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Balancing Function and Fashion

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0% found this document useful (0 votes)
55 views22 pages

Balancing Function and Fashion

Uploaded by

kassahun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Chapter 12

Balancing Function and Fashion

Copyright © 2005, Pearson Education, Inc.


Introduction
• User experiences play a critical role in
influencing software acceptance
– Conversational messages have their
limits; informative messages are better
– Design needs to be comprehensible,
predictable, and controllable
– Information layout is important
– Multiwindow coordination can be difficult
– Large, fast, high-resolution color displays
have potential
Copyright © 2005, Pearson Education, Inc.
Error messages
• Phrasing of error messages or diagnostic warnings is critical,
especially when dealing with novices

• Avoid
– imperious tone that condemns user
– messages that are too generic (e.g. WHAT? or SYNTAX ERROR)
– messages that are too obscure (e.g. FAC RJCT 004004400400)
– Geekspeak

• Specificity
 Poor Better

 SYNTAX ERROR Unmatched left parenthesis

ILLEGAL ENTRY  Type first letter: Send, Read, or Drop

 INVALID DATA  Days range from 1 to 31

 BAD FILE NAME  File names must begin with a letter

Copyright © 2005, Pearson Education, Inc.


Error messages (cont.)
• Constructive guidance and positive tone
– Messages should, where possible, indicate what users
should do to correct the problem
– Unnecessarily hostile messages using violent terminology
can disturb non-technical users:
• FATAL ERROR, RUN ABORTED
• CATASTROPHIC ERROR: LOGGED WITH OPERATOR
• Negative terms such as ILLEGAL, ERROR, INVALID, BAD
should be eliminated or used infrequently

 Poor Better
 Run-Time error ‘-2147469 (800405): Method ‘Private Virtual memory space consumed. Close some
Profile String’ of object ‘System’ failed. programs and retry.
Resource Conflict Bus: 00 Device: 03 Function: 01  Remove your compact flash card and restart

 Network connection refused.  Your password was not recognized. Please retype.

 Bad date.  Drop-off date must come after pickup date.

Copyright © 2005, Pearson Education, Inc.


Error messages (cont.)
• User-centered phrasing
– Suggests user controls the interface, initializing more
than responding
– User should have control over amount of information
system provides e.g. screen tips; a help button for
context-sensitive help or an extensive online user
manual
– Telephone company, “We’re sorry, but we are unable
to complete your call as dialed. Please hang up,
check your number, or consult the operator for
assistance”, versus “Illegal telephone number. Call
aborted. Error number 583-2R6.9. Consult your user
manual for further information.’
Copyright © 2005, Pearson Education, Inc.
Error messages (cont.)
• Appropriate physical format
– use uppercase-only messages for brief, serious
warnings
– avoid code numbers; if required, include at end of
message
– There is debate over best location of messages.
E.g. Could be:
• near where problem arose
• placed in consistent position on bottom of
screen
• near to, but not obscuring relevant information
– audio signals useful, but can be embarrassing -
place under user control

Copyright © 2005, Pearson Education, Inc.


Error messages (cont.)
• Development of effective messages
– Messages should be evaluated by several people and tested with
suitable participants
– Messages should appear in user manuals and be given high
visibility
– Users may remember the one time when they had difficulties with
a computer system rather than the 20 times when everything went
well

– Recommendations
• Pay attention to message design
• Establish quality control
• Develop guidelines
– Have a positive tone
– Be specific and address the problem in the user's terms
– Place the users in control of the situation
– Have a neat, consistent, and comprehensible format
• Carry out usability testing on messages
• Collect user performance data
Copyright © 2005, Pearson Education, Inc.
Nonanthropomorphic design
• Concerns
– attributions of intelligence, autonomy, free will, etc can deceive,
confuse, and mislead users
– important to clarify differences between people and computers
– users and designers must accept responsibility for misuse of
computers
– although attractive to some people, an anthropomorphic interface
can produce anxiety in others
• computers can make people feel dumb
• computers should be transparent and support concentrating on the
task in hand
– anthropomorphic interfaces may distract users
• Microsoft’s ill-fated Clippie character was intended to provide help
suggestions
– Amused some, but annoyed many
– Disruptive interference
– Lacked appropriate emotional expressions

Copyright © 2005, Pearson Education, Inc.


Nonanthropomorphic design (cont.)
• Advocates of anthropomorphic interfaces suggest that they
may be most useful as teachers, salespeople, therapists, or
entertainment figures
• An alternative design is to present a human author of a
package through prerecorded audio or video
• Guidelines
– Be cautious in presenting computers as people.
– Design comprehensible, predictable, and controllable interfaces.
– Use appropriate humans for introductions or guides.
– Use cartoon characters in games or children’s software, but
usually not elsewhere
– Provide user-centered overviews for orientation and closure.
– Do not use 'I' pronouns when the computer responds to human
actions.
• Eudora frequently did this
– Use "you" to guide users, or just state facts.

Copyright © 2005, Pearson Education, Inc.


