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Chapter 04

Chapter 4 of 'Computer Organization and Design' focuses on the processor's architecture, detailing CPU performance factors such as instruction count, CPI, and cycle time. It explains the instruction execution process for MIPS architecture, including the roles of the program counter, ALU, and memory in executing various instruction classes. The chapter also covers the design of the datapath, control signals, and the operation of R-format and I-format instructions in the MIPS instruction set.

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0% found this document useful (0 votes)
63 views227 pages

Chapter 04

Chapter 4 of 'Computer Organization and Design' focuses on the processor's architecture, detailing CPU performance factors such as instruction count, CPI, and cycle time. It explains the instruction execution process for MIPS architecture, including the roles of the program counter, ALU, and memory in executing various instruction classes. The chapter also covers the design of the datapath, control signals, and the operation of R-format and I-format instructions in the MIPS instruction set.

Uploaded by

Pankaj U. Joshi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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COMPUTER ORGANIZATION AND DESIGN

5
Edition
th

The Hardware/Software Interface

Chapter 4
The Processor
§4.1 Introduction
Introduction
 CPU performance factors
 Instruction count

Determined by ISA and compiler
 CPI and Cycle time

Determined by CPU hardware
 We will examine two MIPS implementations
 A simplified version
 A more realistic pipelined version
 Simple subset, shows most aspects
 Memory reference: lw, sw
 Arithmetic/logical: add, sub, and, or, slt
 Control transfer: beq, j

Chapter 4 — The Processor — 2


MIPS Architecture

Chapter 4 — The Processor — 3


Instruction Execution
 For every instruction, the first two steps are identical:
 1. Send the program counter (PC) to the memory that contains
the code and fetch the instruction from that memory.
 2. Read one or two registers, using fi elds of the instruction to
select the registers to read.
 For the load word instruction, we need to read only one
register, but most other instructions require reading two
registers.
 Aft er these two steps, the actions required to complete the
instruction depend on the instruction class.
 Fortunately, for each of the three instruction classes
(memory-reference, arithmetic-logical, and branches), the
actions are largely the same, independent of the exact
instruction.
Chapter 4 — The Processor — 4
Instruction Execution
 For example, all instruction classes, except jump, use the
arithmetic-logical unit (ALU) aft er reading the registers.
 The memory-reference instructions use the ALU for an
address calculation, the arithmetic-logical instructions for
the operation execution, and branches for comparison.
 After using the ALU, the actions required to complete
various instruction classes differ.
 A memory-reference instruction will need to access the
memory either to read data for a load or write data for a
store.
 An arithmetic-logical or load instruction must write the
data from the ALU or memory back into a register.

Chapter 4 — The Processor — 5


Instruction Execution
 Lastly, for a branch instruction, we may need to change
the next instruction address based on the comparison;
otherwise, the PC should be incremented by 4 to get the
address of the next instruction.

Chapter 4 — The Processor — 6


Instruction Execution
 PC  instruction memory, fetch instruction
 Register numbers  register file, read registers
 Depending on instruction class
 Use ALU to calculate

Arithmetic result

Memory address for load/store

Branch target address
 Access data memory for load/store
 PC  target address or PC + 4

Chapter 4 — The Processor — 7


CPU Overview: An abstract view of the implementation
of the MIPS subset showing themajor functional units
and the major connections between them.

Chapter 4 — The Processor — 8


Use Multiplexers- Data has two sources

 Can’t just join


wires together
 Use multiplexers

Chapter 4 — The Processor — 9


CPU Overview
 All instructions start by using the program counter to
supply the instruction address to the instruction memory.
 After the instruction is fetched, the register operands
used by an instruction are specified by fields of that
instruction.
 Once the register operands have been fetched, they can
be operated on to compute a memory address (for a load
or store), to compute an arithmetic result (for an integer
arithmetic-logical instruction), or a compare (for a
branch).
 If the instruction is an arithmetic-logical instruction, the
result from the ALU must be written to a register

Chapter 4 — The Processor — 10


 If the operation is a load or store, the ALU result is used
as an address to either store a value from the registers
or load a value from memory into the registers.
 The result from the ALU or memory is written back into
the register file.
 Branches require the use of the ALU output to determine
the next instruction address, which comes either from the
ALU (where the PC and branch off set are summed) or
from an adder that increments the current PC by 4.
 The thick lines interconnecting the functional units
represent buses, which consist of multiple signals.

Chapter 4 — The Processor — 11


CPU Overview
 The arrows are used to guide the reader in knowing how
information flows.
 Since signal lines may cross, we explicitly show when
crossing lines are connected by the presence of a dot
where the lines cross.

Chapter 4 — The Processor — 12


Control
 Several of the units must be controlled depending on the
type of instruction.
 For example, the data memory must read on a load and
written on a store.
 The register file must be written only on a load or an
arithmetic-logical instruction.
 And, of course, the ALU must perform one of several
operations.
 Like the multiplexors, control lines that are set on the
basis of various fields in the instruction direct these
operations.

Chapter 4 — The Processor — 13


Control

Chapter 4 — The Processor — 14


Control
 Fig shows the datapath of Figure 4.1 with the three
required multiplexors added, as well as control lines for
the major functional units.
 A control unit, which has the instruction as an input, is
used to determine how to set the control lines for the
functional units and two of the multiplexors.
 The third multiplexor, which determines whether PC + 4
or the branch destination address is written into the PC,
is set based on the Zero output of the ALU, which is used
to perform the comparison of a beq instruction.

Chapter 4 — The Processor — 15


 The top multiplexor (“Mux”) controls what value replaces
the PC (PC + 4 or the branch destination address); the
multiplexor is controlled by the gate that “ANDs” together
the Zero output of the ALU and a control signal that
indicates that the instruction is a branch.
 The middle multiplexor, whose output returns to the
register file, is used to steer the output of the ALU (in the
case of an arithmetic-logical instruction) or the output of
the data memory (in the case of a load) for writing into the
register file.
 Finally, the bottommost multiplexor is used to determine
whether the second ALU input is from the registers (for an
arithmetic-logical instruction or a branch) or from the off set
fi eld of the instruction (for a load or store).
Chapter 4 — The Processor — 16
 The added control lines are straight forward and
determine the operation performed at the ALU, whether
the data memory should read or write, and whether the
registers should perform a write operation.

Chapter 4 — The Processor — 17


§4.2 Logic Design Conventions
Logic Design Basics
 Information encoded in binary
 Low voltage = 0, High voltage = 1
 One wire per bit
 Multi-bit data encoded on multi-wire buses
 Combinational element
 Operate on data
 Output is a function of input
 State (sequential) elements
 Store information

Chapter 4 — The Processor — 18


Logic Design Basics
 we must decide how the hardware logic implementing the
computer will operate and how the computer is clocked.
 The data path elements in the MIPS implementation
consist of two different types of logic elements: elements
that operate on data values and elements that contain
state.
 The elements that operate on data values are all
combinational, which means that their outputs depend
only on the current inputs.
 Given a set of inputs, it always produces the same output
because it has no internal storage. Eg ALU

Chapter 4 — The Processor — 19


Logic Design Basics
 Other elements in the design are not combinational, but
instead contain state. An element contains state if it has
some internal storage.
 We call these elements state elements because, if we
pulled the power plug on the computer, we could
restart it accurately by loading the state elements with
the values they contained before we pulled the plug.
 Furthermore, if we saved and restored the state
elements, it would be as if the computer had never lost
power.
 the instruction and data memories, as well as the
registers, are all examples of state elements.

