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Chapter 5 - Data Link Control Protocols

Chapter 5 of 'Data and Computer Communications' discusses Data Link Control Protocols, emphasizing the need for a logical layer above the physical layer to manage data exchange. Key topics include flow control mechanisms like Stop and Wait and Sliding Windows, as well as error control techniques such as Automatic Repeat Request (ARQ). The chapter also details the High-Level Data Link Control (HDLC) protocol, its frame structure, and operational phases.

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0% found this document useful (0 votes)
19 views31 pages

Chapter 5 - Data Link Control Protocols

Chapter 5 of 'Data and Computer Communications' discusses Data Link Control Protocols, emphasizing the need for a logical layer above the physical layer to manage data exchange. Key topics include flow control mechanisms like Stop and Wait and Sliding Windows, as well as error control techniques such as Automatic Repeat Request (ARQ). The chapter also details the High-Level Data Link Control (HDLC) protocol, its frame structure, and operational phases.

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kong
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We take content rights seriously. If you suspect this is your content, claim it here.
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Data and Computer

Communications
Chapter 5 – Data Link Control
Protocols

Eighth Edition
by William Stallings
Data Link Control Protocols

"Great and enlightened one," said Ten-


teh, as soon as his stupor was lifted, "has this
person delivered his message competently, for
his mind was still a seared vision of snow and
sand and perchance his tongue has stumbled?"
"Bend your ears to the wall," replied the
Emperor, "and be assured."
—Kai Lung's Golden Hours, Earnest Bramah
Data Link Control Protocols
 need layer of logic above Physical
 to manage exchange of data over a link

frame synchronization

flow control

error control

addressing

control and data

link management
Flow Control
 ensure sending entity does not overwhelm
receiving entity

by preventing buffer overflow
 influenced by:

transmission time
• time taken to emit all bits into medium

propagation time
• time for a bit to traverse the link
 assume here no errors but varying delays
Model of Frame Transmission
Stop and Wait
 source transmits frame
 destination receives frame and replies with
acknowledgement (ACK)
 source waits for ACK before sending next
 destination can stop flow by not send ACK
 works well for a few large frames
 Stop and wait becomes inadequate if large
block of data is split into small frames
Stop and Wait Link Utilization
Sliding Windows Flow Control
 allows multiple numbered frames to be in transit
 receiver has buffer W long
 transmitter sends up to W frames without ACK
 ACK includes number of next frame expected
 sequence number is bounded by size of field (k)

frames are numbered modulo 2k

giving max window size of up to 2k - 1
 receiver can ack frames without permitting
further transmission (Receive Not Ready)
 must send a normal acknowledge to resume
 if have full-duplex link, can piggyback ACks
Sliding Window Diagram
Sliding Window Example
Error Control
 detection and correction of errors such as:

lost frames

damaged frames
 common techniques use:

error detection

positive acknowledgment

retransmission after timeout

negative acknowledgement & retransmission
Automatic Repeat Request
(ARQ)
 collective name for such error control
mechanisms, including:
 stop and wait
 go back N
 selective reject (selective retransmission)
Stop and Wait
 source transmits single frame
 wait for ACK
 if received frame damaged, discard it

transmitter has timeout

if no ACK within timeout, retransmit
 if ACK damaged,transmitter will not recognize it

transmitter will retransmit

receive gets two copies of frame

use alternate numbering and ACK0 / ACK1
Stop and Wait
 see example with both
types of errors
 pros and cons

simple

inefficient
Go Back N
 based on sliding window
 if no error, ACK as usual
 use window to control number of
outstanding frames
 if error, reply with rejection

discard that frame and all future frames until
error frame received correctly

transmitter must go back and retransmit that
frame and all subsequent frames
Go Back N - Handling
 Damaged Frame

error in frame i so receiver rejects frame i

transmitter retransmits frames from i
 Lost Frame

frame i lost and either
• transmitter sends i+1 and receiver gets frame i+1
out of seq and rejects frame i
• or transmitter times out and send ACK with P bit
set which receiver responds to with ACK i

transmitter then retransmits frames from i
Go Back N - Handling
 Damaged Acknowledgement

receiver gets frame i, sends ack (i+1) which is lost

acks are cumulative, so next ack (i+n) may arrive
before transmitter times out on frame i

if transmitter times out, it sends ack with P bit set

can be repeated a number of times before a reset
procedure is initiated
 Damaged Rejection

reject for damaged frame is lost

handled as for lost frame when transmitter times out
Selective Reject
 also called selective retransmission
 only rejected frames are retransmitted
 subsequent frames are accepted by the receiver
and buffered
 minimizes retransmission
 receiver must maintain large enough buffer
 more complex logic in transmitter
 hence less widely used
 useful for satellite links with long propagation
delays
Go Back N
vs
Selective
Reject
High Level Data Link Control
(HDLC)
 an important data link control protocol
 specified as ISO 33009, ISO 4335
 station types:

Primary - controls operation of link

Secondary - under control of primary station

Combined - issues commands and responses
 link configurations

Unbalanced - 1 primary, multiple secondary

Balanced - 2 combined stations
HDLC Transfer Modes
 Normal Response Mode (NRM)

unbalanced config, primary initiates transfer

used on multi-drop lines, eg host + terminals
 Asynchronous Balanced Mode (ABM)

balanced config, either station initiates transmission,
has no polling overhead, widely used
 Asynchronous Response Mode (ARM)

unbalanced config, secondary may initiate transmit
without permission from primary, rarely used
HDLC Frame Structure
 synchronous transmission of frames
 single frame format used
Flag Fields and Bit Stuffing
 delimit frame at both ends with 01111110 seq
 receiver hunts for flag sequence to synchronize
 bit stuffing used to avoid confusion with data
containing flag seq 01111110

0 inserted after every sequence of five 1s

if receiver detects five 1s it checks next bit

if next bit is 0, it is deleted (was stuffed bit)

if next bit is 1 and seventh bit is 0, accept as flag

if sixth and seventh bits 1, sender is indicating abort
Address Field
 identifies secondary station that sent or will
receive frame
 usually 8 bits long
 may be extended to multiples of 7 bits

LSB indicates if is the last octet (1) or not (0)
 all ones address 11111111 is broadcast
Control Field
 different for different frame type

Information - data transmitted to user (next layer up)
• Flow and error control piggybacked on information frames

Supervisory - ARQ when piggyback not used

Unnumbered - supplementary link control
 first 1-2 bits of control field identify frame type
Control Field
 use of Poll/Final bit depends on context
 in command frame is P bit set to1 to solicit (poll)
response from peer
 in response frame is F bit set to 1 to indicate
response to soliciting command
 seq number usually 3 bits

can extend to 8 bits as shown below
Information & FCS Fields
 Information Field

in information and some unnumbered frames

must contain integral number of octets

variable length
 Frame Check Sequence Field (FCS)

used for error detection

either 16 bit CRC or 32 bit CRC
HDLC Operation
 consists of exchange of information,
supervisory and unnumbered frames
 have three phases

initialization
• by either side, set mode & seq

data transfer
• with flow and error control
• using both I & S-frames (RR, RNR, REJ, SREJ)

disconnect
• when ready or fault noted
HDLC Operation Example
HDLC Operation Example
Summary
 introduced need for data link protocols
 flow control
 error control
 HDLC

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