0% found this document useful (0 votes)
210 views48 pages

Digital Logic Design Chapter 4: Combinational Function and Circuits 2 Semester BS Electronics

Bs electronics 2nd semester

Uploaded by

afzal khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
210 views48 pages

Digital Logic Design Chapter 4: Combinational Function and Circuits 2 Semester BS Electronics

Bs electronics 2nd semester

Uploaded by

afzal khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 48

Digital Logic Design

Chapter 4: Combinational Function and Circuits


2nd Semester BS Electronics

Instructor: Muhammad Asif

Chapter 2 - Part 1 1
Overview
 Functions and functional blocks
 Rudimentary logic functions
 Decoding
 Encoding
 Selecting
 Implementing Combinational Functions Using:
• Decoders and OR gates
• Multiplexers (and inverter)
• ROMs
• PLAs
• PALs
• Lookup Tables

Chapter 4 2
Functions and Functional Blocks
 The functions considered are those found to be
very useful in design
 Corresponding to each of the functions is a
combinational circuit implementation called a
functional block.
 In the past, many functional blocks were
implemented as SSI, MSI, and LSI circuits.
 Today, they are often simply parts within a
VLSI circuits.

Chapter 4 3
Rudimentary Logic Functions
 Functions of a single variable X
TABLE 4-1
 Can be used on the
Functions of One Variable
inputs to functional
blocks to implement X F=0 F=XF= X F=1

other than the block’s 0 0 0 1 1


intended function 1 0 1 0 1

V CC or V DD

1 F5 1 F5 1 X F5 X
(c)

0 F5 0 F5 0
X F5 X

(a) (b) (d)


Chapter 4 4
Multiple-bit Rudimentary Functions

 Multi-bit Examples:
A F3 A
3 2
1 F2 1 2 4 4 2:1 F(2:1)
F F
0 F1 0 1
0 (c)
A F0 A
(a) (b) 3
4 3,1:0 F(3), F(1:0)
 A wide line is used to represent F
a bus which is a vector signal (d)
 In (b) of the example, F = (F3, F2, F1, F0) is a bus.
 The bus can be split into individual bits as shown in (b)
 Sets of bits can be split from the bus as shown in (c)
for bits 2 and 1 of F.
 The sets of bits need not be continuous as shown in (d) for bits 3, 1, and
0 of F.

Chapter 4 5
Enabling Function
 Enabling permits an input signal to pass
through to an output
 Disabling blocks an input signal from passing
through to an output, replacing it with a fixed
value
 The value on the output when it is disable can
be Hi-Z (as for three-state buffers and
transmission gates), 0 , or 1 ENX F
 When disabled, 0 output (a)
 When disabled, 1 output
X
 See Enabling App in text F
EN

(b) Chapter 4 6
Decoding
 Decoding - the conversion of an n-bit input
code to an m-bit output code with
n m  2n such that each valid code word
produces a unique output code
 Circuits that perform decoding are called
decoders
 Here, functional blocks for decoding are
• called n-to-m line decoders, where m  2n, and
• generate 2n (or fewer) minterms for the n input
variables
Chapter 4 7
Decoder Examples
 1-to-2-Line Decoder A D0 D1
D0 5 A
0 1 0
1 0 1 A D1 5 A
 2-to-4-Line Decoder (a) (b)
A0
A1 A0 D0 D1 D2 D3
A1
0 0 1 0 0 0 D0 5 A 1 A 0
0 1 0 1 0 0
1 0 0 0 1 0
1 1 0 0 0 1 D1 5 A 1 A 0

(a)
D2 5 A 1 A 0
 Note that the 2-4-line
made up of 2 1-to-2- D3 5 A 1 A 0
line decoders and 4 AND gates.
(b)
Chapter 4 8
Decoder Expansion
 General procedure given in book for any decoder with n
inputs and 2n outputs.
 This procedure builds a decoder backward from the
outputs.
 The output AND gates are driven by two decoders with
their numbers of inputs either equal or differing by 1.
 These decoders are then designed using the same
procedure until 2-to-1-line decoders are reached.
 The procedure can be modified to apply to decoders
with the number of outputs ≠ 2n

