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Physics Based Game Programming Presentation

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0% found this document useful (0 votes)
20 views7 pages

Physics Based Game Programming Presentation

Uploaded by

ehtishamlodhi87
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Physics-Based Game Programming

• Exploring Realism and Interactivity in Games


The Role of Physics in Games

• Physics-based programming enhances realism and interactivity.

• Core principles like motion, collision, and


forces add depth to gameplay.
Core Programming Concepts

• • Variables: Store object data like position, velocity, and acceleration.

• • Vectors: Define direction and magnitude for


movement and forces.
• • Forces and Collisions: Apply Newton’s laws
to simulate movement and interactions.
Types of Motion

• • Linear Motion: Movement in a straight path (e.g., a character running).

• • Rotational Motion: Spinning or rotating (e.g.,


vehicle drifting).
• Velocity and acceleration bring characters and
objects to life.
Physics in Different Game Genres

• • Racing Games: Vehicle handling, collision impacts, realistic crashes.

• • Platformers: Character jumps, gravity, and


obstacle navigation.
• • Fighting Games: Hit detection, knockback,
and environmental destruction.
Enhancing Realism with Advanced Techniques

• • Rigid Body Dynamics: Realistic interactions between solid objects.

• • Inverse Kinematics: Natural character


movements (e.g., arm reaching for objects).
• • Particle Systems: Effects like smoke, fire, or
splashes.
Innovations in Game Physics

• • AI Integration: Enhances procedural animations and physics optimizations.

• • VR/AR Applications: Realistic physics for fully


immersive experiences.
• • Real-Time Simulations: More responsive and
lifelike game environments.

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