Chapter 4 — The Processor — 20


Combinational Elements
 AND-gate  Adder A
Y
+
 Y=A&B  Y=A+B B

A
Y
B
 Arithmetic/Logic Unit
 Multiplexer  Y = F(A, B)
 Y = S ? I1 : I0
A
I0 M
u Y ALU Y
I1 x
B
S F

Chapter 4 — The Processor — 21


Sequential Elements
 Register: stores data in a circuit
 Uses a clock signal to determine when to
update the stored value
 Edge-triggered: update when Clk changes
from 0 to 1

Clk
D Q
D

Clk
Q

Chapter 4 — The Processor — 22


Sequential Elements
 Register with write control
 Only updates on clock edge when write
control input is 1
 Used when stored value is required later

Clk

D Q Write

Write D
Clk
Q

Chapter 4 — The Processor — 23


Clocking Methodology
 Combinational logic transforms data during
clock cycles
 Between clock edges
 Input from state elements, output to state
element
 Longest delay determines clock period

Chapter 4 — The Processor — 24


Clocking Methodology
 A clocking methodology defines when signals can be read and when
they can be written.
 It is important to specify the timing of reads and writes, because if a
signal is written at the same time it is read, the value of the read
could correspond to the old value, the newly written value, or even
some mix of the two!

Chapter 4 — The Processor — 25


§4.3 Building a Datapath
Building a Datapath
 Datapath
 Elements that process data and addresses
in the CPU

Registers, ALUs, mux’s, memories, …
 We will build a MIPS datapath
incrementally
 Refining the overview design

Chapter 4 — The Processor — 26


Instruction Fetch

Increment by
4 for next
32-bit instruction
register

Chapter 4 — The Processor — 27


Chapter 4 — The Processor — 28
R-Format Instructions
 Read two register operands
 Perform arithmetic/logical operation
 Write register result

Chapter 4 — The Processor — 29


R-Format Instructions
 Now let’s consider the R-format instructions
 They all read two registers, perform an ALU operation on
the contents of theregisters, and write the result to a
register.
 Recall that a typical instance of such an instruction is
 add $t1,$t2,$t3, which reads $t2 and $t3 and writes $t1.
 The processor’s 32 general-purpose registers are stored
in a structure called a register file.
 A register file is a collection of registers in which any
register can be read or written by specifying the number
of the register in the file.

Chapter 4 — The Processor — 30


R-Format Instructions
 R-format instructions have three register operands, so
we will need to read two data words from the register file
and write one data word into the register file foreach
instruction.
 For each data word to be read from the registers, we
need an input to the register file that specifies the
register number to be read and an output from the
register file that will carry the value that has been read
from the registers.
 To write a data word, we will need two inputs: one to
specify the register number to be written and one to
supply the data to be written into the register.

Chapter 4 — The Processor — 31


R-Format Instructions
 The register file always outputs the contents of whatever
register numbers are on the Read register inputs.
 Writes, however, are controlled by the write control signal,
which must be asserted for a write to occur at the clock
edge.
 The register number inputs are 5 bits wide to specify one
Of 32 registers.
 The register file always outputs the contents of the
registers corresponding to the Read register inputs on the
outputs; no other control inputs are needed.
 In contrast, a register write must be explicitly indicated by
asserting the write control signal. Remember that writes
are edge-triggered, so that all the write inputs must be
valid at the clock edge.
Chapter 4 — The Processor — 32
R-Format Instructions
 Since writes to the register file are edge-triggered, our
design can legally read and write the same register within
a clock cycle: the read will get the value written in an
earlier clock cycle, while the value written will be
available to a read in a subsequent clock cycle.
 The inputs carrying the register number to the register
file are all 5 bits wide, whereas the lines carrying data
values are 32 bits wide.

Chapter 4 — The Processor — 33


Chapter 4 — The Processor — 34
Chapter 4 — The Processor — 35
Load/Store Instructions
 Read register operands
 Calculate address using 16-bit offset
 Use ALU, but sign-extend offset
 Load: Read memory and update register
 Store: Write register value to memory

Chapter 4 — The Processor — 36


Chapter 4 — The Processor — 37
Chapter 4 — The Processor — 38
Chapter 4 — The Processor — 39
I-Format Instructions
 Next, consider the MIPS load word and store word instructions,
which have the general form
lw $t1,offset_value($t2) or sw $t1,offset_value ($t2).
 These instructions compute a memory address by adding the base

register, which is $t2, to the 16-bit signed off set field contained in
the instruction.
 If the instruction is a store, the value to be stored must also be read

from the register file where it resides in $t1.


 If the instruction is a load, the value read from memory must be

written into the register file in the specified register, which is $t1.
 In addition, we will need a unit to sign-extend the 16-bit off set

field in the instruction to a 32-bit signed value, and a data memory


unit to read from or write to.
 The data memory must be written on store instructions; hence, data

memory has read and write control signals, an address input, and
an input for the data to be written into memory.
Chapter 4 — The Processor — 40
Branch Instructions
 Read register operands
 Compare operands
 Use ALU, subtract and check Zero output
 Calculate target address
 Sign-extend displacement
 Shift left 2 places (word displacement)
 Add to PC + 4

Already calculated by instruction fetch

Chapter 4 — The Processor — 41


Branch Instructions
Just
re-routes
wires

Sign-bit wire
replicated

Chapter 4 — The Processor — 42


 The datapath for a branch uses the ALU to evaluate the branch
condition and a separate adder to compute the branch target as the
sum of the incremented PC and the sign-extended, lower 16 bits of
the instruction (the branch displacement), shifted left 2.

Chapter 4 — The Processor — 43


Branch Instruction
 The instruction set architecture specifies that the
base for the branch address calculation is the
address of the instruction following the branch.
 Since we compute PC + 4 (the address of the next
instruction) in the instruction fetch datapath, it is
easy to use this value as the base for computing
the branch target address.
 The architecture also states that the off set field is
shifted left 2 bits so that it is a word off set; this
shift increases the effective range of the off set
field by a factor of 4.

Chapter 4 — The Processor — 44


Chapter 4 — The Processor — 45
Chapter 4 — The Processor — 46
Branch Instructions
 The beq instruction has three operands, two registers
that are compared for equality, and a 16-bit off set used
to compute the branch target address relative to the
branch instruction address. Its form is beq $t1,$t2,offset.
 To implement this instruction, we must compute the
branch target address by adding the sign-extended off
set field of the instruction to the PC.
 As well as computing the branch target address, we
must also determine whether the next instruction is the
instruction that follows sequentially or the instruction at
the branch target address. When the condition is true
(i.e., the operands are equal), the branch target address
becomes the new PC, and we say that the branch
 Is taken.
Chapter 4 — The Processor — 47
 If the operands are not equal, the incremented PC should
replace the current PC (just as for any other normal
instruction); in this case, we say that the branch is not
taken.
 Thus, the branch datapath must do two operations:
compute the branch target address and compare the
register contents.
 To compute the branch target address, the branch
datapath includes a sign extension unit, and an adder.
 To perform the compare, we need to use the register file
shown in to supply the two register operands
 Since that ALU provides an output signal that indicates
whether the result was 0, we can send the two register
operands to the ALU with the control set to do a subtract.
Chapter 4 — The Processor — 48
 If the Zero signal out of the ALU unit is asserted,
we know that the two values are equal.
 Although the Zero output always signals if the result is 0,

we will be using it only to implement the equal test of


branches.
 The jump instruction operates by replacing the lower 28

bits of the PC with the lower 26 bits of the instruction


shifted left by 2 bits. Simply concatenating 00 to the
jump off set accomplishes this shift.

