0% found this document useful (0 votes)
21 views36 pages

Understanding Learning Theories: Behaviorism, Cognitivism, Constructivism

The document discusses three major learning theories: Behaviorism, Cognitivism, and Constructivism, detailing their principles, applications, and criticisms. Behaviorism focuses on the modification of behavior through reinforcement and punishment, while Cognitivism emphasizes mental processes and self-regulation. Constructivism advocates for meaningful learning through personal experiences and social interactions, highlighting the importance of problem-solving and knowledge transfer.

Uploaded by

amberizvi02
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
21 views36 pages

Understanding Learning Theories: Behaviorism, Cognitivism, Constructivism

The document discusses three major learning theories: Behaviorism, Cognitivism, and Constructivism, detailing their principles, applications, and criticisms. Behaviorism focuses on the modification of behavior through reinforcement and punishment, while Cognitivism emphasizes mental processes and self-regulation. Constructivism advocates for meaningful learning through personal experiences and social interactions, highlighting the importance of problem-solving and knowledge transfer.

Uploaded by

amberizvi02
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

LEARNING THEORIES

BEHAVIORISM, COGNITIVISM, CONSTRUCTIVISM

1
Behavioral Learning
Theory: Operant
Conditioning
Theorist
 B. F. Skinner

Basic assumption
 Voluntary responses are strengthened

or weakened as a result of their


consequences
Original research
 Rats in Skinner boxes
2
Changing Behavior Using Operant
Conditioning

 To increase behavior
 Positive reinforcement
 Negative reinforcement (escape or avoidance
conditioning)
 To decrease behavior
 Nonreinforcement
 Punishment

3
Operant Conditioning
Concepts
 Positive reinforcement
 Strengthening (increasing) a behavior by
presenting a positive stimulus immediately after
the behavior has occurred
 Negative reinforcement
 Strengthening (increasing) a behavior by
removing a negative stimulus immediately after
the behavior has occurred

7-4
Operant Conditioning
Concepts
 Presentation punishment (Type I)
 Weakening (decreasing) a behavior by presenting
an aversive stimulus immediately after the
behavior has occurred
 Removal punishment (Type II, time-out)
 Weakening (decreasing) a behavior by removing
a positive stimulus immediately after the behavior
has occurred

7-5
Operant Conditioning
Concepts
 Extinction
 When a previously reinforced behavior decreases
in frequency and eventually ceases altogether
because reinforcement is withheld
 Spontaneous recovery
 When an extinguished/extinct behavior reappears
without having been reinforced

7-6
Operant Conditioning
Concepts
 Generalization
 When an individual learns to make a particular
response to a particular stimulus and then makes
the same or a similar response in a slightly
different situation
 Discrimination
 When an individual learns to notice the unique
aspects of seemingly similar situations and thus
different ways of responding

7-7
Operant Conditioning
Concepts
 Shaping
 Reducing complex behaviors into several more
simple behaviors
 Reinforcing successive approximations to the
complex behavior

7-8
Steps in Shaping
 Select the target behavior.
 Obtain realistic baseline data.
 Select potential reinforcers.
 Reinforce successive approximations for the

target behavior each time they occur.


 Reinforce the newly established target

behavior each time it occurs.


 Reinforce the target behavior on a variable

reinforcement schedule.
7-9
Schedules of Reinforcement
 Fixed interval schedule
 Reinforcement occurs after a specific amount of time
 Variable interval schedule
 Reinforcement occurs after a random amount of time
 Fixed ratio schedule
 Reinforcement occurs after a specific number of
responses
 Variable ratio schedule
 Reinforcement occurs after a random number of
responses

7-10
Educational Applications of
Operant Conditioning Principles
 Programmed instruction
 Computer-based instruction (CBI)
 Drill-and-practice programs
 Simulation programs
 Tutorial programs
 Integrated learning systems (ILS)

7-11
Major Types of CBI Programs
(Grabe & Grabe, 2004)

Type of Program Purpose


Drill and Practice Practice knowledge and skills learned
earlier to produce fast and accurate
responses
Tutorial Teach new information (e.g., facts,
definitions, concepts) and skills

Probems-Solving Programs: Teach new information and skills and


Simulations and Games provide an opportunity to apply what
was learned in a meaningful context
that would otherwise be unavailable
because of cost, physical danger, and
time constraints

7-12
Educational Applications of
Operant Conditioning Principles
 Behavior modification
 Shaping
 Token economies
 Contingency contracts
 Extinction, time-out, and response cost
 Punishment

7-13
Criticisms of Behavior
Modification
 Many students will eventually catch on to the
fact that they get reinforced only when they
do what the teacher wants them to do.
 Behavior modification methods, because of

their potential power, may lend themselves to


inappropriate or even unethical uses.

