MULTIMEDIA
SYSTEM
CHARACTERISTICS OF MULTIMEDIA
SYSTEM
The interface of
Information must
the final user
be represented
may permit
digitally.
interactivity.
Multimedia
All multimedia
systems must be
concepts are
computer
integrated.
controlled.
INTERACTIVITY IN MULTIMEDIA
SYSTEMS
Adaptive
Functional
Navi
gatio
nal
LOW LEVEL - NAVIGATIONAL
This level of interaction focuses on fundamental task of
navigating through the information space, either via
commands, menus, search engines, or hypertext links.
The search engine and hypertext link are the most
sophisticated forms of navigational interactivity.
However, even in its most sophisticated form it still
limits the user’s control to only what they get to access
next.
MEDIUM LEVEL – FUNCTIONAL
User interacts with the system to accomplish a goal or
set of goals.
That goal may be winning, as in the case of a game, or
ordering a product, as in the case of an online catalog.
Throughout the interaction, the user receives feedback
on their progress, or lack thereof, towards the goal(s).
MEDIUM LEVEL – FUNCTIONAL (CONT.)
The user becomes part of a strong feedback loop.
WEB-based applications incorporating functional
interactivity are appearing in ever-increasing numbers.
These rage from games to online ordering, and will
become even more common, in the future.
HIGH LEVEL - ADAPTIVE
This is the highest level of interactivity, while the
boundary between functional and adaptive interactivity
is blurred, there is a key difference.
Adaptive interactivity offers a far higher level of creative
control to the user, allowing the user to adapt the
application or information space to fit their goals, or
even their personality.
INTEGRATION IN MULTIMEDIA SYSTEM
The media are treated in a uniform way, presented in an
orchestrated way, but are possible to manipulate
independently.
MULTIMEDIA SYSTEM
Processing
Storage
Multimedia
Generation
Information
Manipulation
Rendition
TYPES OF MULTIMEDIA SYSTEMS
Stand-alone Multimedia System
Individual Computer-based Training (CBT)
Individual Computer-based Education (CBE)
Multimedia Authoring
TYPES OF MULTIMEDIA SYSTEMS
(CONT.)
Networked Multimedia system
Single user networked applications
Digital libraries
Information Kiosks
Web page
Video-on-demand
Multi-user networked applications
E-mail
Video phone
Video conferencing
COMPONENTS OF MULTIMEDIA
SYSTEMS
Multimedia input systems
Multimedia output systems
Multimedia storage systems
MULTIMEDIA SYSTEMS DEVELOPMENT
CYCLE
Delivering
Testing and
debugging
Developing
and producing
Designing
Planning
and
costing
PLANNING AND COSTING
The main concerns in this phase are:
To capture the ideas and requirements of you or your clients;
To identify the potential audience and users of the
application;
To find out the benefit that will gain from developing the
application;
To evaluate the feasibility and costs of the entire project,
including all tasks of production, testing and delivery.
The most important thing to keep in mind during this
stage is to strike a balance between the benefit and the
cost.
A checklist when capturing the ideas and requirements:
Who will be your audience or end-users?
What is the essence of what YOU want to do? What is your
purposed message?
How can you organize your project?
What multimedia elements will best deliver your message?
Do you already have content material with you which can leverage
your project?
Is your idea derivative from existing theme which can be enhanced
with multimedia, or will you create something totally new?
What hardware and software are available for your project?
How much time do you have?
How much money do you have?
How will you distribute the final project?
THE MOST IMPORTANT
CONSIDERATIONS ARE:
Hardware
Software
Contents
Skill
DESIGNING
Creative activity
Requires the knowledge and skill with computer
Requires talent in graphic arts, video and music
Requires knowledge of the subject area of the
application
STORYBOARDING
Describes the project in exact detail using words and
sketches for each screen images, sounds, and
navigational choice.
DESIGN - ARCHITECTURE
Architecture is the arrangement of the multimedia
information.
A well-organized document will help the user find
information more efficiently.
TYPES OF ARCHITECTURE:
Linear:
Hierarchy:
Non-Linear:
Composite: