Introduction To Operating System.
Introduction
What Operating Systems Do?
Computer-System Organization
Computer-System Architecture Operating-System Structure Operating-System Operations
Process Management
Memory Management Storage Management Protection and Security Distributed Systems Special-Purpose Systems Computing Environments
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Objectives
To provide a grand tour of the major
operating systems components
To provide coverage of basic computer
system organization
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What is an Operating System?
A program that acts as an intermediary
between a user of a computer and the computer hardware.
Operating system goals:
Execute Make
user programs and make solving user problems easier. the computer system convenient to use.
Use the computer hardware in an efficient
manner.
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Computer System Structure
Computer system can be divided into four components
Hardware provides basic computing resources CPU, memory, I/O devices Operating system Controls and coordinates use of hardware among various applications and users
Application programs define the ways in which the system resources are used to solve the computing problems of the users Word processors, compilers, web browsers, database systems, video games Users People, machines, other computers
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Operating System Concepts
Four Components of a Computer System
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Operating System Definition
OS is a resource allocator
Manages
Decides
all resources
between conflicting requests for efficient and fair resource use execution of programs to prevent errors.
OS is a control program
Controls
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Operating System Definition (Cont.)
No universally accepted definition Everything a vendor ships when you order
an operating system is good approximation
But
varies wildly
The one program running at all times on the
computer is the kernel. Everything else is either a system program (ships with the operating system) or an application program
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Computer Startup
bootstrap program is loaded at power-up or
reboot
Typically
stored in ROM or EEPROM, generally known as firmware
Initializates
Loads
all aspects of system
operating system kernel and starts execution
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Computer System Organization
Computer-system operation
One
or more CPUs, device controllers connect through common bus providing access to shared memory of CPUs and devices competing for memory cycles
Concurrent execution
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Computer System Organization
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Computer-System Operation
I/O devices and the CPU can execute
concurrently.
Each device controller is in charge of a particular
device type.
Each device controller has a local buffer.
CPU moves data from/to main memory to/from
local buffers
I/O is from the device to local buffer of controller. Device controller informs CPU that it has finished
its operation by causing an interrupt.
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Common Functions of Interrupts
Interrupt transfers control to the interrupt service routine
generally, through the interrupt vector, which contains the addresses of all the service routines.
Interrupt architecture must save the address of the
interrupted instruction.
Incoming interrupts are disabled while another interrupt
is being processed to prevent a lost interrupt.
A trap is a software-generated interrupt caused either by
an error or a user request.
An operating system is interrupt driven.
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Interrupt Handling
The operating system preserves the state of the
CPU by storing registers and the program counter.
Determines which type of interrupt has occurred:
Polling. vectored
interrupt system.
Separate segments of code determine what action
should be taken for each type of interrupt.
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I/O Structure
After I/O starts, control returns to user program only upon I/O
completion.
Wait instruction idles the CPU until the next interrupt Wait loop (contention for memory access). At most one I/O request is outstanding at a time, no simultaneous I/O processing. After I/O starts, control returns to user program without waiting for I/O completion. System call request to the operating system to allow user to wait for I/O completion. Device-status table contains entry for each I/O device indicating its type, address, and state. Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt.
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Device-Status Table
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Direct Memory Access Structure
Used for high-speed I/O devices able to transmit
information at close to memory speeds.
Device controller transfers blocks of data from buffer
storage directly to main memory without CPU intervention.
Only on interrupt is generated per block, rather than the
one interrupt per byte.
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Storage Structure
Main memory only large storage media that the
CPU can access directly.
Secondary storage extension of main memory that
provides large nonvolatile storage capacity.
Magnetic disks rigid metal or glass platters covered
with magnetic recording material.
Disk
surface is logically divided into tracks, which are subdivided into sectors.
The
disk controller determines the logical interaction between the device and the computer.
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Storage Hierarchy
Storage systems organized in hierarchy.
Speed Cost
Volatility
Caching copying information into faster storage
system; main memory can be viewed as a last cache for secondary storage.