Chapter 4 9
Decoder Expansion - Example 1
 3-to-8-line decoder
• Number of output ANDs = 8
• Number of inputs to decoders driving output ANDs = 3
• Closest possible split to equal
 2-to-4-line decoder
 1-to-2-line decoder
• 2-to-4-line decoder
 Number of output ANDs = 4
 Number of inputs to decoders driving output ANDs = 2
 Closest possible split to equal
• Two 1-to-2-line decoders

 See next slide for result


Chapter 4 10
Decoder Expansion - Example 1
 Result 4 2-input ANDs 8 2-input ANDs

D0
A0

D1

A1
D2

2-to-4-Line D3
decoder
D4

A2 D5

1-to-2-Line decoders D6

D7

3-to-8 Line decoder


Chapter 4 11
Decoder Expansion - Example 2
 7-to-128-line decoder
• Number of output ANDs = 128
• Number of inputs to decoders driving output ANDs = 7
• Closest possible split to equal
 4-to-16-line decoder
 3-to-8-line decoder
• 4-to-16-line decoder
 Number of output ANDs = 16
 Number of inputs to decoders driving output ANDs = 2
 Closest possible split to equal
• 2 2-to-4-line decoders
• Complete using known 3-8 and 2-to-4 line decoders

Chapter 4 12
Decoder with Enable
 In general, attach m-enabling circuits to the outputs
 See truth table below for function
• Note use of X’s to denote both 0 and 1
• Combination containing two X’s represent four binary combinations
 Alternatively, can be viewed as distributing value of signal
EN
EN to 1 of 4 outputs
A 1

 In this case, called a


A
demultiplexer
0
D 0

EN A 1 A 0 D0 D1 D2 D3 D1

0 X X 0 0 0 0
1 0 0 1 0 0 0 D2
1 0 1 0 1 0 0
1 1 0 0 0 1 0
D3
1 1 1 0 0 0

(b)
Chapter 4 13
Encoding
 Encoding - the opposite of decoding - the conversion
of an m-bit input code to a n-bit output code with n
m  2n such that each valid code word produces a
unique output code
 Circuits that perform encoding are called encoders
 An encoder has 2n (or fewer) input lines and n output
lines which generate the binary code corresponding to
the input values
 Typically, an encoder converts a code containing
exactly one bit that is 1 to a binary code corres-
ponding to the position in which the 1 appears.
Chapter 4 14
Encoder Example
 A decimal-to-BCD encoder
• Inputs: 10 bits corresponding to decimal
digits 0 through 9, (D0, …, D9)
• Outputs: 4 bits with BCD codes
• Function: If input bit Di is a 1, then the
output (A3, A2, A1, A0) is the BCD code for i,
 The truth table could be formed, but
alternatively, the equations for each of the
four outputs can be obtained directly.

Chapter 4 15
Encoder Example (continued)
 Input Di is a term in equation Aj if bit Aj is 1
in the binary value for i.
 Equations:
A3 = D8 + D9
A2 = D4 + D5 + D6 + D7
A1 = D2 + D3 + D6 + D7
A0 = D1 + D3 + D5 + D7 + D9
 F1 = D6 + D7 can be extracted from A2 and A1
Is there any cost saving?
Chapter 4 16
Priority Encoder
 If more than one input value is 1, then the
encoder just designed does not work.
 One encoder that can accept all possible
combinations of input values and produce
a meaningful result is a priority encoder.
 Among the 1s that appear, it selects the
most significant input position (or the least
significant input position) containing a 1
and responds with the corresponding
binary code for that position.
Chapter 4 17
Priority Encoder Example
 Priority encoder with 5 inputs (D 4, D3, D2, D1, D0) - highest priority to most
significant 1 present - Code outputs A2, A1, A0 and V where V indicates at
least one 1 present.
No. of Min- Inputs Outputs
terms/Row D4 D3 D2 D1 D0 A2 A1 A0 V

1 0 0 0 0 0 X X X 0
1 0 0 0 0 1 0 0 0 1
2 0 0 0 1 X 0 0 1 1
4 0 0 1 X X 0 1 0 1
8 0 1 X X X 0 1 1 1
 Xs in16
input part1of table
X represent
X X 0 orX1; thus
1 table
0 entries
0 correspond
1 to
product terms instead of minterms. The column on the left shows that all
32 minterms are present in the product terms in the table

Chapter 4 18
Priority Encoder Example (continued)

