ORANGE SILICON
VALLEY
TECHNOLOGICAL CHANGES IN
THE FIELD OF HR
▪ RECRUITMENT
▪ EMPLOYEE ENGAGEMENT
▪ TRAINING AND DEVELOPMENT
▪ PERFORMANCE MANAGEMENT AND EVALUATIONS
▪ REMOTE WORKING
▪ PAYROLL AND BENEFITS
▪ AUTOMATION
KEY FACTORS OF HR
RECRUITMENT
INDUSTRIAL RELATIONS
SAFETY AND MAINTENANCE
HR INITIATIVES IN ORANGE SILICON VALLEY
HR INNOVATION LAB
Harnessing technologies and human capabilities to support their specific business
needs.
It aims to anticipate how technological innovations, such as 5G, Artificial
Intelligence, Data Analytics, etc., will transform human resources.
It will also measure the impact of technology on business and identify co-
innovation projects and experimental initiatives on which to focus.
VIRTUAL REALITY vs AUGMENTED
REALITY
Virtual Reality (VR) is the use of computer technology to
create a simulated environment. Unlike traditional user
interfaces, VR places the user inside an experience. Instead of
viewing a screen in front of them, users are immersed and
able to interact with 3D worlds.
In Augmented Reality, the computer uses sensors and
algorithms to determine the position and orientation of a
camera. AR technology then renders the 3D graphics as they
would appear from the viewpoint of the camera, superimposing
the computer-generated images over a user’s view of the real
world.
SILICON VALLEY ECOSYSYSTEM
Silicon Valley ecosystem is a way to foster innovation and seek out disruption
within our organization. They come cross disciplines in different verticals such as
Virtual Reality and Human Resources.
A GLIMPSE OF SILICON VALLEY
ECOSYSTEM
VIRTUAL REALITY CONCEPT IN
SILICON VALLEY
FIRE EMERGENCY TRAINING
TECHNOLOGY USED
UINNOVA TECHNOLOGY--- Uinnova solution is a 3D visualization platform that
helps users build 3D simulation scenes, develop applications and integrate their IoT data
and system. By bringing advanced interactive 3D capabilities to current and legacy User
Interaction, Uinnova seeks to improve user experience by working on specific use cases
with companies.
STEPS INVOLVED
BUILDING THE VIRTUAL REALITY ENVIRONMENT
We implemented a demo point where the system will take employees to the meeting point automatically. For this
procedure, employees just have to put on the VR headset and sit down.
We implemented a self-navigation model that requires employees to navigate themselves and see the exit sign and
fire extinguisher. In this navigation model, employees have to use the remotes and stand up while virtually moving
through the space.
STEP-2
COLLECTING QUALITATIVE FEEDBACK
TO
ADJUST THE ENVIRONMENT
STEP-3
WE ADJUST AND PRIORITIZE OUR REQUESTS TO OUR VENDORS
KEY RESULTS
EMPLOYEE EXPERIENCE:--
•The training process provided is easier and safer. Describing exactly where the meeting point is remains abstract,
whereas showing it through Virtual Reality is accurate and saves time.
Learning Experience:--
Active learning is preferred when employees have to find a way to get to the meeting point.
KEY POINTS FOCUSSED
Cybersickness
Graphic quality is essential to having a good experience.
An immersive environment without bugs is fundamental.
A furnished environment helps give a better sense of where we are so that the brain can focus on
the immersive environment instead of what’s around.
THANK YOU