Chapter 4 — The Processor — 49


Chapter 4 — The Processor — 50
Chapter 4 — The Processor — 51
Implementing Jumps
Jump 2 address
31:26 25:0

 Jump uses word address


 Update PC with concatenation of
 Top 4 bits of old PC
 26-bit jump address
 00
 Need an extra control signal decoded from
opcode
Chapter 4 — The Processor — 52
Datapath With Jumps Added

Chapter 4 — The Processor — 53


Creating a Single Datapath
 The simplest datapath will attempt to execute all
instructions in one clock cycle.
 This means that no datapath resource can be used more
than once per instruction, so any element needed more
than once must be duplicated.
 We therefore need a memory for instructions separate
from one for data. Although some of the functional units
will need to be duplicated, many of the elements can be
shared by different instruction flows.
 To share a datapath element between two different
instruction classes, we may need to allow multiple
connections to the input of an element, using a multiplexor
and control signal to select among the multiple inputs.
Chapter 4 — The Processor — 54
Composing the Elements
 First-cut data path does an instruction in
one clock cycle
 Each datapath element can only do one
function at a time
 Hence, we need separate instruction and data
memories
 Use multiplexers where alternate data
sources are used for different instructions

Chapter 4 — The Processor — 55


R-Type/Load/Store Datapath

Chapter 4 — The Processor — 56


The branch instruction uses the main ALU for comparison of the
Full Datapath register operands, so we must keep the adder from Fig for
computing the branch target address. An additional multiplexor
is required to select either the sequentially following instruction
address (PC + 4) or the branch target address to be written into
the PC.

Chapter 4 — The Processor — 57


§4.4 A Simple Implementation Scheme
ALU Control
 ALU used for
 Load/Store: F = add
 Branch: F = subtract
 R-type: F depends on funct field
ALU control Function
0000 AND
0001 OR
0010 add
0110 subtract
0111 set-on-less-than
1100 NOR

Chapter 4 — The Processor — 58


 For load word and store word instructions, we use the
ALU to compute the memory address by addition.
 For the R-type instructions, the ALU needs to perform
one of the five actions (AND, OR, subtract, add, or set on
less than), depending on the value of the 6-bit funct (or
function) field in the low-order bits of the instruction
 For branch equal, the ALU must perform a subtraction.

Chapter 4 — The Processor — 59


 We can generate the 4-bit ALU control input using a small control
unit that has as inputs the function field of the instruction and a 2-bit
control field, which we call ALUOp.

 ALUOp indicates whether the operation to be performed should be


add (00) for loads and stores, subtract (01) for beq, or determined by
the operation encoded in the funct field (10).

 The output of the ALU control unit is a 4-bit signal that directly
controls the ALU by generating one of the 4-bit combinations.

 This style of using multiple levels of decoding—that is, the main


control unit generates the ALUOp bits, which then are used as input
to the ALU control that generates the actual signals to control the
ALU unit—is a common implementation technique.

Chapter 4 — The Processor — 60


 Using multiple levels of control can reduce the
size of the main control unit. Using several
smaller control units may also potentially
increase the speed of the control unit.
 Such optimizations are important, since the
speed of the control unit is often critical to clock
cycle time.

Chapter 4 — The Processor — 61


ALU Control
 Assume 2-bit ALUOp derived from opcode
 Combinational logic derives ALU control

opcode ALUOp Operation funct ALU function ALU control


lw 00 load word XXXXXX add 0010
sw 00 store word XXXXXX add 0010
beq 01 branch equal XXXXXX subtract 0110
R-type 10 add 100000 add 0010
subtract 100010 subtract 0110
AND 100100 AND 0000
OR 100101 OR 0001
set-on-less-than 101010 set-on-less-than 0111

Chapter 4 — The Processor — 62


The Main Control Unit
 Control signals derived from instruction
R-type 0 rs rt rd shamt funct
31:26 25:21 20:16 15:11 10:6 5:0

Load/
35 or 43 rs rt address
Store
31:26 25:21 20:16 15:0

Branch 4 rs rt address
31:26 25:21 20:16 15:0

opcode always read, write for sign-extend


read except R-type and add
for load and load

Chapter 4 — The Processor — 63


Chapter 4 — The Processor — 64
Chapter 4 — The Processor — 65
Chapter 4 — The Processor — 66
Chapter 4 — The Processor — 67
35 43 04
All Zeros

Chapter 4 — The Processor — 68


Chapter 4 — The Processor — 69
Datapath With Control

Chapter 4 — The Processor — 70


R-Type Instruction

Chapter 4 — The Processor — 71


Example : add $t1,$t2,$t3

Chapter 4 — The Processor — 72


Load Instruction

Chapter 4 — The Processor — 73


Chapter 4 — The Processor — 74
Branch-on-Equal Instruction

Chapter 4 — The Processor — 75


Finally, we can show the operation of the branch-on-equal
instruction, such as
beq $t1, $t2, offset

It operates much like an R-format instruction, but the ALU output


is used to determine whether the PC is written with PC + 4 or the
branch target address.
1.An instruction is fetched from the instruction memory, and the
PC is incremented.
2. Two registers, $t1 and $t2, are read from the register file.
3. The ALU performs a subtract on the data values read from the
register file. The value of PC + 4 is added to the sign-extended,
lower 16 bits of the instruction(offset) shifted left by two; the
result is the branch target address.
4. The Zero result from the ALU is used to decide which adder
result to store into the PC.

Chapter 4 — The Processor — 76


Data path of Jump instruction(Figure 4.17.)

Chapter 4 — The Processor — 77


Like a branch, the low-order 2 bits of a jump address are
always 00twolower 26 bits of this 32-bit address come from the 26-bit
Th e next
immediate field in the instruction.
The upper 4 bits of the address that should replace the PC come from
the PC of the jump instruction plus 4.
Thus, we can implement a jump by storing into the PC the
concatenation of

Chapter 4 — The Processor — 78


Figure 4.24 below shows the addition of the control for jump
added to Figure 4.17.

Chapter 4 — The Processor — 79


1. An additional multiplexor is used to select the
source for the new PC value, which is either the
incremented PC (PC + 4), the branch target PC,
or the jump target PC.
2. One additional control signal is needed for
the additional multiplexor.
3. This control signal, called Jump, is asserted
only when the instruction is a jump— that is,
when the opcode is 2.

Chapter 4 — The Processor — 80


Chapter 4 — The Processor — 81
Chapter 4 — The Processor — 82
Solution

Chapter 4 — The Processor — 83


Chapter 4 — The Processor — 84
1430 x (95/100) = 1130 = improvement. (1358.5 -1130) /1358.5
Improvement =1-0.168=0.83 (slowdown as value less than 1)

Chapter 4 — The Processor — 85


Chapter 4 — The Processor — 86
Fig 4.6

Chapter 4 — The Processor — 87


Chapter 4 — The Processor — 88
Chapter 4 — The Processor — 89
Chapter 4 — The Processor — 90
Chapter 4 — The Processor — 91
Fig for prob 4.7

Chapter 4 — The Processor — 92


Load/ 35 or 43 rs rt address
Store
Chapter 4 — The Processor — 94
Module 1, 2 and 3 End Sem Preparations(35 to
40 Marks)
 Module 1: Numerical and theory
 Module 2: C to MIPS and MIPS to C
 Module 3: Instruction set, Instruction
execution, Data path and control path,
Neumerical

Chapter 4 — The Processor — 95


Performance Issues
 Longest delay determines clock period
 Critical path: load instruction
 Instruction memory  register file  ALU 
data memory  register file
 Not feasible to vary period for different
instructions
 Violates design principle
 Making the common case fast
 We will improve performance by pipelining

Chapter 4 — The Processor — 96


An Overview of Pipelining

Pipelining improves throughput of our laundry system.

Chapter 4 — The Processor — 97


§4.5 An Overview of Pipelining
Pipelining Analogy
 Pipelined laundry: overlapping execution
 Parallelism improves performance

 Four loads:
 Speedup
= 8/3.5 = 2.3
 Non-stop:
 Speedup
= 2n/0.5n + 1.5 ≈ 4
= number of stages

Chapter 4 — The Processor — 98


MIPS Pipeline
 Five stages, one step per stage
1. IF: Instruction fetch from memory
2. ID: Instruction decode & register read
3. EX: Execute operation or calculate address
4. MEM: Access memory operand
5. WB: Write result back to register

Chapter 4 — The Processor — 99


Pipeline Performance
 Assume time for stages is
 100ps for register read or write
 200ps for other stages
 Compare pipelined datapath with single-cycle
datapath

Instr Instr fetch Register ALU op Memory Register Total time


read access write
lw 200ps 100 ps 200ps 200ps 100 ps 800ps
sw 200ps 100 ps 200ps 200ps 700ps
R-format 200ps 100 ps 200ps 100 ps 600ps
beq 200ps 100 ps 200ps 500ps

Chapter 4 — The Processor — 100


Pipeline Performance
Single-cycle (Tc= 800ps)

Pipelined (Tc= 200ps)

Chapter 4 — The Processor — 101


Pipeline Speedup
 If all stages are balanced
 i.e., all take the same time
 Time between instructionspipelined
= Time between instructionsnonpipelined
Number of stages
 If not balanced, speedup is less
 Speedup due to increased throughput
 Latency (time for each instruction) does not
decrease

Chapter 4 — The Processor — 102


 total execution time for the three instructions: it’s
1400 ps versus 2400 ps.
 What would happen if we increased the number
of instructions?
 We could extend the previous figures to
1,000,003 instructions. We would add 1,000,000
instructions In the pipelined example; each
instruction adds 200 ps to the total execution
time.
 The total execution time would be 1,000,000 ×
200 ps + 1400 ps, or 200,001,400 ps.
Chapter 4 — The Processor — 103
 In the nonpipelined example, we would add
1,000,000 instructions, each taking 800 ps, so
total execution time would be 1,000,000 × 800
ps + 2400 ps, or 800,002,400 ps.
 Under these conditions, the ratio of total
execution times for real programs on
nonpipelined to pipelined processors is close to
the ratio of times between instructions:

Chapter 4 — The Processor — 104


 Pipelining improves performance by increasing
instruction throughput, as opposed to decreasing
the execution time of an individual instruction,
but instruction throughput is the important metric
because real programs execute billions of
instructions.

Chapter 4 — The Processor — 105


Pipelining and ISA Design
 MIPS ISA designed for pipelining
 All instructions are 32-bits

Easier to fetch and decode in one cycle

c.f. x86: 1- to 17-byte instructions
 Few and regular instruction formats

Can decode and read registers in one step
 Load/store addressing

Can calculate address in 3rd stage, access memory
in 4th stage
 Alignment of memory operands

Memory access takes only one cycle

Chapter 4 — The Processor — 106


Hazards
 Situations that prevent starting the next
instruction in the next cycle
 Structure hazards
 A required resource is busy(washer dryer
combination instead of separate washer and
dryer)
 Data hazard
 Need to wait for previous instruction to complete
its data read/write
 Control hazard
 Deciding on control action depends on previous
instruction
Chapter 4 — The Processor — 107
Structure Hazards
 It means that the hardware cannot support the
combination of instructions that we want to execute in the
same clock cycle.
 A structural hazard in the laundry room would occur if we
used a washer dryer combination instead of a separate
washer and dryer, or if our roommate was busy doing
something else and wouldn’t put clothes away.
 Suppose, however, that we had a single memory instead
of two memories.

Chapter 4 — The Processor — 108


 If the pipeline in Figure 4.27 had a fourth instruction, we
would see that in the same clock cycle the first instruction
is accessing data from memory while the fourth
instruction is fetching an instruction from that same
memory.
 Without two memories, our pipeline could have a
structural hazard.

Chapter 4 — The Processor — 109


Structure Hazards
 Conflict for use of a resource
 In MIPS pipeline with a single memory
 Load/store requires data access
 Instruction fetch would have to stall for that
cycle

Would cause a pipeline “bubble”
 Hence, pipelined datapaths require
separate instruction/data memories
 Or separate instruction/data caches

Chapter 4 — The Processor — 110


Data Hazards
 An instruction depends on completion of
data access by a previous instruction
 add $s0, $t0, $t1
sub $t2, $s0, $t3

Chapter 4 — The Processor — 111


 Without intervention, a data hazard could severely stall
the pipeline.
 The add instruction doesn’t write its result until the fifth
stage, meaning that we would have to waste three clock
cycles in the pipeline.
 Although we could try to rely on compilers to remove all
such hazards, the results would not be satisfactory.
 The primary solution is based on the observation that we
don’t need to wait for the instruction to complete before
trying to resolve the data hazard.
 For the code sequence above, as soon as the ALU
creates the sum for the add, we can supply it as an input
for the subtract.
Chapter 4 — The Processor — 112
 In this graphical representation of events, forwarding
paths are valid only if the destination stage is later in time
than the source stage.
 For example, there cannot be a valid forwarding path
from the output of the memory access stage in the first
instruction to the input of the execution stage of the
following, since that would mean going backward in time.

Chapter 4 — The Processor — 113


 The second instruction (sub) depends on the
result of the first instruction (add).
 This leads to a data hazard because the sub
instruction needs the value of $s0, which is
produced by the add instruction.
 For the add instruction:
 It writes back the result to $s0 in the WB stage.
 For the sub instruction:
 It reads $s0 from the register file in the ID stage.

Chapter 4 — The Processor — 114


 Why Forwarding Cannot Solve This Hazard?
 MIPS uses forwarding (data forwarding or bypassing) to
reduce data hazards by passing data directly from later
stages to earlier stages, bypassing the register file.
However, forwarding is not always sufficient.
 If the required value is available in the EX or MEM stage of
the first instruction, it can be forwarded.
 However, the value of $s0 is only written to the register file
during the WB stage of the add instruction.
 The sub instruction needs $s0 in its ID stage, which
happens before the WB stage of add.
 Since data cannot be forwarded backward in time, there
is no valid forwarding path from the WB stage of add to the
ID stage of sub.

Chapter 4 — The Processor — 115


Forwarding (aka Bypassing)
 Use result when it is computed
 Don’t wait for it to be stored in a register
 Requires extra connections in the datapath

Chapter 4 — The Processor — 116


 even with forwarding, we would have to stall one stage
for a load-use data hazard, as Figure 4.30 shows.
 A specific form of data hazard in which the data being
loaded by a load instruction has not yet become available
when it is needed by another instruction.

Chapter 4 — The Processor — 117


Load-Use Data Hazard
 Can’t always avoid stalls by forwarding
 If value not computed when needed
 Can’t forward backward in time!
Figure 4.30

Chapter 4 — The Processor — 118


Find the hazards in the preceding code segment and reorder the
instructions
to avoid any pipeline stalls.

Chapter 4 — The Processor — 119


 Both add instructions have a hazard because of their
respective dependence on the immediately preceding lw
instruction.
 Notice that bypassing eliminates several other potential
hazards, including the dependence of the first add on the
first lw and any hazards for store instructions.
 Moving up the third lw instruction to become the third
instruction eliminates both hazards:

Chapter 4 — The Processor — 120


Code Scheduling to Avoid Stalls
 Reorder code to avoid use of load result in
the next instruction
 C code for A = B + E; C = B + F;

lw $t1, 0($t0) lw $t1, 0($t0)


lw $t2, 4($t0) lw $t2, 4($t0)
stall add $t3, $t1, $t2 lw $t4, 8($t0)
sw $t3, 12($t0) add $t3, $t1, $t2
lw $t4, 8($t0) sw $t3, 12($t0)
stall add $t5, $t1, $t4 add $t5, $t1, $t4
sw $t5, 16($t0) sw $t5, 16($t0)
13 cycles 11 cycles

Chapter 4 — The Processor — 121


Control Hazards
 Branch determines flow of control
 Fetching next instruction depends on branch
outcome
 Pipeline can’t always fetch correct instruction

Still working on ID stage of branch
 In MIPS pipeline
 Need to compare registers and compute
target early in the pipeline
 Add hardware to do it in ID stage

Chapter 4 — The Processor — 122


Stall on Branch
 Wait until branch outcome determined
before fetching next instruction

Chapter 4 — The Processor — 123


Branch Prediction
 Longer pipelines can’t readily determine
branch outcome early
 Stall penalty becomes unacceptable
 Predict outcome of branch
 Only stall if prediction is wrong
 In MIPS pipeline
 Can predict branches not taken
 Fetch instruction after branch, with no delay