Display design
• Effective display designs must provide all the necessary data
in the proper sequence to carry out the task

• Mullet and Sano's six categories of design principles:


– Elegance and Simplicity: unity, refinement and fitness
– Scale, Contrast, and Proportion: clarity, harmony, activity, and
restraint
– Organization and Visual Structure: grouping, hierarchy,
relationship, and balance
– Module and Program: focus, flexibility, and consistent application
– Image and Representation: immediacy, generality, cohesiveness,
and characterization
– Style: distinctiveness, integrity, comprehensiveness, and
appropriateness

Copyright © 2005, Pearson Education, Inc.


Display design
• Smith and Mossier (1986) came up with a 162
item set of data display guidelines (yes, 162)
• Some important ones:
– Ensure that any data that a user needs, at any
step in a transaction, are available for display
– Maintain consistent format
– Ensure that labels are sufficiently close to their
data fields to indicate association
• The sheer number of guidelines is indicative
of the complexity of the problem
Copyright © 2005, Pearson Education, Inc.
Display design (cont.)
• Field layout
– Blank spaces and separate lines can distinguish fields.
– Names in chronological order, alignment of dates,
familiar date separators.
– Labels are helpful for all but frequent users.
– Distinguish labels from data with case, boldfacing, etc.
– If boxes are available they can be used to make a more
appealing display, but they consume screen space.
– Specify the date format for international audiences
– Other coding categories – background shading, color,
and graphic icons

Copyright © 2005, Pearson Education, Inc.


Display design (cont.)
• Empirical results
– structured form superior to narrative form
– improving data labels, clustering related information, using
appropriate indentation and underlining, aligning numeric values,
and eliminating extraneous characters improves performance
– performance times improve with fewer, denser displays for
expert users
– screen contents should contain only task-relevant information
– consistent location, structure, and terminology across displays
important
– sequences of displays should be similar throughout the system
for similar tasks
– sequences of displays should be
similar throughout the system for
similar tasks
Copyright © 2005, Pearson Education, Inc.
Display design (cont.)
• Display-complexity metrics
– Although knowledge of the users’ tasks and
abilities is key to designing effective screen
displays, objective and automatable metrics of
screen complexity are attractive aids
• Tullis (1997) developed four task-
independent metrics for alphanumeric
displays:
– Overall Density
– Local Density
– Grouping
– Layout Complexity
Copyright © 2005, Pearson Education, Inc.
Display design (cont.)

• Sears (1993) developed a task-dependent metric called layout


appropriateness to assess whether the spatial layout is
appropriate to the users’ tasks

Copyright © 2005, Pearson Education, Inc.


Window design
• Introduction
– Users need to consult multiple sources rapidly
– Must minimally disrupt user's task
– With large displays, eye-head movement and visibility are
problems
– With small displays, windows too small to be effective
– Need to offer users sufficient information and flexibility to
accomplish task, while reducing window housekeeping
actions, distracting clutter, eye-head movement
• opening, closing, moving, changing size
• time spent manipulating windows instead of on task
– Can apply direct-manipulation strategy to windows
– Rooms - a form of window macro that enables users to
specify actions on several windows at once

Copyright © 2005, Pearson Education, Inc.


Window design
• Coordinating multiple windows
– Designers may break through to the next generation of window
managers by developing coordinate windows, in which windows
appear, change contents, and close as a direct result of user
actions in the task domain
– Such sequences of actions can be established by designers, or
by users with end-user programming tools
– A careful study of user tasks can lead to task-specific
coordinations based on sequences of actions
– Important coordinations:
• Synchronized scrolling
• Hierarchical browsing
• Opening/closing of dependent windows
• Saving/opening of window state

Copyright © 2005, Pearson Education, Inc.


Window design

• Image browsing
– A two-dimensional cousin of hierarchical
browsing
• Work with large images
• Overview in one window (context), detail in another
(focus)
• Field of view box in the overview
• Panning in the detail view, changes the field of
view box
• Matched aspect ratios between field of view box
and the detail view
Copyright © 2005, Pearson Education, Inc.
• Zoom factors: 5-30
– Larger suggests
an intermediate
view is needed
• Semantic zooming
• Side by side
placement, versus
fisheye view

Copyright © 2005, Pearson Education, Inc.


Window design

• Image browsing (cont.)


– The design of image browsers should be
governed by the users’ tasks, which can be
classified as follows:
• Image generation
• Open-ended exploration
• Diagnostics
• Navigation
• Monitoring

Copyright © 2005, Pearson Education, Inc.


Color

• Color can
– Soothe or strike the eye
– Add accents to an uninteresting display
– Facilitate subtle discriminations in
complex displays
– Emphasize the logical organization of
information
– Draw attention to warnings
– Evoke string emotional reactions of joy,
excitement, fear, or anger
Copyright © 2005, Pearson Education, Inc.
Color
• Guidelines
– Use color conservatively
– Limit the number and amount of colors
– Recognize the power of color to speed or slow tasks
– Color coding should support the task
– Color coding should appear with minimal user effort
– Color coding should be under user control
– Design for monochrome first
– Consider the needs of color-deficient users
– Color can help in formatting
– Be consistent in color coding
– Be alert to common expectations about color codes
– Be alert to problems with color pairings
– Use color changes to indicate status changes
– Use color in graphic displays for greater information density
Copyright © 2005, Pearson Education, Inc.

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