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CSUN Presentatie GR@SP v0.3

Participatory design is based on User centred design. Hearing impairment Many research and design methods are based on a shared verbal language.

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Pieter Duysburgh
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0% found this document useful (0 votes)
90 views47 pages

CSUN Presentatie GR@SP v0.3

Participatory design is based on User centred design. Hearing impairment Many research and design methods are based on a shared verbal language.

Uploaded by

Pieter Duysburgh
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

IT Innovation with

Hearing Impaired
Children

Karin Slegers Pieter Duysburgh


Katholieke Universiteit Leuven Vrije Universiteit Brussel
Agenda
• Innovation through participatory design
• Research with hearing impaired children
• Design for hearing impaired children
INNOVATION THROUGH
PARTICIPATORY DESIGN
What is participatory design?
• User centred design
• User is starting point, not technology
• Participatory design
• User is actively involved in research & design
Phases in participatory design

Inspiration Design Prototype


phase phase Phase
Participatory design methods
Participatory design with hearing
impaired children
• Two challenges:
• Children
• Ivolvement in research & design should be fun
• Important role for parents, teachers, etc.
• Hearing impairment
• Many research & design methods are based on a
shared verbal language
CASE: INNOVATIVE IT
APPLICATIONS FOR HEARING
IMPAIRED CHILDREN
Inspiration Design Prototype
phase phase Phase
INSPIRATION PHASE
Agenda
• Goal
• Methods
• Findings
• Goal: Map the world of experience of
hearing impaired children
Methods
• Observations
• Expert interviews
• Family interviews
• Creative sessions
Observations
• Book presentation
passive observations
• Summer camp
participatory observations
Expert interviews
• Psychologist
• Sign language teacher
• Living communities supervisor
• CI expert
• Educational expert
Family interviews
• Only one family
• Two daughters, one hard-of-hearing
• Family interview + parent interview
• Topics discussed:
• Daily activities
• Routines
• School & recreation
• Problems
• Coping
Creative sessions
• Background:
• Verbal information processing
• Reading comprehension
• Empathy
• Fantasy
Or expression thereof?
Creative sessions
• Goal:
• understand how hearing impaired children deal
with visual stories
• understand better to what extent these
children are able to make up stories and
detach themselves from what they have seen
and experienced themselves
Creative sessions
• Step1: Fragments of favourite TV shows or
movies
• Observation of responses
• Rating
Creative sessions
• Step 2: create & present stories
• Visual storytelling – comics
• Presentation in spoken and/or sign language
DESIGN PHASE
Agenda
• Goal
• Methods
• Results
• Goal: translate insights into concepts for
new applications
• Design team
psychologist, sociologists, communication scientists,
engineers, developers, designers
• Conceptual workshops
empathising workshop, ideation workshop
• Concept evaluations
pedagogical institutes
Empathy workshop
• Goal: allow design team to step into the
world of experience of hearing impaired
children
Empathy workshop
• Step 1: Exhibition of insights
“Are those elderly ladies still deaf?
What did they do wrong then?”

“Some doctors give parents


“Sentences such as the impression that their children
‘if only I had brought will be able to hear perfectly
my umbrella’ are again. We have to disappoint
tricky.” them all the time.”
Identitity

Language Hearing

Insights

“Hearing impaired children


Develop- miss out on the little daily
Education
conversations parents have.
ment That is how other children
Framing learn a lot about norms and
values.”
Empathy workshop
• Step 2: Persona exercise
• What would it be like to be a
deaf child?
• Template
• Day in the life of
• Problems
• Dreams
Empathy workshop
• Step 3: Listing of user characteristics,
problems and needs
Ideation workshop
• Goal: translate insights from inspiration
phase into concepts for new IT
applications
Ideation workshop
• Step 1: Concept generation
• Concept cards
• Problem/need
• Solution
• IT concept
• ‘Fun’ elements
• Pass-through principle
Ideation workshop
• Step 2: Creative session
• Scrap material
• Prototype creation
• Presentation
Concept evaluation
• Design team
• Discussion of technical feasibility of the 13
concepts
• 8 concepts were retained
Concept evaluation
• Two care/pedagogical institutes for
hearing impaired children
• Presentation of 8 concepts
• Focus group evaluation
• Further refinement

• 5 concepts remained
1. Reading assistant

Vocabulary Audiovisual support

Grammar
1. Reading assistant
• On different levels:
• word / sentence / paragraph / chapter

• Content:
• Teacher’s own material
• Textbooks
• Magazines

• Better understanding of educational needs

• Local & distant learning


2. Collage conversation
Spoken word Gesture

+ Alternatives:
“Did you mean?”

Support of conversation
2. Collage conversation
• Device:
• Portable or interactive whiteboard

• Setting:
• At home
• At school

• Conversation …
• between parent and child
• between teacher and student
• between (hearing impaired) children
3. Storytelling game
?

?
?

?
© The Wald Disney Company
3. Storytelling game
• Different levels of difficulty

• Cf. ‘Choose your own adventure book’

• New scene in story works serves as inforcement


4. Gesture game
4. Gesture game
• Sense of pride: “I am good at this”

• The importance of personalization

• For:
• Children
• Family members
• Individual

• Track progression
5. Intuitive composer
Buttons
Visualization
Colors

Movement
Vibrations
Vibrations

Images Colors
Facial expression

Speech
Skills
5. Intuitive composer
• Both making and experiencing music intuitively

• Multisensory

• Improve speech skills


• Fluency & Accuracy

• Similar device might improve sensorial


development of young children
NEXT STEPS
• Visualization of selected concepts
• Storyboards
• Scenarios
• 2nd, more specific cycle of participatory
design process
• (Co-)design and evaluation of prototypes
e [email protected]
e [email protected]

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