Chapter 4 — The Processor — 124


MIPS with Predict Not Taken

Prediction
correct

Prediction
incorrect

Chapter 4 — The Processor — 125


More-Realistic Branch Prediction
 Static branch prediction
 Based on typical branch behavior
 Example: loop and if-statement branches

Predict backward branches taken

Predict forward branches not taken
 Dynamic branch prediction
 Hardware measures actual branch behavior

e.g., record recent history of each branch
 Assume future behavior will continue the trend

When wrong, stall while re-fetching, and update history

Chapter 4 — The Processor — 126


Chapter 4 — The Processor — 127
Chapter 4 — The Processor — 128
In this exercise, we examine how data dependences affect execution in the
basic 5-stage pipeline of MIPS processor. Problems in this exercise refer to the
following sequence of instructions:
or r1,r2,r3
or r2,r1,r4
or r1,r1,r2.
Also, assume the following cycle times for each of the options related to
forwarding: Without Forwarding : 250ps, With Full Forwarding : 300 ps, With
ALU-ALU Forwarding Only: 290 ps.
Q1. Indicate dependences and their type.
Q2. Assume there is no forwarding in this pipelined processor. Indicate hazards
and add nop instructions to eliminate them.
Q3. Assume there is full forwarding. Indicate hazards and add NOP instructions
to eliminate them.
Q4. What is the total execution time of this instruction sequence without
forwarding and with full forwarding? What is the speedup achieved by adding
full forwarding to a pipeline that had no forwarding?
Chapter 4 — The Processor — 129
 Q5. Add nop instructions to this code to eliminate hazards if there is
ALU-ALU forwarding only (no forwarding from the MEM to the EX
stage) Q6. What is the total execution time of this instruction
sequence with only ALU-ALU forwarding? What is the speedup over
a no-forwarding pipeline?
 SOLUTION:
 Given Instruction Sequence:

or r1, r2, r3
or r2, r1, r4
or r1, r1, r2

Chapter 4 — The Processor — 130


 Q1: Indicate dependences and their type.
RAW (Read After Write) Dependences:

or r2, r1, r4 depends on or r1, r2, r3 because it needs r1 after it is written.



or r1, r1, r2 depends on or r2, r1, r4 because it needs r2 after it is written.
or r1, r1, r2 also depends on or r1, r2, r3 because it reads r1.

WAR (Write After Read) and WAW (Write After Write) Dependences:
 No WAR hazard since all read operations occur before dependent

writes
or r1, r1, r2 and or r1, r2, r3 both write to r1, causing a
WAW hazard if instructions are reordered.

Chapter 4 — The Processor — 131


 Q2: No Forwarding - Insert NOPs to Resolve Hazards
 Without forwarding, results are available only after WB (write-
back), meaning the dependent instruction must wait.
 Total Execution Time: 13 cycles

Chapter 4 — The Processor — 132


 Q3: Full Forwarding - Insert NOPs to Resolve Hazards

Chapter 4 — The Processor — 133


 How Full Forwarding Works
 Full forwarding allows data to be bypassed
(forwarded) directly from an intermediate
pipeline stage rather than waiting for WB.
• Instead of waiting for WB (5th stage), forwarding
enables the ALU in the EX stage to use values
from the MEM stage (4th stage) or even from a
prior EX stage.
• The key hardware components that support this
are forwarding paths that detect RAW hazards
and send the correct values to the EX stage
before WB completes.

Chapter 4 — The Processor — 134


 Q4: Execution Time & Speedup Calculation
 Without Forwarding:
• Each instruction takes 5 cycles, with extra 4 NOPs per
dependence.
• Execution Time = 13 cycles × 250 ps = 3250 ps
 With Full Forwarding:
• Execution Time = 9 cycles × 300 ps = 2700 ps
 Speedup Calculation:

Chapter 4 — The Processor — 135


 Q5: ALU-ALU Forwarding Only (No MEM to EX Forwarding)
• ALU-ALU forwarding allows EX stage to use results from
previous EX stage.
• However, if MEM stage is needed for forwarding, extra
NOPs are required.

Chapter 4 — The Processor — 136


 Execution Time & Speedup for ALU-ALU
Forwarding
 ALU-ALU forwarding pipeline time = 10 cycles × 290 ps = 2900 ps

 Speedup Over No Forwarding:

Chapter 4 — The Processor — 137


Pipeline Summary
The BIG Picture
 Pipelining improves performance by
increasing instruction throughput
 Executes multiple instructions in parallel
 Each instruction has the same latency
 Subject to hazards
 Structure, data, control
 Instruction set design affects complexity of
pipeline implementation
Chapter 4 — The Processor — 138
§4.6 Pipelined Datapath and Control
MIPS Pipelined Datapath

MEM

Right-to-left WB
flow leads to
hazards

Chapter 4 — The Processor — 139


Pipeline registers
 Need registers between stages
 To hold information produced in previous cycle

Chapter 4 — The Processor — 140


Pipeline Operation
 Cycle-by-cycle flow of instructions through
the pipelined datapath
 “Single-clock-cycle” pipeline diagram

Shows pipeline usage in a single cycle

Highlight resources used
 c.f. “multi-clock-cycle” diagram

Graph of operation over time
 We’ll look at “single-clock-cycle” diagrams
for load & store

Chapter 4 — The Processor — 141


IF for Load, Store, …

Chapter 4 — The Processor — 142


ID for Load, Store, …

Chapter 4 — The Processor — 143


EX for Load

Chapter 4 — The Processor — 144


MEM for Load

Chapter 4 — The Processor — 145


WB for Load

Wrong
register
number

Chapter 4 — The Processor — 146


Corrected Datapath for Load

Chapter 4 — The Processor — 147


EX for Store

Chapter 4 — The Processor — 148


MEM for Store

Chapter 4 — The Processor — 149


WB for Store

Chapter 4 — The Processor — 150


Multi-Cycle Pipeline Diagram
 Form showing resource usage

Chapter 4 — The Processor — 151


Multi-Cycle Pipeline Diagram
 Traditional form

Chapter 4 — The Processor — 152


Single-Cycle Pipeline Diagram
 State of pipeline in a given cycle

Chapter 4 — The Processor — 153


Pipelined Control (Simplified)

Chapter 4 — The Processor — 154


Pipelined Control
 Control signals derived from instruction
 As in single-cycle implementation

Chapter 4 — The Processor — 155


Pipelined Control

Chapter 4 — The Processor — 156


§4.7 Data Hazards: Forwarding vs. Stalling
Data Hazards in ALU Instructions
 Consider this sequence:
sub $2, $1,$3
and $12,$2,$5
or $13,$6,$2
add $14,$2,$2
sw $15,100($2)
 We can resolve hazards with forwarding
 How do we detect when to forward?

Chapter 4 — The Processor — 157


Dependencies & Forwarding

Chapter 4 — The Processor — 158


Detecting the Need to Forward
 Pass register numbers along pipeline
 e.g., ID/EX.RegisterRs = register number for Rs
sitting in ID/EX pipeline register
 ALU operand register numbers in EX stage
are given by
 ID/EX.RegisterRs, ID/EX.RegisterRt
 Data hazards when
Fwd from
1a. EX/MEM.RegisterRd = ID/EX.RegisterRs EX/MEM
pipeline reg
1b. EX/MEM.RegisterRd = ID/EX.RegisterRt
2a. MEM/WB.RegisterRd = ID/EX.RegisterRs Fwd from
MEM/WB
2b. MEM/WB.RegisterRd = ID/EX.RegisterRt pipeline reg

Chapter 4 — The Processor — 159


Detecting the Need to Forward
 But only if forwarding instruction will write
to a register!
 EX/MEM.RegWrite, MEM/WB.RegWrite
 And only if Rd for that instruction is not
$zero
 EX/MEM.RegisterRd ≠ 0,
MEM/WB.RegisterRd ≠ 0