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Storage-Device Hierarchy
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Caching
Important principle, performed at many levels in a computer
(in hardware, operating system, software)
Information in use copied from slower to faster storage
temporarily
Faster storage (cache) checked first to determine if
information is there
If it is, information used directly from the cache (fast) If not, data copied to cache and used there Cache management important design problem Cache size and replacement policy
Cache smaller than storage being cached
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Performance of Various Levels of Storage
Movement between levels of storage hierarchy can be
explicit or implicit
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Migration of Integer A from Disk to Register
Multitasking environments must be careful to use
most recent value, not matter where it is stored in the storage hierarchy
Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the most recent value in their cache
Distributed environment situation even more complex
Several copies of a datum can exist
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Operating System Concepts
Operating System Structure
Multiprogramming needed for efficiency
Single
user cannot keep CPU and I/O devices busy at all times
Multiprogramming
A
organizes jobs (code and data) so CPU always has one to execute
subset of total jobs in system is kept in memory job selected and run via job scheduling
One
When
it has to wait (for I/O for example), OS switches to another job
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Operating System Concepts
Operating System Structure
Timesharing (multitasking) is logical extension in which
CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing
Response time should be < 1 second Each user has at least one program executing in memory process If several jobs ready to run at the same time CPU scheduling If processes dont fit in memory, swapping moves them in and out to run Virtual memory allows execution of processes not completely in memory
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Operating System Concepts
Memory Layout for Multiprogrammed System
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Operating-System Operations
Interrupt driven by hardware Software error or request creates exception or trap
Division by zero, request for operating system service
Other process problems include infinite loop, processes
modifying each other or the operating system Dual-mode operation allows OS to protect itself and other system components
User mode and kernel mode Mode bit provided by hardware Provides ability to distinguish when system is running user code or kernel code Some instructions designated as privileged, only executable in kernel mode
System
call changes mode to kernel, return from call resets Silberschatz, Galvin and Gagne 2005 Operating System Concepts 1.27 it to user
Transition from User to Kernel Mode
Timer to prevent infinite loop / process
hogging resources
Set
interrupt after specific period
system decrements counter counter zero generate an interrupt
Operating When Set
up before scheduling process to regain control or terminate program that exceeds allotted time
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Transition from User to Kernel Mode
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Process Management
A process is a program in execution. It is a unit of work within the
system. Program is a passive entity, process is an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable resources Single-threaded process has one program counter specifying location
of next instruction to execute
Process executes instructions sequentially, one at a time, until completion
Multi-threaded process has one program counter per thread Typically system has many processes, some user, some operating
system running concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the processes / threads
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Operating System Concepts
Process Management Activities
The operating system is responsible for the following activities in connection with process management:
Creating and deleting both user and system processes Suspending and resuming processes
Providing mechanisms for process synchronization
Providing mechanisms for process communication Providing mechanisms for deadlock handling
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Memory Management
All data in memory before and after processing
All instructions in memory in order to execute
Memory management determines what is in memory when
Optimizing CPU utilization and computer response to users Keeping track of which parts of memory are currently being used and by whom
Memory management activities
Deciding which processes (or parts thereof) and data to move into and out of memory
Allocating and deallocating memory space as needed
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Storage Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying
properties include access speed, capacity, data-transfer rate, access method (sequential or random)
File-System management
Files usually organized into directories Access control on most systems to determine who can access what OS activities include
Creating
and deleting files and directories to manipulate files and dirs files onto secondary storage
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Primitives Mapping
Backup
Operating System Concepts
files onto stable (non-volatile) storage media
Mass-Storage Management
Usually disks used to store data that does not fit in main memory or
data that must be kept for a long period of time.
Proper management is of central importance Entire speed of computer operation hinges on disk subsystem and its
algorithms
OS activities
Free-space management Storage allocation Disk scheduling Tertiary storage includes optical storage, magnetic tape Still must be managed
Some storage need not be fast
Varies between WORM (write-once, read-many-times) and RW (read-write)
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Operating System Concepts
I/O Subsystem
One purpose of OS is to hide peculiarities of hardware
devices from the user
I/O subsystem responsible for
Memory
management of I/O including buffering (storing data temporarily while it is being transferred), caching (storing parts of data in faster storage for performance), spooling (the overlapping of output of one job with input of other jobs) device-driver interface for specific hardware devices
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General Drivers
Operating System Concepts
Protection and Security
Protection any mechanism for controlling access of processes or
users to resources defined by the OS
Security defense of the system against internal and external
attacks
Huge range, including denial-of-service, worms, viruses, identity theft, theft of service
Systems generally first distinguish among users, to determine who
can do what
User identities (user IDs, security IDs) include name and associated number, one per user User ID then associated with all files, processes of that user to determine access control
Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file
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Operating System Concepts
Computing Environments
Traditional computer
Office environment
PCs
connected to a network, terminals attached to mainframe or minicomputers providing batch and timesharing portals allowing networked and remote systems access to same resources
Now
Home networks
Used
Now
to be single system, then modems
firewalled, networked
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Computing Environments (Cont.)
Client-Server Computing
Dumb terminals supplanted by smart PCs Many systems now servers, responding to requests generated by clients Compute-server provides an interface to client to request services (i.e. database) File-server provides interface for clients to store and retrieve files
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Peer-to-Peer Computing
Another model of distributed system P2P does not distinguish clients and servers
Instead all nodes are considered peers May each act as client, server or both Node must join P2P network
Registers
its service with central lookup service on network, or request for service and respond to requests for service via discovery protocol
Broadcast
Examples include Napster and Gnutella
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Web-Based Computing
PCs most prevalent devices More devices becoming networked to allow web access New category of devices to manage web traffic among
similar servers: load balancers
Use of operating systems like Windows 95, client-side,
have evolved into Linux and Windows XP, which can be clients and servers
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Thank You.