Decision Support and Business
Intelligence Systems
(9th Ed., Prentice Hall)
Chapter 10:
Collaborative Computer-
Supported Technologies and
Group Support Systems
Learning Objectives
Understand the basic concepts and processes of
groupwork, communication and collaboration
Describe how computer systems facilitate
communication and collaboration in enterprises
Know the concepts and importance of the time/place
framework
Be aware of the underlying principles and capabilities
of groupware (e.g., GSS)
Know the process gains and losses and how GSS
increases/decreases each of them
Describe indirect support for decision making,
especially in synchronous environments
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Learning Objectives
Become familiar with the GSS products of the major
vendors (e.g., Lotus, Microsoft, WebEx, Groove)
Understand the concept of GDSS and describe how to
structure an electronic meeting in a decision room
Describe the three settings of GDSS
Describe how a GDSS uses parallelism and anonymity
and how they lead to process/task gains and losses
Understand how the Web enables collaborative
computing and group support of virtual meetings
Describe the role of emerging technologies
Define creativity and explain how it can be facilitated
by computers
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The Decision (Electronic Meeting) Room
12 to 30 networked personal computers
Usually recessed into the desktop
Server PC
Large-screen projection system
Breakout rooms
Need a Trained Facilitator for Success
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Cool Decision Rooms
IBM Corp.
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Cooler Decision Rooms
US Air Force
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Mobile Decision Rooms
Murraysville School District Bus
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On-Demand Decision Rooms
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Few Organizations Use Decision Rooms
High Cost
Need for a Trained Facilitator
Requires Specific Software Support for
Different Cooperative Tasks
Infrequent Use
Different Place / Different Time Needs
May Need More Than One
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Other Technologies
Multiple Use Facility
Cheaper
Still need a facilitator
Web-based
Cheaper: no extra hardware needed
Still need facilitator
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GroupSystems, Inc.
From [Link], Tucson, AZ
Comprehensive groupware
Windows and Web versions
Leading software
Tool: ThinkTank
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ThinkTank: Supported Activities
Supported tools and activities:
Agenda and Other Planning Activities
Electronic Brainstorming
Group Outliner
Topic Commenter
Categorizer
Vote
Others…
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GSS Meeting Process
Iterate until
the solution is
reached…
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Visit a GSS Meeting
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Step 1: Prepare an Agenda
Prepare an
agenda
…
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Step 2: Collect Information
Brainstorm
Risk … think
about the
risks to the
Think about company if
the risks to they launch
company if a new line of
they launch sports
drinks…
a new line
of products
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Step 3: Refine Information
Gather
Additional
Information
Capture
important
issues for
the listed
items
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Step 4: Prioritize Options
Prioritize Risk
Based on
Likelihood and
Impact
Use of
Alternative
Analysis Ballot
for two
Criteria
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Step 5: Review Prioritized Options
View and
Discuss
Results of
Voting
…
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Step 5: Review Prioritized Options…
Chose Risks
for Further
Analysis…
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Step 5: Review Prioritized Options…
Collect
Additional
Input On Risks
Collect
additional
comments on
top three
risks…
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Step 5: Review Prioritized Options…
Review
Comments on
Risks…
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Step 6: Create an Action Plan
Create an
Action Plan…
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Step 7: Distribute Session Transcripts
Create and
Distribute a
Final Report…
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Last Words about GSS?
Why Successful?
Parallelism
Anonymity
Synergy
Structure
Record keeping
Needs…
Organizational commitment
Executive sponsor
Dedicated well-trained facilitator
Good planning
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Collaborative Networks
Integrated supply-chain
Collaborative planning, forecasting, and
replenishment (CPFR)
Collaborative design and product
development
Vendor Managed Inventories
Wal-Mart, …
Collective Intelligence
Animal Intelligence (swarm intelligence)
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Collaborative Planning, Forecasting,
and Replenishment (CPFR)
An industry-wide project in
which suppliers and retailers
collaborate in planning and
demand forecasting in order
to ensure that members of
the supply chain will have the
right amount of raw materials
and finished goods when they
need them
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Collective Intelligence
A shared intelligence that emerges from the
intentional cooperation, collaboration, and/or
coordination of many individuals.
Examples: Wikipedia, video games, online
advertising, learner-generated context, …
In order for CI to happen:
Openness
For more info see
Peering
Center for Collective
Sharing Intelligence at MIT
Acting globally ([Link])
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A Taxonomy of Collective Intelligence
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Creativity
Is it a fundamental human trait or something
that can be learned?
Definition: Creativity is a characteristic of a
person that leads to production of acts, items
and/or instances of novelty
Creativity is the product of …
a genius vs. an idea generation environment
Creative people tend to have creative lives
CREATIVITY INNOVATION
Idea Generation via Electronic Brainstorming
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Creativity…
What variables affects creativity
1. Cognitive variables: intelligence, knowledge,
skills, etc.
2. Environmental variables: cultural and
socioeconomic factors, working conditions, etc.
3. Personality variables: motivation, confidence,
sense of freedom, etc.
Creativity is fostered by
Freedom
Permission-to-fail
Allow and Enable rather than Structure and Control
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Creativity…
Software that shows creativity
Intelligent Agents (Softbots)
Creativity is an intelligent behavior
Software that facilitates human creativity
ThoughtPath: promotes outside-the-box thinking
Creative WhackPack (Creative Think): whack you
out of your habitual thought process
IdeaFisher: provides language specific
universality - thesaurus
Freedom, Collaboration, Prototyping
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End of the Chapter
Questions / comments…
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mechanical, photocopying, recording, or otherwise, without the prior written
permission of the publisher. Printed in the United States of America.
Copyright © 2011 Pearson Education, Inc.
Publishing as Prentice Hall
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