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Ecommerce

This document provides an introduction to e-commerce, including definitions of key terms like e-commerce and e-business. It outlines learning objectives about defining e-commerce, describing major types of e-commerce like B2C and B2B, and understanding the history and future of e-commerce. The document uses Amazon.com as a case study and discusses the growth of e-commerce from the 1990s to today. It also covers the unique features of e-commerce technology and the academic disciplines that contribute to e-commerce research.

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Kyuoko Tsugamei
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0% found this document useful (0 votes)
307 views59 pages

Ecommerce

This document provides an introduction to e-commerce, including definitions of key terms like e-commerce and e-business. It outlines learning objectives about defining e-commerce, describing major types of e-commerce like B2C and B2B, and understanding the history and future of e-commerce. The document uses Amazon.com as a case study and discusses the growth of e-commerce from the 1990s to today. It also covers the unique features of e-commerce technology and the academic disciplines that contribute to e-commerce research.

Uploaded by

Kyuoko Tsugamei
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

Introduction to e-commerce

G53DDB

Based in the slides corresponding


to chapters 1-2 of Laurdon & Traver
e- commerce book
Learning Objectives
 Define e-commerce and describe how it differs
from e-business
 Identify the unique features of e-commerce
technology and their business significance
 Describe the major types of e-commerce
 Understand the visions and forces behind the 1st
E-Commerce era

Introduction to e- 2
commerce - G53DDB
Learning Objectives
 Understand the successes and failures of the 1st
E-Commerce
 Identify several factors that will define the 2nd E-
commerce era
 Describe the major themes underlying the study
of e-commerce
 Identify the major academic disciplines
contributing to e-commerce research

Introduction to e- 3
commerce - G53DDB
Learning Objectives

 Identify the key components of e-commerce


business models.
 Describe the major B2C business models.
 Describe the major B2B business models.
 Recognize business models in other emerging areas
of e-commerce.
 Understand key business concepts and strategies
applicable to e-commerce.

Introduction to e- 4
commerce - G53DDB
[Link]: Before and After
 Most well-known e-commerce company
 Conceived by Jeff Bezos in 1994
 Opened in July 1995
 Four compelling reasons to shop
 Selection (1.1 million titles at its opening time)
 Convenience (anytime, anywhere)
 Price (high discounts on bestsellers)
 Service (one-click shopping, automated order
confirmation, tracking, and shipping information)

Introduction to e- 5
commerce - G53DDB
[Link]: Before and After

Revenues and Earnings

Revenues Earnings

1996 $15.6 Million ($6.24 Million)

1997 $148 Million ($31 Million)

1998 $610 Million ($125 Million) Losses

1999 $1.6 Billion ($720 Million)

2000 $2.7 Billion ($1.4 Billion) No profit


until 2001:
2008 $19.16 Billion $645 $5M
Million
Introduction to e- 6
commerce - G53DDB
E-commerce vs. E-business
E-commerce involves
 Digitally enabled commercial transactions
between organizations and individuals.
 Digitally enabled transactions include all
transactions mediated by digital technology
 Commercial transactions involve the exchange of
value across organizational or individual
boundaries in return for products or services

Introduction to e- 7
commerce - G53DDB
E-commerce vs. E-business
E-business involves
 Digital enablement of transactions and
processes within a firm, involving
information systems under the control of
the firm
 E-business does not involve commercial
transactions across organizational
boundaries where value is exchanged

Introduction to e- 8
commerce - G53DDB
The Difference Between E-
commerce and E-Business

Introduction to e- 9
commerce - G53DDB
Seven Unique Features of E-commerce
Technology and Their Business Significance

Introduction to
e-commerce - 10
G53DDB
The Internet and the Evolution of Corporate Computing

Introduction to e- 11
commerce - G53DDB
Disciplines Concerned with E-
Commerce

Introduction to e- 12
commerce - G53DDB
Major Types of E-Commerce

Introduction to e- 13
commerce - G53DDB
Major Types of E-Commerce
 Market relationships
 Business-to-Consumers (B2C)
 Business-to-Business (B2B)
 Consumer-to-Consumer (C2C)
 Technology-based
 Peer-to-Peer (P2P)
 Mobile Commerce (M-commerce)

Introduction to e- 14
commerce - G53DDB
Business-to-Consumer E-commerce
 Most commonly discussed type
 Online businesses attempt to reach
individual consumers

Introduction to e- 15
commerce - G53DDB
The Growth of B2C E-Commerce

Europe is
expected
to reach
€263M
by 2011
(Forrester
report,
2006)

Introduction to e- 16
commerce - G53DDB
Business-to-Business E-commerce
 Businesses focus on sell to other
businesses
 Largest form of e-commerce
 Primarily involved inter-business exchanges
at first
 Other models have developed
 e-distributors
 infomediaries
 B2B service providers
Introduction to e- 17
commerce - G53DDB
The Growth of B2B E-Commerce