7-14
Social Cognitive
Theory

The Triadic Reciprocal Causation Model


Self-Control, Self-Regulation, and Self-
Efficacy
Becoming a Self-Regulated Learner
Research on Social Cognitive Theory
Using Technology to Promote Self-
Regulated Learning
15
Triadic Reciprocal Causation
Model
 Personal characteristics
 Mental and emotional factors such as goals,
anxiety, metacognition, and self-efficacy
 Behavioral patterns
 Include self-observation, self-evaluation, making
changes in behavior to overcome or reduce
perceptions, and creating productive study
environments
 Environmental factors
 An individual’s social and physical environment

9-16
Self Control, Self-Regulation,
& Self-Efficacy
 Self control
 Ability to control one’s actions in the absence of
external reinforcement or punishment
 Self-regulation
 The consistent and appropriate application of self-
control skills to new situations
 Self-efficacy
 How capable or prepared we believe we are for
handling particular kinds of tasks

9-17
Factors That Affect Self-
Efficacy
 Performance accomplishments
 Verbal persuasion
 Emotional arousal
 Vicarious experience

9-18
Behaviors Affected by Self-
Efficacy
 Selection processes
 Cognitive processes
 Motivational processes
 Affective processes

9-19
A Social Cognitive Model of Self-Regulated Skill
Learning

Level Main Requirement of the Learner Source of Motivation

Observation Attend to actions and verbalizations Vicarious: note rewards received by


of the model and discriminate the model and anticipate receiving
relevant from irrelevant behaviors similar rewards for exhibiting similar
behavior
Emulation Exhibit the general form of the Direct: feedback from the model
modeled behavior and/or others

Self-control Learn to exhibit the modeled Self-satisfaction from matching the


behavior automatically through self- standards and behavior of the model
directed practice (focus on the
underlying rule or process that
produces the behavior and compare
the behavior with personal standards
Self-regulation Learn to adapt the behavior to Self-efficacy beliefs; degree of
changes in internal and external intrinsic interest in the skill
conditions (such as the reactions of
others)

SOURCES: Zimmerman (2000, 2002); Zimmerman & Kitsantas (2002).

9-20
Effects of Modeling on Self-Efficacy,
Self-Regulation, and Achievement

 Mathematics
 Effect of peer models
 Effect of perceived similarity in learning ability
 Effect of self-modeling
 Effect of learning-goal orientation

9-21
Effects of Modeling on Self-Efficacy,
Self-Regulation, and Achievement
 Writing
 Modeling for strategy development
 Observing weak and strong models
 Modeling versus practice
 Observation and emulation

9-22
Using Technology to Promote
Self-Regulated Learning
 Modeling
 Providing Metacognitive Feedback
 Providing Scaffolded Instruction

9-23
Constructivist Learning
Theory, Problem
Solving, and Transfer
Meaningful learning within a constructivist
framework
The nature of problem solving
Transfer of learning
Technology tools for knowledge construction
and problem solving

24
Facets of Constructivism
 Meaningful learning is the active creation of
knowledge structures from personal experience.
 The essence of one person’s knowledge can
never be totally transferred to another person
because knowledge is the result of a personal
interpretation of experience.
 Even though knowledge is personal people often
agree about what is true.
 Additions to, deletions from, or modifications of
individuals’ knowledge structures come mainly
from the sharing of multiple perspectives.
10-25
Constructivism Today
 Two variations on a constructivist theme
 Cognitive constructivism
 Emphasizes the development of meaningful learning
by focusing on the cognitive processes that take place
within individuals
 Social constructivism
 Emphasizes the development of meaningful learning
by focusing on culture and social interactions

10-26
Conditions That Foster
Constructivism
 Cognitive apprenticeship
 Teachers modeling cognitive processes that
students eventually take responsibility for as they
become more skilled
 Situated learning
 Giving learning tasks situated in realistic contexts
 Multiple perspectives
 Students should have the opportunity to view ideas
and problems from multiple ways

10-27
Limitations of Constructivism
 Itis almost impossible to create highly
detailed lesson plans because so much
variation is possible.
 Teaching from a constructivist perspective is
more time consuming and places higher
demands on learners as compared to a
typical lecture format.
 Constructivism is not the only orientation to
learning that you will ever need.

10-28
Three Common Types of
Problems
 Well-structured problems
 Clearly formulated, solved by specific procedure,
solution evaluated against agreed-upon standard
 Ill-structured problems
 Complex, few clues to solution procedures, less-
definite criteria for measuring solution
 Issues
 Ill-structured problems that arouse strong feelings

10-29
Five Step Approach to
Problem Solving
 Realize that a problem exists.
 Understand the nature of the problem.
 Compile relevant information.
 Formulate and carry out a solution.
 Evaluate the solution.

10-30
Systematic Framework for
Evaluation
 Ask and answer a set of basic questions
(who, what, where, when, how).
 Identify imperfections and complications.
 Anticipate possible negative reactions from

other people.
 Devise improvements.

10-31
Heuristics
 Study worked examples.
 Work on a simpler version of the problem.
 Break the problem into parts.
 Work backward.
 Solve an analogous problem.
 Create an external representation of the

problem.

10-32
What is transfer of learning?
 Transfer of learning is…
 Students independently apply knowledge and
skills to similar but new information.

10-33
Technology Tools for Knowledge
Construction and Problem Solving
 Multimedia simulations
 Computer-supported intentional learning environments
 Learning through collaborative visualization
 Jasper Woodbury and anchored instruction(The Jasper
Series is a technology-based program designed to motivate students
and help them learn to think and reason about complex problems. ...
The Jasper Series consists of video-based, narrative adventures that
pose complex problems for students to solve using information
embedded in the narrative).
 Constructivist-oriented web sites

10-34
Putting It All Together
Learning Theory Learning Process Technology Support
Through positive/ Educational software
Behaviorism negative can be used to
reinforcement and measure the students
punishment assessment
Rehearsing Flashcards and
Cognitivism information and then memory games can
storing it for long term help retain information
use taught in a lesson
Constructing ones Group PowerPoint
Constructivism own knowledge projects allow students
through past to work together and
experiences and combine their
group collaboration knowledge to learn
35
36

You might also like