Chapter 4 — The Processor — 160


Forwarding Paths

Chapter 4 — The Processor — 161


Forwarding Conditions
 EX hazard
 if (EX/MEM.RegWrite and (EX/MEM.RegisterRd ≠ 0)
and (EX/MEM.RegisterRd = ID/EX.RegisterRs))
ForwardA = 10
 if (EX/MEM.RegWrite and (EX/MEM.RegisterRd ≠ 0)
and (EX/MEM.RegisterRd = ID/EX.RegisterRt))
ForwardB = 10
 MEM hazard
 if (MEM/WB.RegWrite and (MEM/WB.RegisterRd ≠ 0)
and (MEM/WB.RegisterRd = ID/EX.RegisterRs))
ForwardA = 01
 if (MEM/WB.RegWrite and (MEM/WB.RegisterRd ≠ 0)
and (MEM/WB.RegisterRd = ID/EX.RegisterRt))
ForwardB = 01

Chapter 4 — The Processor — 162


Double Data Hazard
 Consider the sequence:
add $1,$1,$2
add $1,$1,$3
add $1,$1,$4
 Both hazards occur
 Want to use the most recent
 Revise MEM hazard condition
 Only fwd if EX hazard condition isn’t true

Chapter 4 — The Processor — 163


Revised Forwarding Condition
 MEM hazard
 if (MEM/WB.RegWrite and (MEM/WB.RegisterRd ≠ 0)
and not (EX/MEM.RegWrite and (EX/MEM.RegisterRd ≠ 0)
and (EX/MEM.RegisterRd = ID/EX.RegisterRs))
and (MEM/WB.RegisterRd = ID/EX.RegisterRs))
ForwardA = 01
 if (MEM/WB.RegWrite and (MEM/WB.RegisterRd ≠ 0)
and not (EX/MEM.RegWrite and (EX/MEM.RegisterRd ≠ 0)
and (EX/MEM.RegisterRd = ID/EX.RegisterRt))
and (MEM/WB.RegisterRd = ID/EX.RegisterRt))
ForwardB = 01

Chapter 4 — The Processor — 164


Datapath with Forwarding

Chapter 4 — The Processor — 165


Load-Use Data Hazard

Need to stall
for one cycle

Chapter 4 — The Processor — 166


Load-Use Hazard Detection
 Check when using instruction is decoded
in ID stage
 ALU operand register numbers in ID stage
are given by
 IF/ID.RegisterRs, IF/ID.RegisterRt
 Load-use hazard when
 ID/EX.MemRead and
((ID/EX.RegisterRt = IF/ID.RegisterRs) or
(ID/EX.RegisterRt = IF/ID.RegisterRt))
 If detected, stall and insert bubble

Chapter 4 — The Processor — 167


How to Stall the Pipeline
 Force control values in ID/EX register
to 0
 EX, MEM and WB do nop (no-operation)
 Prevent update of PC and IF/ID register
 Using instruction is decoded again
 Following instruction is fetched again
 1-cycle stall allows MEM to read data for lw

Can subsequently forward to EX stage

Chapter 4 — The Processor — 168


Stall/Bubble in the Pipeline

Stall inserted
here

Chapter 4 — The Processor — 169


Stall/Bubble in the Pipeline

Or, more
accurately…
Chapter 4 — The Processor — 170
Datapath with Hazard Detection

Chapter 4 — The Processor — 171


Stalls and Performance
The BIG Picture
 Stalls reduce performance
 But are required to get correct results
 Compiler can arrange code to avoid
hazards and stalls
 Requires knowledge of the pipeline structure

Chapter 4 — The Processor — 172


§4.8 Control Hazards
Branch Hazards
 If branch outcome determined in MEM

Flush these
instructions
(Set control
values to 0)

PC

Chapter 4 — The Processor — 173


Reducing Branch Delay
 Move hardware to determine outcome to ID
stage
 Target address adder
 Register comparator
 Example: branch taken
36: sub $10, $4, $8
40: beq $1, $3, 7
44: and $12, $2, $5
48: or $13, $2, $6
52: add $14, $4, $2
56: slt $15, $6, $7
...
72: lw $4, 50($7)

Chapter 4 — The Processor — 174


Example: Branch Taken

Chapter 4 — The Processor — 175


Example: Branch Taken

Chapter 4 — The Processor — 176


Data Hazards for Branches
 If a comparison register is a destination of
2nd or 3rd preceding ALU instruction

add $1, $2, $3 IF ID EX MEM WB

add $4, $5, $6 IF ID EX MEM WB

… IF ID EX MEM WB

beq $1, $4, target IF ID EX MEM WB

 Can resolve using forwarding

Chapter 4 — The Processor — 177


Data Hazards for Branches
 If a comparison register is a destination of
preceding ALU instruction or 2nd preceding
load instruction
 Need 1 stall cycle

lw $1, addr IF ID EX MEM WB

add $4, $5, $6 IF ID EX MEM WB

beq stalled IF ID

beq $1, $4, target ID EX MEM WB

Chapter 4 — The Processor — 178


Data Hazards for Branches
 If a comparison register is a destination of
immediately preceding load instruction
 Need 2 stall cycles

lw $1, addr IF ID EX MEM WB

beq stalled IF ID

beq stalled ID

beq $1, $0, target ID EX MEM WB

Chapter 4 — The Processor — 179


Dynamic Branch Prediction
 In deeper and superscalar pipelines, branch
penalty is more significant
 Use dynamic prediction
 Branch prediction buffer (aka branch history table)
 Indexed by recent branch instruction addresses
 Stores outcome (taken/not taken)
 To execute a branch

Check table, expect the same outcome

Start fetching from fall-through or target

If wrong, flush pipeline and flip prediction

Chapter 4 — The Processor — 180


1-Bit Predictor: Shortcoming
 Inner loop branches mispredicted twice!
outer: …

inner: …

beq …, …, inner

beq …, …, outer

 Mispredict as taken on last iteration of


inner loop
 Then mispredict as not taken on first
iteration of inner loop next time around
Chapter 4 — The Processor — 181
2-Bit Predictor
 Only change prediction on two successive
mispredictions

Chapter 4 — The Processor — 182


Calculating the Branch Target
 Even with predictor, still need to calculate
the target address
 1-cycle penalty for a taken branch
 Branch target buffer
 Cache of target addresses
 Indexed by PC when instruction fetched

If hit and instruction is branch predicted taken, can
fetch target immediately

Chapter 4 — The Processor — 183


§4.9 Exceptions
Exceptions and Interrupts
 “Unexpected” events requiring change
in flow of control
 Different ISAs use the terms differently
 Exception
 Arises within the CPU

e.g., undefined opcode, overflow, syscall, …
 Interrupt
 From an external I/O controller
 Dealing with them without sacrificing
performance is hard

Chapter 4 — The Processor — 184


Handling Exceptions
 In MIPS, exceptions managed by a System
Control Coprocessor (CP0)
 Save PC of offending (or interrupted) instruction
 In MIPS: Exception Program Counter (EPC)
 Save indication of the problem
 In MIPS: Cause register
 We’ll assume 1-bit

0 for undefined opcode, 1 for overflow
 Jump to handler at 8000 00180

Chapter 4 — The Processor — 185


An Alternate Mechanism
 Vectored Interrupts
 Handler address determined by the cause
 Example:
 Undefined opcode: C000 0000
 Overflow: C000 0020
 …: C000 0040
 Instructions either
 Deal with the interrupt, or
 Jump to real handler

Chapter 4 — The Processor — 186


Handler Actions
 Read cause, and transfer to relevant
handler
 Determine action required
 If restartable
 Take corrective action
 use EPC to return to program
 Otherwise
 Terminate program
 Report error using EPC, cause, …

Chapter 4 — The Processor — 187


Exceptions in a Pipeline
 Another form of control hazard
 Consider overflow on add in EX stage
add $1, $2, $1
 Prevent $1 from being clobbered