Introduction to e- 18
commerce - G53DDB
Consumer-to-Consumer E-commerce
 Provide a way for consumers to sell to
each other
 Estimated $5 billion market
 Consumer:
 prepares the product for market
 places the product for auction or sale
 relies on market maker to provide
catalog, search engine, and transaction
clearing capabilities
Introduction to e- 19
commerce - G53DDB
Peer-to-Peer E-commerce
 Enables Internet users to share files
and computer resources
 Napster (early example)
 Skype (more modern and successful
example)

Introduction to e- 20
commerce - G53DDB
Mobile E-commerce
 Wireless digital devices enable
transactions on the Web
 Uses personal digital assistants (PDAs)
to connect
 Used most widely in Japan and Europe

Introduction to e- 21
commerce - G53DDB
Web Access Via Wireless Devices in
the United States

Introduction to e- 22
commerce - G53DDB
Technology and E-Commerce in
Perspective

Although e-commerce has grown


explosively, there is no guarantee it will
continue to grow

Introduction to e- 23
commerce - G53DDB
E-Commerce I and II
 E-Commerce I (1995-2000)
 Explosive growth starting in 1995
 Widespread of Web to advertise products
 Ended in 2000 when [Link] began to
collapse
 E-Commerce II (2001-2006)
 Began in January 2001
 Reassessment of e-commerce companies

Introduction to e- 24
commerce - G53DDB
E-Commerce II 2001-2006
 Crash in stock market values of E-commerce I
companies throughout 2000 is an end to E-
commerce I
 Led to a sobering reassessment of the prospects
of e-commerce and the methods of achieving
business success.
 E-commerce II begins in 2001 and ends five year
later -- the limit for making technology and
business projections

Introduction to e- 25
commerce - G53DDB
E-Commerce II 2001-2006
 Reasons for the end of E-Commerce I
 run-up in technology stocks due to enormous information
technology capital expenditure of firms rebuilding their internal
business systems to withstand Y2K
 telecommunications industry had built excess capacity in high-
speed fiber optic networks
 1999 e-commerce Christmas season provided less sales growth that
anticipated and demonstrated e-commerce was not easy
([Link])
 valuations of technology companies had risen so high supporters
were questioning whether earnings could justify the prices of the
shares.

Introduction to e- 26
commerce - G53DDB
E-Commerce I and E-Commerce II
Compared

Introduction to e- 27
commerce - G53DDB
E-Commerce Business Models

• Business model
– a set of planned activities designed to result in a
profit in a marketplace
• E-commerce business model
– a business model that aims to use and leverage the
unique qualities of the Internet and the World Wide
Web.

Introduction to e- 28
commerce - G53DDB
Eight Key Ingredients of a Business Model
Page 58, Table 2.1

Introduction to e- 29
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Value Proposition
 Defines how a company’s product or
service fulfills the needs of customers.
 Questions
 Why will customers choose to do business
with your firm instead of another company?
 What will your firm provide that other firms
do not and cannot?

Introduction to e- 30
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Revenue Model
 Describes how the firm will earn revenue,
produce profits, and produce a superior
return on invested capital.
 E-commerce revenue models include:
 advertising model
 subscription model
 transaction fee model
 sales model
 affiliate model
Introduction to e- 31
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Revenue Model
 Advertising revenue model
 a company provides a forum for
advertisements and receives fees from
advertisers (Yahoo)
 Subscription revenue model
 a company offers it users content or services
and charges a subscription fee for access to
some or all of it offerings (Consumer Reports
or Wall Street Journal)

Introduction to e- 32
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Revenue Model
 Transaction fee revenue model
 a company receives a fee for enabling or executing a
transaction (eBay or E-Trade)
 Sales revenue model
 a company derives revenue by selling goods,
information, or services (Amazon or DoubleClick)
 Affiliate revenue model
 a company steers business to an affiliate and receives
a referral fee or percentage of the revenue from any
resulting sales (MyPoints)

Introduction to e- 33
commerce - G53DDB
Five Primary Revenue Models
Page 61, Table 2.2

Introduction to e- 34
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Market Opportunity
 Market opportunity
 refers to the company’s intended marketspace and
the overall potential financial opportunities available
to the firm in that market space
 defined by the revenue potential in each of the
market niches where you hope to compete
 Marketspace
 the area of actual or potential commercial value in
which a company intends to operate

Introduction to e- 35
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Competitive Environment
 Refers to the other companies operating in
the same marketplace selling similar
products
 Influenced by:
 how many competitors are active
 how large are their operations
 the market share of each competitor
 how profitable these firms are
 how they price their products
Introduction to e- 36
commerce - G53DDB
Marketspace and Market Opportunity in
the Software Training Market
Page 62, Figure 2.1

Your realistic market opportunity will focuss on one or a few market segments

Introduction to e- 37
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Competitive Advantage
 Achieved by a firm when it can produce a
superior product and/or bring the product
to market at a lower price than most, or
all, of its competitors
 Achieved because a firm has been able to
obtain differential access to the factors of
production that are denied their
competitors -- at least in the short term

Introduction to e- 38
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Competitive Advantage
 Asymmetry
 exists whenever one participant in a market
has more resources than other participants
 First mover advantage
 a competitive market advantage for a firm
that results from being the first into a
marketplace with a serviceable product or
service

