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Dart Programming (Oop)

The document provides an overview of Object-Oriented Programming (OOP) in Dart, focusing on the concept of classes, which serve as blueprints for creating objects. It explains the structure of a class, including fields, getters, setters, and constructors, highlighting the importance of naming conventions and the different types of constructors such as default, parameterized, and named constructors. The document includes syntax examples to illustrate these concepts clearly.

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micheal appiah
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0% found this document useful (0 votes)
33 views7 pages

Dart Programming (Oop)

The document provides an overview of Object-Oriented Programming (OOP) in Dart, focusing on the concept of classes, which serve as blueprints for creating objects. It explains the structure of a class, including fields, getters, setters, and constructors, highlighting the importance of naming conventions and the different types of constructors such as default, parameterized, and named constructors. The document includes syntax examples to illustrate these concepts clearly.

Uploaded by

micheal appiah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

DART PROGRAMMING

(OOP)
OBJECT ORIENTED PROGRAMMING
CLASSES

 A class is a blueprint for creating objects. A class encapsulates data for the
object. Dart gives built-in support for this concept called class.
 The class keyword is used to declare a class in Dart. The class definition
starts with the keyword class and followed by the class name and the class
body enclosed by a pair of curly braces.
 Below is the syntax for defining a class:
class class_name{
<fields>
<getters/setters>
<constructor>
<methods>
}
Cont’d

 The class definition can include the following:


 Fields: A field is any variable declared in a class. Field represents data
pertaining to the objects. Example of a class with fields:
class Employee {
String name;
int age;
String address;
}
Note how I started the name of the class with an Uppercase, classes
name should start with Uppercase to follow the standard rule of
programming. However you can start your class name with lowercase.
Setters and Getters

 We can use setters and getters in our class in order to set values to our fields or get values from the
fields. Below is an example:
class Employee{
String name;
String get name {
return name;
}

void set name(String value){


name = value;
}
}
 From the above code you can tell that a setter and a getter is simply like functions, the difference
here is that before the function name we use the keyword set / get and the get function doesn’t
have a parenthesis() after the name of the function.
Constructors

 A constructor is a function that has the same name as the class and gets called once an object of the
class is created. It is responsible for allocating memory for the object of the class. Syntax for
constructor:
class_name([parameters]){
}
 Constructors can have parameters or no parameters. Default constructors do not have parameters.
 Example code:
class Employee{
String name;

Employee(){
print(‘An employee object is created’);
}
}
The constructor defined here is a default constructor since it has not parameters defined.
Parameterized Constructor

 You can also create a constructor having some parameters. These


parameters will decide which constructor will be called and which will
be not. Those constructors which accept parameters is known
as parameterized constructor. Example code:
Class Employee{
String name;
Employee(String message){
print(message);
}
}
Named Constructors

 As we can’t define constructors with different names unless we


parameterized the constructor to make it look different, we can use
named constructors to solve this problem. Below is the syntax for
name constructors:
class_name.constructor_name(parameters){
// body of the constructor goes in here
}

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