 Could use a K-map to get equations, but


can be read directly from table and
manually optimized if careful:
A2 = D4
A1 = D4 D3 + D4 D3D2 = D4F1, F1 = (D3 + D2)
A0 = D4 D3 + D4 D3 D2D1 = D4(D3 + D2D1)
V = D4 + F1 + D1 + D0

Chapter 4 19
Selecting
 Selecting of data or information is a critical
function in digital systems and computers
 Circuits that perform selecting have:
• A set of information inputs from which the selection
is made
• A single output
• A set of control lines for making the selection
 Logic circuits that perform selecting are called
multiplexers
 Selecting can also be done by three-state logic or
transmission gates
Chapter 4 20
Multiplexers
 A multiplexer selects information from an
input line and directs the information to an
output line
 A typical multiplexer has n control inputs
(Sn 1, … S0) called selection inputs, 2n
information inputs (I2n 1, … I0), and one
output Y
 A multiplexer can be designed to have m
information inputs with m 2n as well as n
selection inputs
Chapter 4 21
2-to-1-Line Multiplexer
 Since 2 = 21, n = 1
 The single selection variable S has two values:
• S = 0 selects input I0
• S = 1 selects input I1
 The equation:
Y = SI0 + SI1
Enabling
 The circuit: Decoder Circuits

I0
Y
S
I1

Chapter 4 22
2-to-1-Line Multiplexer (continued)
 Note the regions of the multiplexer circuit shown:
• 1-to-2-line Decoder
• 2 Enabling circuits
• 2-input OR gate
 To obtain a basis for multiplexer expansion, we combine
the Enabling circuits and OR gate into a 2  2 AND-OR
circuit:
• 1-to-2-line decoder
• 2  2 AND-OR
 In general, for an 2n-to-1-line multiplexer:
• n-to-2n-line decoder
• 2n  2 AND-OR

Chapter 4 23
Example: 4-to-1-line Multiplexer
 2-to-22-line decoder
 22  2 AND-OR
Decoder
S1

4 3 2 AND-OR
S0
Decoder
S1

S0

Y
I1
Y

I2

I3

Chapter 4 24
Multiplexer Width Expansion
 Select “vectors of bits” instead of “bits”
 Use multiple copies of 2n  2 AND-OR in
parallel I 0,0
4 3 2 AND-OR

Y0

 Example:
.
.
.

4-to-1-line I 3,0 4 3 2 AND-OR


D0 I 0,1
A0
. Y1
quad multi- 2-to-4-Line decoder .
.
.
.
.
D3
plexer A1 I 3,1
I 0,2
4 3 2 AND-OR

Y2
.
.
.
I 3,2 4 3 2 AND-OR
I 0,3
Y3

I 3,3

Chapter 4 25
Other Selection Implementations
 Three-state logic in place of AND-OR
S0
I0

I1
S1

I2

I3

 Gate input cost = 14 compared to 22 (or


18) for gate implementation
Chapter 4 26
Other Selection Implementations
 Transmission Gate Multiplexer
S0
 Gate input S1

cost = 8
compared I0 TG
(S 0 5 0)

to 14 for TG
(S 1 5 0)

3-state logic
I1
TG
(S 0 5 1)

and 18 or 22 Y

for gate logic


I2
TG
(S 0 5 0)

TG
(S 1 5 1)

TG
I3 (S 0 5 1)

Chapter 4 27
Combinational Function Implementation
 Alternative implementation techniques:
• Decoders and OR gates
• Multiplexers (and inverter)
• ROMs
• PLAs
• PALs
• Lookup Tables
 Can be referred to as structured implementation
methods since a specific underlying structure is
assumed in each case

Chapter 4 28
Decoder and OR Gates
 Implement m functions of n variables with:
• Sum-of-minterms expressions
• One n-to-2n-line decoder
• m OR gates, one for each output
 Approach 1:
• Find the truth table for the functions
• Make a connection to the corresponding OR from the
corresponding decoder output wherever a 1 appears in
the truth table
 Approach 2
• Find the minterms for each output function
• OR the minterms together

