Programming: Initial notes
Programming is more challenging for TV
rather the Radio
Programming is much more than its
production itself
Programming is MR + VP
Programming is essentially a
response
/ Strategy planning
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Programming: Definition
“A creative, strategic, managerial
response to the audience taste &
practices, business completion,
media environment & normative
regime.”
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Programming: Further elaboration
Evolving/changing/environment dependent
Response
Cultural product
Prevailing condition of program
Managerial Programming Creative
implementation treatment
Express in terms of audience as market/channel Strategic
& brand identity/market share
“Programming is a response driven by strategic goal, shaped
by managerial scenario and expressed in creative form”
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Programming: What is it response for?
Audience taste & practices: Generic preferences &
choices/treatment preferences/practice of time/arrival &
departure/combination pattern/remote control dynamics
Business completion: Who are competitors,
immediate, potential or indirect competitors
Media environment: advertisers
Normative regime: Cultural dynamics, normative
appeal
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Buildings in programming department
Process of Programming
Programming Scheduling Research Promo Marketing
Ideation
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Production to programming ratio
There is a link between internal & external factors
The production is costly
Depend on the identity & generic type of channel
the production to programming ratio may change
Formula:
Production
24 hrs
Programming
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Basic skills of a programmer
A. Managerial skills
o Coordination
o Rapport development
o Getting done through others
o Develop competitive feedback
o Team work
B. Analytical mindset
C. Creative mindset
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How a channel define itself?
Two dimensions:
1. Audience
2. Content (genre)
Audience & content: Not separable
The primary focus may define channel
segmentation
A channel can also be defined by
both:
i.e. Cartoon Network
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Cont…
If a channel not defined by audience: it may
enjoy wide variety of programs
So the programs (genres) should be in a way
to satisfy all tastes
GEC: Enjoy certain type of segmentation
A channel have to identify its brand
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How programming decision may unfold?
Programming is filtered through 8 steps:
1. Audience
2. Time
3. Creative
4. Production
5. Marketing / publicity
6. Legal / standards
7. Monitoring
8. Research
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, MR VP MR + VP
Audience Time Creative Production Marketing Legal Monitoring Research
1 2 3 4 5 6 7 8
• TG (SEC, • Duration •Idea •Tech •Promos •Copy •Daily •Pre-
of standards Same ch rights reports research
gender, age) program Allied ch
others
• Taste & • Duration • Duratio • Production •Pops-Ups •Contents •Arrival • Media
preference of n standard environm
episode ent
• Appeal • Time •Appeal •Location •Web net •Revenue •Banking • Macro
slot view
• Ad • Weekday • Star •Budget • SNS •contract •TRP • Mrkt
potential s/ends value Sphere Scenario
• Attention •Season •Pace •Cast •Print /ad • Normativ Constant
span ality /talent e monitoring
complianc
e
• Geographical •Neighb •Aesthet • format • Appearance
spread orhood ics customizatio opportunity
n
• participation • Customi •Banking •PR
potential zation
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norms
Movie Vs. Soap Opera pace
Soap
Mov
Ope
ie
ra
Main
Trac
k
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Buildings in programming department
Process of Programming
Programming Scheduling Research Promo Marketing
Ideation Standards &
practices
(norms)
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Production
Production is usually out source
Publicly owned studio
Production is highly costly
Location may vary based on the generic type
of the program
Production should meet the standards of the
market scenario
Budgeting wisely
Banking
properly
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Marketing
Promo: Internal
Pop-ups
Websites
PR: Not treating
program as In different generic
Appearance opportunity:
product format
Cross-programming
Embedded Advertising:
Monitoring : Insuring the basic costs, receiving
script in advance, cosmetic change, ensure
enough stock of the program, banking
programs, introducing seasonality, feedback,
huge monitoring activity, etc
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Research department
i. Research type
Pretesting
Pilot study
Post-testing
Study of the audience change of profile
Content
ii. Research area
Audience research
Information search
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Scheduling: Introduction
TV & Radio: As a part of daily life (But for
cinema we spend a special time)
SO
TV & Radio scheduling should be in tune with
audience daily life
The expectation from TV or Radio may differ
from time to time, from culture to contex!
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Scheduling: Primary considerations
A. Arrival and departure of the audience
B. Awareness about context, culture
C. Understanding of educational &
entertainment requirement
D. Time sensitivity
E. Creative / normative
expectation
F. Competition
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In a nutshell
• Arrival & departure of the TG
Day parting
dynamics • Preferred creative appeal / genre /
utility of program at a given time
Strategic
plan • Competitors environment
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WEEKDAYs slot division
Day Part Slot
Less Traffic 6 – 9 am Early morning
9 – 12 am Morning
Lean Period
12 – 4 pm Afternoon
‘A’ arrival 4 – 7 pm Late afternoon
7 – 8 pm Prime access
8 – 11 pm Prime time
11 – 12 pm Late night
‘A’ departure
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Division of 18 hrs of a day
1. Drive Period
2. Lean Period
3. Access / prime Time
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Quick Overview!
