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Essential Chess Principles & Tactics

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0% found this document useful (0 votes)
308 views88 pages

Essential Chess Principles & Tactics

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
  • Chess Principles: Introduces basic principles of chess to improve understanding of game fundamentals through broad strategic concepts.
  • Secrets to Winning: Discusses foundational ideas such as prayer, hard work, and discipline in achieving chess proficiency.
  • Parts of the Game: Highlights the three main phases of a chess game: opening, middle, and end game, providing foundational knowledge.
  • Piece Values: Outlines the point values assigned to different chess pieces, offering insight into their relative importance.
  • What is File? What is Rank?: Explains the concepts of files and ranks, which are essential for understanding chess notation and strategy.
  • Control the Center: Emphasizes the strategic importance of controlling the central squares of the chessboard.
  • Develop Your Pieces Quickly: Advocates for rapid development of chess pieces to enhance control and flexibility during the game.
  • Knights Before Bishops: Suggests prioritizing the development of knights over bishops in the opening phase for better control.
  • Don’t Move the Same Piece Multiple Times: Advises against repeatedly moving the same piece, to efficiently utilize all pieces during the opening.
  • Don’t Bring Out Your Queen Too Early: Warns against exposing the queen too soon, which can result in vulnerability to attacks.
  • Castle Before Move 10: Recommends castling early to ensure king safety and improve rook coordination.
  • Connect Your Rooks: Advises aligning rooks on open files after castling to maximize their effectiveness.
  • Rooks Should Go to Open or Half-Open File: Emphasizes placing rooks on open or semi-open files for optimal control of the board.
  • Centralize Your Knights: Encourages positioning knights in the center to leverage their range and influence.
  • Avoid Double Pawns: Suggests avoiding pawn structure weaknesses such as doubled pawns which can limit mobility.
  • Avoid Isolated Pawn: Cautions against isolated pawns that are vulnerable without pawn support.
  • Avoid Backward Pawn: Warns against backward pawns which are difficult to defend and can become targets.
  • Don’t Trade Bishop with Knight Without Good Reason: Advises considering the strategic value before exchanging bishops for knights.
  • Avoid Moving Pawns in Front of Castled King: Warns that advancing pawns before a castled king can weaken its defense.
  • Don’t Open the Center if King is Still in the Center: Advises against opening the center prematurely if the king remains uncastled and exposed.
  • Two Minor Pieces Are Better Than a Rook & Pawn: Emphasizes the value of minor pieces over a rook and pawn in middlegame positions.
  • Three Minor Pieces Are Better Than a Queen: Suggests that a combination of three minor pieces is often better than having just a queen.
  • Rooks are Strong on the Seventh Rank: Highlights the strength and influence of rooks when placed on the opponent's seventh rank.
  • Doubled Rooks on Open File is Very Strong: Points out the powerful tactics available when rooks are doubled on an open file.
  • Bishops Are Strong in Open Positions; Knights Are Strong on Closed Positions: Relates piece strength to board texture: bishops excel in open spaces, knights in closed ones.
  • Counter Attack on the Flank Through Attacking the Center: Encourages countering flank attacks by launching counterattacks through the center.
  • Capture Using Pawn Towards the Center: Advises capturing towards the center to reinforce central control.
  • In End Game, King Must Be Active: Stresses the importance of activating the king as an active participant in the endgame.
  • Two Connected Pawns on the 6th Rank is Unstoppable by a Rook: Discusses the threat of connected pawns advancing to promotion despite being opposed by a single rook.
  • Attack the Base of the Pawn Chain: Emphasizes attacking the base pawn to destabilize and break down enemy pawn structures.

