, panels, and windows.

• To use components, you need to place them in a container.

•A container is a component that holds and manages other


components.
• Containers display components using a layout manager.
https://docs.oracle.com/javase/tutorial/uiswing/layout/visual.html

Nov 28, 2021 14


Component
• At the top of the AWT hierarchy is the Component class .

• Component is an abstract class that encapsulates all of the


attributes of a visual component.

• Except for menus, all user interface elements that are displayed
on the screen and that interact with the user are subclasses of
Component.

Nov 28, 2021 15


Component
• It defines over a hundred public methods that are responsible
for managing events, such as mouse and keyboard input,
positioning and sizing the window, and repainting.

• A Component object is responsible for remembering the current


foreground and background colors and the currently selected
text font.

Nov 28, 2021 16


Container
• Before adding the components that make up
a user interface, the programmer must create a container.
• The Container is a component in AWT that can contain another
components like buttons, textfields, labels etc.
• The classes that extends Container class are
known as container such as Frame, Dialog and Panel.
• A container is responsible for laying out (that is, positioning) any
components that it contains

Nov 28, 2021 17


Containe
r
• class Window - The window is the container that have
no borders and menu bars. You must use frame, dialog
or another window for creating a window.
• Frame - The Frame is the container that contain title bar
and can have menu bars. It can have other components
like button, text field etc.
• Panel - The Panel is the container that doesn't contain
title bar and menu bars. It can have other components
like button, text field and etc.
• Canvas - It represents a rectangular area where
application can draw something or can receive inputs
created by user.
Nov 28, 2021 18
Useful Methods of Component
class

Nov 28, 2021 19

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