 Complete previous instructions

 Flush add and subsequent instructions

 Set Cause and EPC register values

 Transfer control to handler

 Similar to mispredicted branch


 Use much of the same hardware

Chapter 4 — The Processor — 188


Pipeline with Exceptions

Chapter 4 — The Processor — 189


Exception Properties
 Restartable exceptions
 Pipeline can flush the instruction
 Handler executes, then returns to the
instruction

Refetched and executed from scratch
 PC saved in EPC register
 Identifies causing instruction
 Actually PC + 4 is saved

Handler must adjust

Chapter 4 — The Processor — 190


Exception Example
 Exception on add in
40 sub $11, $2, $4
44 and $12, $2, $5
48 or $13, $2, $6
4C add $1, $2, $1
50 slt $15, $6, $7
54 lw $16, 50($7)

 Handler
80000180 sw $25, 1000($0)
80000184 sw $26, 1004($0)

Chapter 4 — The Processor — 191


Exception Example

Chapter 4 — The Processor — 192


Exception Example

Chapter 4 — The Processor — 193


Multiple Exceptions
 Pipelining overlaps multiple instructions
 Could have multiple exceptions at once
 Simple approach: deal with exception from
earliest instruction
 Flush subsequent instructions
 “Precise” exceptions
 In complex pipelines
 Multiple instructions issued per cycle
 Out-of-order completion
 Maintaining precise exceptions is difficult!

Chapter 4 — The Processor — 194


Imprecise Exceptions
 Just stop pipeline and save state
 Including exception cause(s)
 Let the handler work out
 Which instruction(s) had exceptions
 Which to complete or flush

May require “manual” completion
 Simplifies hardware, but more complex handler
software
 Not feasible for complex multiple-issue
out-of-order pipelines

Chapter 4 — The Processor — 195


§4.10 Parallelism via Instructions
Instruction-Level Parallelism (ILP)
 Pipelining: executing multiple instructions in
parallel
 To increase ILP
 Deeper pipeline

Less work per stage  shorter clock cycle
 Multiple issue

Replicate pipeline stages  multiple pipelines

Start multiple instructions per clock cycle

CPI < 1, so use Instructions Per Cycle (IPC)

E.g., 4GHz 4-way multiple-issue
 16 BIPS, peak CPI = 0.25, peak IPC = 4

But dependencies reduce this in practice

Chapter 4 — The Processor — 196


Multiple Issue
 Static multiple issue
 Compiler groups instructions to be issued together
 Packages them into “issue slots”
 Compiler detects and avoids hazards
 Dynamic multiple issue
 CPU examines instruction stream and chooses
instructions to issue each cycle
 Compiler can help by reordering instructions
 CPU resolves hazards using advanced techniques at
runtime

Chapter 4 — The Processor — 197


Speculation
 “Guess” what to do with an instruction
 Start operation as soon as possible
 Check whether guess was right

If so, complete the operation

If not, roll-back and do the right thing
 Common to static and dynamic multiple issue
 Examples
 Speculate on branch outcome

Roll back if path taken is different
 Speculate on load

Roll back if location is updated

Chapter 4 — The Processor — 198


Compiler/Hardware Speculation
 Compiler can reorder instructions
 e.g., move load before branch
 Can include “fix-up” instructions to recover
from incorrect guess
 Hardware can look ahead for instructions
to execute
 Buffer results until it determines they are
actually needed
 Flush buffers on incorrect speculation

Chapter 4 — The Processor — 199


Speculation and Exceptions
 What if exception occurs on a
speculatively executed instruction?
 e.g., speculative load before null-pointer
check
 Static speculation
 Can add ISA support for deferring exceptions
 Dynamic speculation
 Can buffer exceptions until instruction
completion (which may not occur)

Chapter 4 — The Processor — 200


Static Multiple Issue
 Compiler groups instructions into “issue
packets”
 Group of instructions that can be issued on a
single cycle
 Determined by pipeline resources required
 Think of an issue packet as a very long
instruction
 Specifies multiple concurrent operations
  Very Long Instruction Word (VLIW)

Chapter 4 — The Processor — 201


Scheduling Static Multiple Issue
 Compiler must remove some/all hazards
 Reorder instructions into issue packets
 No dependencies with a packet
 Possibly some dependencies between
packets

Varies between ISAs; compiler must know!
 Pad with nop if necessary

Chapter 4 — The Processor — 202


MIPS with Static Dual Issue
 Two-issue packets
 One ALU/branch instruction
 One load/store instruction
 64-bit aligned

ALU/branch, then load/store

Pad an unused instruction with nop

Address Instruction type Pipeline Stages


n ALU/branch IF ID EX MEM WB
n+4 Load/store IF ID EX MEM WB
n+8 ALU/branch IF ID EX MEM WB
n + 12 Load/store IF ID EX MEM WB
n + 16 ALU/branch IF ID EX MEM WB
n + 20 Load/store IF ID EX MEM WB

Chapter 4 — The Processor — 203


MIPS with Static Dual Issue

Chapter 4 — The Processor — 204


Hazards in the Dual-Issue MIPS
 More instructions executing in parallel
 EX data hazard
 Forwarding avoided stalls with single-issue
 Now can’t use ALU result in load/store in same packet

add $t0, $s0, $s1
load $s2, 0($t0)

Split into two packets, effectively a stall
 Load-use hazard
 Still one cycle use latency, but now two instructions
 More aggressive scheduling required

Chapter 4 — The Processor — 205


Scheduling Example
 Schedule this for dual-issue MIPS
Loop: lw $t0, 0($s1) # $t0=array element
addu $t0, $t0, $s2 # add scalar in $s2
sw $t0, 0($s1) # store result
addi $s1, $s1,–4 # decrement pointer
bne $s1, $zero, Loop # branch $s1!=0

ALU/branch Load/store cycle


Loop: nop lw $t0, 0($s1) 1
addi $s1, $s1,–4 nop 2
addu $t0, $t0, $s2 nop 3
bne $s1, $zero, Loop sw $t0, 4($s1) 4

 IPC = 5/4 = 1.25 (c.f. peak IPC = 2)


Chapter 4 — The Processor — 206
Loop Unrolling
 Replicate loop body to expose more
parallelism
 Reduces loop-control overhead
 Use different registers per replication
 Called “register renaming”
 Avoid loop-carried “anti-dependencies”

Store followed by a load of the same register

Aka “name dependence”
 Reuse of a register name

Chapter 4 — The Processor — 207


Loop Unrolling Example
ALU/branch Load/store cycle
Loop: addi $s1, $s1,–16 lw $t0, 0($s1) 1
nop lw $t1, 12($s1) 2
addu $t0, $t0, $s2 lw $t2, 8($s1) 3
addu $t1, $t1, $s2 lw $t3, 4($s1) 4
addu $t2, $t2, $s2 sw $t0, 16($s1) 5
addu $t3, $t4, $s2 sw $t1, 12($s1) 6
nop sw $t2, 8($s1) 7
bne $s1, $zero, Loop sw $t3, 4($s1) 8

 IPC = 14/8 = 1.75


 Closer to 2, but at cost of registers and code size

Chapter 4 — The Processor — 208


Dynamic Multiple Issue
 “Superscalar” processors
 CPU decides whether to issue 0, 1, 2, …
each cycle
 Avoiding structural and data hazards
 Avoids the need for compiler scheduling
 Though it may still help
 Code semantics ensured by the CPU

Chapter 4 — The Processor — 209


Dynamic Pipeline Scheduling
 Allow the CPU to execute instructions out
of order to avoid stalls
 But commit result to registers in order
 Example
lw $t0, 20($s2)
addu $t1, $t0, $t2
sub $s4, $s4, $t3
slti $t5, $s4, 20
 Can start sub while addu is waiting for lw

Chapter 4 — The Processor — 210


Dynamically Scheduled CPU
Preserves
dependencies

Hold pending
operands

Results also sent


to any waiting
reservation
stations

Reorders buffer for


register writes
Can supply
operands for
issued instructions

Chapter 4 — The Processor — 211


Register Renaming
 Reservation stations and reorder buffer
effectively provide register renaming
 On instruction issue to reservation station
 If operand is available in register file or
reorder buffer