CHESS

PRINCIPLES
Secrets to winning
Prayer
Hardwork
Discipline
PARTS OF THE GAME
1. OPENING GAME
2. MIDDLE GAME
3. END GAME
QUEEN = 9 PTS.
ROOK = 5 PTS.
BISHOP = 3 PTS.
KNIGHT = 3 PTS.
PAWN = 1 PT.
WHAT IS FILE?
WHAT IS RANK?
1. CONTROL
THE CENTER
1. CONTROL
THE CENTER
2. DEVELOP
YOUR PIECES
QUICKLY
2. DEVELOP
YOUR PIECES
QUICKLY
[Link]
BEFORE
BISHOPS
[Link]
BEFORE
BISHOPS
4. DON’T MOVE
THE SAME PIECE
MULTIPLE TIMES
5. DON’T BRING
OUT YOUR QUEEN
TOO EARLY
6. CASTLE
BEFORE MOVE 10
7. CONNECT
YOUR ROOKS
7. CONNECT
YOUR ROOKS
8. ROOKS
SHOULD GO TO
OPEN OR HALF
OPEN FILE
9. CENTRALIZE
YOUR
KNIGHTS
10. AVOID
DOUBLE PAWNS
11. AVOID
ISOLATED PAWN
12. AVOID
BACKWARD
PAWN
13. DON’T TRADE
BISHOP WITH
KNIGHT W/OUT
GOOD REASON
14. AVOID MOWING
PAWN/S IN FRONT
OF CASTLED KING
15. DON’T OPEN
THE CENTER IF
KING IS STILL IN
THE CENTER.
16. TWO MINOR
PIECES ARE
BETTER THAN A
ROOK & A PAWN
17. 3 MINOR
PIECES ARE
BETTER THAN
A QUEEN
18. ROOKS ARE
STRONG ON
THE SEVENTH
RANK
19. DOUBLED
ROOKS ON
OPEN FILE IS
VERY STRONG
20. BISHOPS ARE
STRONG IN OPEN
POS. KNIGHTS ARE
STRONG ON
CLOSE POS.
21. COUNTER ATTACK
ON THE FLANK THRU
ATTACKING THE
CENTER
22. CAPTURE
USING PAWN
TOWARDS THE
CENTER
23. IN END
GAME, KING
MUST BE ACTIVE
25. TWO CONNECTED
PAWNS ON THE 6 TH

RANK IS
UNSTOPPABLE BY A
ROOK
26. ATTACK THE
BASE OF THE
PAWN CHAIN
27. KNIGHTS ARE
BEST
BLOCKADERS
28. IF YOUR POS. IS
CRAMPED TRY TO
TRADE PIECES.
29. IF YOU HAVE
MORE OFFICIALS
TRY TO TRADE
THEM.
30. OPPOSITE
COLORED BISHOP
DANGEROUS IN MID
GAME & DRAWISH
IN END GAME
31. DON’T PLAY
“HOPE CHESS”
32. WHEN YOU SEE
A GOOD MOVE,
STOP & LOOK FOR
THE BEST MOVE
33. A REALLY GOOD
CHESS PLAYER KNOWS
WHEN TO IGNORE
CHESS PRINCIPLE.
33. A REALLY GOOD
CHESS PLAYER KNOWS
WHEN TO IGNORE
CHESS PRINCIPLE.
CHESS TACTICS
1. FORK
is a tactic in which a piece
attacks multiple enemy
pieces simultaneously.
2. PINNING
is a tactic in which a defending
piece cannot move out of an
attacking piece's line of attack
without exposing a more valuable
defending piece.
3. Destruction of guard
Undermining (also known as removal
of the guard, or removing the defender) is a
chess tactic in which a defensive piece is
captured, leaving one of the opponent's
pieces undefended or under-defended.
4. Double attack
A double attack happens when a single
move by a player creates two simultaneous
threats against their opponent. Different from
the fork, those threats can be not only a
direct strike on the other player's pieces but
also the creation of an even more significant
attack like a checkmate.
5. Trap
In chess, a trap is a move which tempts
the opponent to play a bad move. Traps are
common in all phases of the game; in the
opening, some traps have occurred often
enough that they have acquired names.
6. Discovered check
In chess, a trap is a move which tempts
the opponent to play a bad move. Traps are
common in all phases of the game; in the
opening, some traps have occurred often
enough that they have acquired names.
7. Counter attack
To be precise, you have to see if you can
attack your opponent in return – make a
counter attack! The first thing about defending
is being aware of the opponent's threats. You
have to think why your opponent made a
certain move and see if there are any threats.
CHESS TACTICS

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