Introduction to e- 39
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Competitive Advantage
 Unfair competitive advantage
 occurs when one firm develops an advantage based on a factor
that other firms cannot purchase
 Perfect Market
 a market in which there are no competitive advantages or
asymmetries because all firms have equal access to all the
factors of production
 Leverage
 when a company uses its competitive advantage to achieve more
advantage in surrounding markets

Introduction to e- 40
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Market Strategy
 The plan you put together that details
exactly how you intend to enter a new
market and attract new customers
 Best business concepts will fail if not
properly marketed to potential customers

Introduction to e- 41
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Organizational Development
 Describes how the company will organize
the work that needs to be accomplished
 Work is typically divided into functional
departments
 Move from generalists to specialists as the
company grows

Introduction to e- 42
commerce - G53DDB
Eight Key Ingredients of a Business Model:
Management Team
 Employees of the company responsible for
making the business model work
 Strong management team gives instant
credibility to outside investors
 A strong management team may not be able to
salvage a weak business model
 Should be able to change the model and
redefine the business as it becomes necessary

Introduction to e- 43
commerce - G53DDB
Major Business-to-Consumer (B2C)
Business Models
Page 67, Table 2.3

Introduction to e- 44
commerce - G53DDB
Major Business-to-Consumer (B2C)
Business Models
Page 68, Table 2.3 continued

Introduction to e- 45
commerce - G53DDB
Major Business-to-Consumer (B2C)
Business Models
 Portal
 offers powerful search tools plus an
integrated package of content and services
 typically utilizes a combines
subscription/advertising revenues/transaction
fee model
 may be general or specialize (vortal)

Introduction to e- 46
commerce - G53DDB
Major Business-to-Consumer (B2C)
Business Models
 E-tailer
 online version of traditional retailer
 includes
 virtual merchants (online retail store only)
 clicks and mortar e-tailers (online distribution
channel for a company that also has physical
stores)
 catalog merchants (online version of direct mail
catalog)
 online malls (online version of mall)
 Manufacturers selling directly over the Web
Introduction to e- 47
commerce - G53DDB
Major Business-to-Consumer (B2C)
Business Models
 Content Provider
 information and entertainment companies
that provide digital content over the Web
 typically utilizes an advertising, subscription,
or affiliate referral fee revenue model
 Transaction Broker
 processes online sales transactions
 typically utilizes a transactions fee revenue
model

Introduction to e- 48
commerce - G53DDB
Major Business-to-Consumer (B2C)
Business Models
 Market Creator
 uses Internet technology to create markets that bring buyers and
sellers together
 typically utilizes a transaction fee revenue model
 Service Provider
 offers services online
 Community Provider
 provides an online community of like-minded individuals for
networking and information sharing
 revenue is generated by referral fee, advertising, and
subscription

Introduction to e- 49
commerce - G53DDB
Insight on Technology:
[Link] -- Searching for Profits
 Web’s hottest search engine
 Started in 1998 by two enterprising
Stanford grad students
 Uses outside criteria to validate that a
search result is likely to be relevant
 the more outside links there are to a
particular page, the higher it jumps in
Google’s ranking structure

Introduction to e- 50
commerce - G53DDB
Major Business-to-Business (B2B) Business
Models
Page 78, Table 2.4

Introduction to e- 51
commerce - G53DDB
Major Business-to-Business (B2B) Business
Models
 B2B Hub
 also known as marketplace/exchange
 electronic marketplace where suppliers and
commercial purchasers can conduct
transactions
 may be a general (horizontal marketplace) or
specialized (vertical marketplace)
 E-distributor
 supplies products directly to individual
businesses
Introduction to e- 52
commerce - G53DDB
Major Business-to-Business (B2B) Business
Models
 B2B Service Provider
 sells business services to other firms
 Matchmaker
 links businesses together
 charges transaction or usage fees
 Infomediary
 gather information and sells it to businesses

Introduction to e- 53
commerce - G53DDB
Insight on Business:
[Link] Breaks the Mold
 B2B marketplace
 3,500 member companies trading globally
 Uses private negotiation model rather
than auction model

Introduction to e- 54
commerce - G53DDB
Business Models in Other Emerging Areas
of E-Commerce
Page 82, Table 2.5

Introduction to e- 55
commerce - G53DDB
Business Models in Other Emerging Areas
of E-Commerce
 C2C Business Models
 connect consumers with other consumers
 most successful has been the market creator
business model
 P2P Business Models
 enable consumers to share file and services
via the Web without common servers
 a challenge to find a revenue model that work
 Skype !!

Introduction to e- 56
commerce - G53DDB
Business Models in Other Emerging Areas
of E-Commerce
Page 84, Figure 2.2

Introduction to e- 57
commerce - G53DDB
Business Models in Other Emerging Areas
of E-Commerce
 M-commerce Business Models
 traditional e-commerce business models
leveraged for emerging wireless technologies
to permit mobile access to the Web
 E-commerce Enablers’ Business Models
 focus on providing infrastructure necessary
for e-commerce companies to exist, grow, and
prosper

Introduction to e- 58
commerce - G53DDB
E-commerce Enablers
Page 86, Table 2.6

Introduction to e- 59
commerce - G53DDB

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