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Module Introduction

The document outlines a software engineering curriculum consisting of five modules: an introduction to software engineering and process models, requirements engineering and modeling, agile development principles, software project management, and software quality and estimation techniques. Each module provides foundational knowledge and practical examples, such as using the Waterfall model for a calculator app and Agile for a social media app. The curriculum emphasizes structured approaches, customer needs analysis, project management, and quality assurance in software development.

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0% found this document useful (0 votes)
27 views5 pages

Module Introduction

The document outlines a software engineering curriculum consisting of five modules: an introduction to software engineering and process models, requirements engineering and modeling, agile development principles, software project management, and software quality and estimation techniques. Each module provides foundational knowledge and practical examples, such as using the Waterfall model for a calculator app and Agile for a social media app. The curriculum emphasizes structured approaches, customer needs analysis, project management, and quality assurance in software development.

Uploaded by

azeem9304c
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We take content rights seriously. If you suspect this is your content, claim it here.
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Module 1: Introduction to Software Engineering

& Process Models

• This module introduces you to the fundamentals of software engineering. It defines


what software is, its characteristics, and why a structured approach (the software
process) is needed to develop it. You'll learn about different process models—the
various "recipes" or frameworks for building software. For example, the Waterfall
model is a sequential process where each step (requirements, design, coding) must
be completed before the next begins.
• Example: Imagine building a simple, non-interactive calculator app. The Waterfall
model could be used: first, you completely define all the calculator's functions, then
you design the user interface, then you write the code, and finally, you test it.
Module 2: Requirements
Engineering & Modeling
• This module focuses on the crucial step of understanding what the customer
needs. You'll learn how to gather, analyze, and document these requirements using
techniques like Requirements Engineering. The module teaches Requirements
Modeling, which involves creating visual representations of the system. For
instance, Use Case diagrams are a type of UML model that shows how users
(actors) interact with the system.
• Example: For an online shopping website, you would create a use case called
"Place an Order" and a UML diagram to show the steps a customer takes to find
a product, add it to their cart, and complete the purchase.
Module 3: Agile Development &
Software Engineering Principles
• This module introduces a modern, flexible approach to software
development called Agile. It contrasts Agile with traditional methods
and explains its core principles, which prioritize rapid, iterative
development and responding to change. You'll learn about specific
agile models like Extreme Programming (XP), which uses practices
like pair programming and continuous integration.
• Example: For a new social media app, an Agile team might develop a
basic login and profile feature in a short cycle (a "sprint"), get
feedback from users, and then build the photo-sharing feature in the
next sprint, adapting to feedback along the way.
Module 4: Software Project
Management & Evaluation
• This module covers the business side of software development. It
explains the importance of project management in planning,
organizing, and controlling software projects to ensure they are
completed on time and within budget. It also teaches you how to
evaluate a project's viability using techniques like Cost-Benefit
Analysis and how to assess and manage potential risks.
• Example: Before starting a project to build a new inventory
management system, a project manager would perform a cost-benefit
analysis to see if the financial savings from the new system outweigh
the development costs.
Module 5: Software Quality &
Estimation Techniques
• This module is about ensuring the final software product is reliable,
functional, and meets quality standards. It defines software quality
and introduces quality models. The second part of the module focuses
on estimation techniques, providing methods to accurately predict
the effort, cost, and schedule of a software project. This is crucial for
project planning and budgeting.
• Example: To estimate the time and cost to build a new mobile
banking app, a project team might use Decomposition Techniques,
breaking the project down into smaller, more manageable tasks (e.g.,
login screen, balance view, transfer funds) and estimating each one
individually.

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