Chapter 4 29
Decoder and OR Gates Example
 Implement the following set of odd parity functions of
(A7, A6, A5, A3)
P1 = A7 +A5 +A3 A7 0 P1
P2 = A7 +A6 +A3 1
A6 2
+ +
P 4 = A7 A 6 A 5 A5 3
4
 Finding sum of A4 5 P2
6
minterms expressions 7
8
P1 = m(1,2,5,6,8,11,12,15) 9
P2 = m(1,3,4,6,8,10,13,15) 10
11
P4
P4 = m(2,3,4,5,8,9,14,15) 12
13
 Find circuit 14
15
 Is this a good idea?
Chapter 4 30
Multiplexer Approach 1
 Implement m functions of n variables with:
• Sum-of-minterms expressions
• An m-wide 2n-to-1-line multiplexer
 Design:
• Find the truth table for the functions.
• In the order they appear in the truth table:
 Apply the function input variables to the multiplexer inputs S n
 1, … , S0

 Label the outputs of the multiplexer with the output variables


• Value-fix the information inputs to the multiplexer
using the values from the truth table (for don’t cares,
apply either 0 or 1)

Chapter 4 31
Example: Gray to Binary Code
 Design a circuit to Gray Binary
ABC xyz
convert a 3-bit Gray 000 000
code to a binary code 100 001
110 010
 The formulation gives 010 011
the truth table on the 011 100
right 111 101
101 110
 It is obvious from this 001 111
table that X = C and the
Y and Z are more complex

Chapter 4 32
Gray to Binary (continued)
 Rearrange the table so Gray Binary
that the input combinations ABC xyz
000 000
are in counting order 001 111
010 011
 Functions y and z can 011 100
100 001
be implemented using 101 110
a dual 8-to-1-line 110 010
multiplexer by: 111 101
• connecting A, B, and C to the multiplexer select inputs
• placing y and z on the two multiplexer outputs
• connecting their respective truth table values to the inputs
Chapter 4 33
Gray to Binary (continued)
0 D00 0 D10
1 D01 1 D11
1 D02 1 D12
0 D03 0 D13
0 D04 1 D14
Out Y Out Z
1 D05 0 D15
1 D06 0 D16
0 D07 1 D17
A S2 A S2 8-to-1
8-to-1
B S1 B S1
C S0 MUX C S0 MUX

 Note that the multiplexer with fixed inputs is identical to a


ROM with 3-bit addresses and 2-bit data!

Chapter 4 34
Multiplexer Approach 2
 Implement any m functions of n + 1 variables by using:
• An m-wide 2n-to-1-line multiplexer
• A single inverter
 Design:
• Find the truth table for the functions.
• Based on the values of the first n variables, separate the truth
table rows into pairs
• For each pair and output, define a rudimentary function of the
final variable (0, 1, X, X )
• Using the first n variables as the index, value-fix the
information inputs to the multiplexer with the corresponding
rudimentary functions
• Use the inverter to generate the rudimentary function X

Chapter 4 35
Example: Gray to Binary Code
 Design a circuit to Gray Binary
ABC xyz
convert a 3-bit Gray 000 000
code to a binary code 100 001
110 010
 The formulation gives 010 011
the truth table on the 011 100
right 111 101
101 110
 It is obvious from this 001 111
table that X = C and the
Y and Z are more complex

Chapter 4 36
Gray to Binary (continued)
 Rearrange the table so that the input combinations are in
counting order, pair rows, and find rudimentary functions
Gray Binary Rudimentary Rudimentary
ABC xyz Functions of Functions of
C for y C for z
000 000
F=C F=C
001 111
010 011
F=C F=C
011 100
100 001
F=C F=C
101 110
110 010
F=C F=C
111 101

Chapter 4 37
Gray to Binary (continued)
 Assign the variables and functions to the multiplexer inputs:
C D00 C D10
C D01 C D11
C C
C D02 Out Y C D12 Out Z
C D03 C D13

A S1 8-to-1 A S1 8-to-1
B S0 MUX B S0 MUX
 Note that this approach (Approach 2) reduces the cost by almost
half compared to Approach 1.
 This result is no longer ROM-like
 Extending, a function of more than n variables is decomposed
into several sub-functions defined on a subset of the variables.
The multiplexer then selects among these sub-functions.