Quick facts of programming
Concepts relating to Programming
Grazing
Flipping
Hunting
Zapping
Zipping
Scheduling strategies
Tent-Polly
Havocking
Blocking
Striping
Counter – programming
Blunting
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Quick facts of programming
TV is reflection of our lifestyle
Programmer should consider seasonality:
Vacation, festivals, exam season, etc.
Prime time in weekdays is not valid for the
weekends
Entertainment program at weekends: Movies,
Sports
Event days
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Programming Concepts:
Grazing
Starting TV viewing without intension, and
no specific program in mind
So
Settle down / graze in a particular
program
which attract the audience
More seen in children audience
Programming
Concepts
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Flipping
Following the favorite program between two
channels
Maximum traffic in flipping behavior
Challenge
How to settle them
More seen in Women audience
Programming
Concepts
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Hunting
More applicable in news channel
Flowing a story / developing issue in two /
or more rival channels
Most seen in Men audience
Programming
Concepts
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Zapping
Jump from current channel to other one
Due to uncomfortable scene or ad
More seen in senior citizen audience
Programming
Concepts
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Zipping
Quick movement across different channels
Cross generic channels
Programming
Concepts
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Scheduling strategies:
Tent-Polling
Placing the Flagship / high TRP program
between the low TRP program
Flagship
Flagship High TRP
High TRP
RESU
Y
LT X
Prog. X Prog. Z
Prog. X Prog. Z
Low TRP Low TRP
Low TRP Low TRP
X>Y
Scheduling
strategy
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Hammocking
Placing the low TRP program between the high
TRP programs
Low TRP Low TRP
Prog. Prog.
RESU
LT
X
Prog. X Prog. Z
High TRP High TRP Prog. X Prog. Z
High TRP High TRP
Scheduling
strategy
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Blocking
Placing the high TRP programs one after the
other
Programs
High
TRP
Scheduling
strategy
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Striping (Banding)
Based on the nature of human being that is habits
Scheduling the program same throughout the week
The care also should be taken not become monotonous
Day part M T W Th F Sat Su
7:00 – 7:30 x x x x x x
7:30 – 8:00 y y y y y y
8:00 – 8:30 z z z z z z Striping
8:30 – 9:00 a a a a a a
9:00 – 9:30 g g g g g g
9:30–10:00 c c d d f f Not
Striping
heduling
rategy
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Counter – programming
In the context of channels with similar identity
Placing that treatment (program) at the
particular slot that is at the same slot with the
competitor
It can be generic diversity etc. from the
competitor
Scheduling
strategy
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Blunting
More trick rather than strategy
Put the surprising program against the one of
the competitors
Not practice too much (once a while)
Scheduling
strategy
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Bridging
The risk of shifting channel in break between
program
Back to back program to reduce this risk
Earlier Phenomenon:
Program x Break Program y
Today:
Way A: Program x Program y
Way B: Program x
Program y
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Supersizing
Deliberate increase in the length of a
running program
Protecting program & nurture it till
it
become well established
Considering the competition
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Theming
o Having special theming days (such as for a
holiday), or theme weeks such as Discovery
Channel's Shark Week.
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Stacking
o Stacking is a technique used to develop audience
flow by grouping together programs with similar
appeals to "Sweep" the viewer along from one
program to the next (Vane and Gross)
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Lead-In
Essentiality established as norm not more
of strategy
Motif coherence: Shifting from one day part
to another considering logic of continuity
Usually last program of the day part
should have conducive appeal / element
for the next slot
Creating environment for the next day
part
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Cross programming
Cross programming involves the interconnection of
two shows. This is achieved by dragging a storyline
over two episodes of two different programs.
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Hot switching
o In Hot switching, the programmers eliminate any
sort of commercial break when one program ends
and another begins
o This immediately hooks the audience into watching
the next program without a chance to change the
television channel between programs.
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Sampling
At level of audience rather the producer
The chance / opportunity of audience to
watch first few episode of a program
In case of old program, the chance of being
watched by new audience
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Over Exposure
Essentiality a reality of TV not purely as
strategy
Strategic call-off a program due to over
exposure
Strategic change of characters to avoid over
exposure
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Challenges of future of programming
DTH and recording facilities
Shifting power to audience side
Distribution phenomenon: Remote / DTH
TRP is going to be challenged
TV dynamics is going to be change
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