EVERYMAN
BY ANONYMOUS
WHAT IS EVERYMAN ?
• Everyman is one of the
most famous and best
known examples of a
medieval morality play
with allegories. It is an
anonymous play.
In many ways, it is a play startingly different from our
own ideas of drama- perhaps even more remote from
us in terms of construction, tone and genre than
Shakespeare or the Ancient Greek dramatist
Aeschylus,Sophocles and Euripides.
THE MAJOR THEMES OF PLAY
Themes of life, death and religion intertwine in
Everyman. One’s action in life directly correlate
to how one will be judged in the after life. Sins
and good deed follow us after death.
Ye think sin in the beginning full swee t
Which in the end causeth the soul to weep
MIRACLE PLAYS
A medieval dramatic form dealing with religious
subjects such as Biblical stories or Saints’ lives,
usually presented in a series or cycle by the craft
guilds.
MORALITY PLAYS
A kind of allegorical drama having personified
abstract qualities as the main characters and
presenting a lesson about good conduct and
character, popular in the 15th century and early
16th centuries.
ALLEGORIES
A story, poem or picture that can be interpreted to
reveal a hidden meaning, typically a moral or
political one.
CHARACTERS
Messenger: The first
character to appear. The
Messenger has no role
within the story of the play
itself
God: Appears only at very
begining of the play. Angry
with the way humans are
behaving on earth.
...all creatures be to me unkind,
Living without dread in worldly prosperity.
(GOD)
Death: God’s ‘’mighty
messenger’’ who visits
Everyman at the very
beginning of play to inform
him that he is going to die and
judged by god.
Everyman: the representative
of ‘’every man ‘’ of mankind
in general. He dresses in fine
clothes.
Fellowship: Represent friendship. Everyman’s friend and the
very first one to forsake him.
Kindred: Kindred means of the same family and He deserts
Everyman along with cousin
Cousin: Cousin means related. Everyman was deserted by him
too.
For, in faith, and thou go to hell,
I will not forsake thee by the way.
(FELLOWSHİP)
Goods: Goods represents objects - goods, stuff, belongings - and when
Everyman's goods forsake him, the play give lesson the fact that you
can't take belongings with you to the grave
Good Deeds: Good Deeds is the only character who does not forsake
Everyman - and at the end of the play, accompanies him to his grave.
• Knowledge: Guides Everyman
from around the middle of the play,
and leads him to Confession.
'Knowledge' is perhaps best defined
as 'acknowledgement of sin'.
• Confession: Allows to Everyman
to confess and repent for his sins
Beauty
Strength The second group of
Discretion characters who deserts
Everyman in the second
Five Wits: Represents the
Five Senses: sight, hearing, half of the play.
touch, taste, smell.
Angel: Appears at the very
end of the play with
Everyman's Book of
Reckoning to receive
Everyman's soul.
Doctor: A generic
character who only appears
to speak the epilogue at the
very end of the play
The moral of the story is very simple: Everyman and Everywoman
has to answer to God when they die. Their destination is
determined by their choices in life to either serve God or serve
themselves.For no man can serve two gods. Everything on this life
will flee; our friends, family, and goods.Even though we can use
our beauty, discretion, and strength in this life, they will also fail.
GOD
Go thou to Everyman
And show him in my mane
A pilgrimage he must on him take
Which he in no wise may escape
And that he brin with him a sure
reckoning
Without delay or any tarrying
EVERYMAN
Yet of my good will I give thee, if
thou will be kind
Yea,a thousand pound shalt thou
have,
And defer this matter till another
day.
GOODS
My love is contrary to the love
everlasting.
But if thou had me loved moderately
during,
As to the poot give part of me,
Then shouldest thou not in this dolour
be.
THANKS FOR ATTENTION
PREPARED BY:
ATENA MENGEŞ
AYSEL ERKMEN
TİLBE NUR ARAN