Chapter 4 38
Read Only Memory
 Functions are implemented by storing the truth
table
 Other representations such as equations more
convenient
 Generation of programming information from
equations usually done by software
 Text Example 4-10 Issue
• Two outputs are generated outside of the ROM
• In the implementation of the system, these two functions
are “hardwired” and even if the ROM is
reprogrammable or removable, cannot be corrected or
updated

Chapter 4 39
Programmable Array Logic
 There is no sharing of AND gates as in the
ROM and PLA
 Design requires fitting functions within the
limited number of ANDs per OR gate
 Single function optimization is the first step
to fitting
 Otherwise, if the number of terms in a
function is greater than the number of
ANDs per OR gate, then factoring is
necessary
Chapter 4 40
Programmable Array Logic Example
 Equations: F1 = A B C + AB C+ A B C + ABC
F2 = AB + BC + AC
 F1 must be AND Inputs
Product
factored term A B C D W Outputs

since four 1 0 0 1 — — W = A BC
terms 2
3
1

1

1





+ ABC

 Factor out 45 1
0
0
1
0
0




F1 = X = A B C
+ AB C + W
last two 6 — — — — 1

terms as W 78 1

1
1

1




F2 = Y
9 1 — 1 — — = AB + BC +AC
10 — — — — —
11 — — — — —
12 — — — — —

Chapter 4 41
Programmable Array Logic Example
AND gates inputs
Product A A B B C C D D W W
term
1 X X X

2 X X X W

3 X

A
All fuses intact
4 X X X (always 5 0)

5 X X X F1

6 X

7 X X

8 X X F2

9 X X

10

11

12
X Fuse intact
D
1 Fuse blown

A A B B C C D D W W Chapter 4 42
Programmable Logic Array
 The set of functions to be implemented must fit the
available number of product terms
 The number of literals per term is less important in
fitting
 The best approach to fitting is multiple-output, two-
level optimization (which has not been discussed)
 Since output inversion is available, terms can
implement either a function or its complement
 For small circuits, K-maps can be used to visualize
product term sharing and use of complements
 For larger circuits, software is used to do the
optimization including use of complemented functions

Chapter 4 43
Programmable Logic Array Example
BC B BC B
 K-map 00 01 11 10 00 01 11 10
A A
specification
0 0 1 0 1 0 0 0 1 0
 How can this
be implemented A 1 1 0 0 0 A 1 0 1 1 1

with four terms? C C


 Complete the F1 5 A BC + A B C + A B C F2 5 AB+ AC+ BC
F1 5 AB + AC + BC + A B C F2 5 AC + AB+ B C
programming table
PLA programming table

Outputs
Product Inputs ( ) (T)
term A B C F1 F2

AB 1 1 1 – 1
AC 2 1 – 1 1
BC 3 – 1 1 1
4 –
Chapter 4 44
Programmable Logic Array Example
A

X X 1 X X

X X 2 X X
X Fuse intact
1 Fuse blown
X X 3 X X

X X X 4 X

C C B B A A X 0
X 1

F1

F2

Chapter 4 45
Lookup Tables
 Lookup tables are used for implementing logic in
Field-Programmable Gate Arrays (FPGAs) and
Complex Logic Devices (CPLDs)
 Lookup tables are typically small, often with four
inputs, one output, and 16 entries
 Since lookup tables store truth tables, it is
possible to implement any 4-input function
 Thus, the design problem is how to optimally
decompose a set of given functions into a set of 4-
input two- level functions.
 We will illustrate this by a manual attempt
Chapter 4 46
Lookup Table Example
 Equations to be implemented:
F1(A,B,C,D,E) = A D E + B D E + C D E
F2(A,B,D,E,F) = A E D + B D E + F D E
 Extract 4-input function:
F3(A,B,D,E) = A D E + B D E
F1(C,D,E,F3) = F3 + C D E
F2(D,E,F,F3) = F3 + F D E
 The cost of the solution is 3 lookup tables

Chapter 4 47
Terms of Use
 © 2004 by Pearson Education,Inc. All rights reserved.
 The following terms of use apply in addition to the standard Pearson
Education Legal Notice.
 Permission is given to incorporate these materials into classroom
presentations and handouts only to instructors adopting Logic and
Computer Design Fundamentals as the course text.
 Permission is granted to the instructors adopting the book to post these
materials on a protected website or protected ftp site in original or
modified form. All other website or ftp postings, including those
offering the materials for a fee, are prohibited.
 You may not remove or in any way alter this Terms of Use notice or
any trademark, copyright, or other proprietary notice, including the
copyright watermark on each slide.
 Return to Title Page

Chapter 4 48

You might also like