Copied to reservation station

No longer required in the register; can be
overwritten
 If operand is not yet available

It will be provided to the reservation station by a
function unit

Register update may not be required
Chapter 4 — The Processor — 212
Speculation
 Predict branch and continue issuing
 Don’t commit until branch outcome
determined
 Load speculation
 Avoid load and cache miss delay

Predict the effective address

Predict loaded value

Load before completing outstanding stores

Bypass stored values to load unit
 Don’t commit load until speculation cleared

Chapter 4 — The Processor — 213


Why Do Dynamic Scheduling?
 Why not just let the compiler schedule
code?
 Not all stalls are predicable
 e.g., cache misses
 Can’t always schedule around branches
 Branch outcome is dynamically determined
 Different implementations of an ISA have
different latencies and hazards

Chapter 4 — The Processor — 214


Does Multiple Issue Work?
The BIG Picture
 Yes, but not as much as we’d like
 Programs have real dependencies that limit ILP
 Some dependencies are hard to eliminate
 e.g., pointer aliasing
 Some parallelism is hard to expose
 Limited window size during instruction issue
 Memory delays and limited bandwidth
 Hard to keep pipelines full
 Speculation can help if done well
Chapter 4 — The Processor — 215
Power Efficiency
 Complexity of dynamic scheduling and
speculations requires power
 Multiple simpler cores may be better
Microprocessor Year Clock Rate Pipeline Issue Out-of-order/ Cores Power
Stages width Speculation
i486 1989 25MHz 5 1 No 1 5W
Pentium 1993 66MHz 5 2 No 1 10W
Pentium Pro 1997 200MHz 10 3 Yes 1 29W
P4 Willamette 2001 2000MHz 22 3 Yes 1 75W
P4 Prescott 2004 3600MHz 31 3 Yes 1 103W
Core 2006 2930MHz 14 4 Yes 2 75W
UltraSparc III 2003 1950MHz 14 4 No 1 90W
UltraSparc T1 2005 1200MHz 6 1 No 8 70W

Chapter 4 — The Processor — 216


§4.11 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Pipelines
Cortex A8 and Intel i7
Processor ARM A8 Intel Core i7 920
Market Personal Mobile Device Server, cloud
Thermal design power 2 Watts 130 Watts
Clock rate 1 GHz 2.66 GHz
Cores/Chip 1 4
Floating point? No Yes
Multiple issue? Dynamic Dynamic
Peak instructions/clock cycle 2 4
Pipeline stages 14 14
Pipeline schedule Static in-order Dynamic out-of-order
with speculation
Branch prediction 2-level 2-level
1st level caches/core 32 KiB I, 32 KiB D 32 KiB I, 32 KiB D
2nd level caches/core 128-1024 KiB 256 KiB
3rd level caches (shared) - 2- 8 MB

Chapter 4 — The Processor — 217


ARM Cortex-A8 Pipeline

Chapter 4 — The Processor — 218


ARM Cortex-A8 Performance

Chapter 4 — The Processor — 219


Core i7 Pipeline

Chapter 4 — The Processor — 220


Core i7 Performance

Chapter 4 — The Processor — 221


§4.12 Instruction-Level Parallelism and Matrix Multiply
Matrix Multiply
 Unrolled C code
1 #include <x86intrin.h>
2 #define UNROLL (4)
3
4 void dgemm (int n, double* A, double* B, double* C)
5 {
6 for ( int i = 0; i < n; i+=UNROLL*4 )
7 for ( int j = 0; j < n; j++ ) {
8 __m256d c[4];
9 for ( int x = 0; x < UNROLL; x++ )
10 c[x] = _mm256_load_pd(C+i+x*4+j*n);
11
12 for( int k = 0; k < n; k++ )
13 {
14 __m256d b = _mm256_broadcast_sd(B+k+j*n);
15 for (int x = 0; x < UNROLL; x++)
16 c[x] = _mm256_add_pd(c[x],
17 _mm256_mul_pd(_mm256_load_pd(A+n*k+x*4+i), b));
18 }
19
20 for ( int x = 0; x < UNROLL; x++ )
21 _mm256_store_pd(C+i+x*4+j*n, c[x]);
22 }
23 }

Chapter 4 — The Processor — 222


§4.12 Instruction-Level Parallelism and Matrix Multiply
Matrix Multiply
 Assembly code:
1 vmovapd (%r11),%ymm4 # Load 4 elements of C into %ymm4
2 mov %rbx,%rax # register %rax = %rbx
3 xor %ecx,%ecx # register %ecx = 0
4 vmovapd 0x20(%r11),%ymm3 # Load 4 elements of C into %ymm3
5 vmovapd 0x40(%r11),%ymm2 # Load 4 elements of C into %ymm2
6 vmovapd 0x60(%r11),%ymm1 # Load 4 elements of C into %ymm1
7 vbroadcastsd (%rcx,%r9,1),%ymm0 # Make 4 copies of B element
8 add $0x8,%rcx # register %rcx = %rcx + 8
9 vmulpd (%rax),%ymm0,%ymm5 # Parallel mul %ymm1,4 A elements
10 vaddpd %ymm5,%ymm4,%ymm4 # Parallel add %ymm5, %ymm4
11 vmulpd 0x20(%rax),%ymm0,%ymm5 # Parallel mul %ymm1,4 A elements
12 vaddpd %ymm5,%ymm3,%ymm3 # Parallel add %ymm5, %ymm3
13 vmulpd 0x40(%rax),%ymm0,%ymm5 # Parallel mul %ymm1,4 A elements
14 vmulpd 0x60(%rax),%ymm0,%ymm0 # Parallel mul %ymm1,4 A elements
15 add %r8,%rax # register %rax = %rax + %r8
16 cmp %r10,%rcx # compare %r8 to %rax
17 vaddpd %ymm5,%ymm2,%ymm2 # Parallel add %ymm5, %ymm2
18 vaddpd %ymm0,%ymm1,%ymm1 # Parallel add %ymm0, %ymm1
19 jne 68 <dgemm+0x68> # jump if not %r8 != %rax
20 add $0x1,%esi # register % esi = % esi + 1
21 vmovapd %ymm4,(%r11) # Store %ymm4 into 4 C elements
22 vmovapd %ymm3,0x20(%r11) # Store %ymm3 into 4 C elements
23 vmovapd %ymm2,0x40(%r11) # Store %ymm2 into 4 C elements
24 vmovapd %ymm1,0x60(%r11) # Store %ymm1 into 4 C elements

Chapter 4 — The Processor — 223


Performance Impact

Chapter 4 — The Processor — 224


§4.14 Fallacies and Pitfalls
Fallacies
 Pipelining is easy (!)
 The basic idea is easy
 The devil is in the details

e.g., detecting data hazards
 Pipelining is independent of technology
 So why haven’t we always done pipelining?
 More transistors make more advanced techniques
feasible
 Pipeline-related ISA design needs to take account of
technology trends

e.g., predicated instructions

Chapter 4 — The Processor — 225


Pitfalls
 Poor ISA design can make pipelining
harder
 e.g., complex instruction sets (VAX, IA-32)

Significant overhead to make pipelining work

IA-32 micro-op approach
 e.g., complex addressing modes

Register update side effects, memory indirection
 e.g., delayed branches

Advanced pipelines have long delay slots

Chapter 4 — The Processor — 226


§4.14 Concluding Remarks
Concluding Remarks
 ISA influences design of datapath and control
 Datapath and control influence design of ISA
 Pipelining improves instruction throughput
using parallelism
 More instructions completed per second
 Latency for each instruction not reduced
 Hazards: structural, data, control
 Multiple issue and dynamic scheduling (ILP)
 Dependencies limit achievable parallelism
 Complexity leads to the power wall

Chapter 4 — The Processor — 227

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