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Ch3 Arch Design

This document discusses architectural design and provides information on several related topics: 1. It defines architectural design as identifying subsystems and frameworks for communication and control. The output is a software architecture description. 2. Explicit architectures allow for stakeholder communication, system analysis, and large-scale reuse. However, certain architectural decisions can lead to conflicts regarding characteristics like performance and maintainability. 3. Common architectural design decisions include determining appropriate styles, decomposition, and control strategies to structure the system.

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0% found this document useful (0 votes)
41 views34 pages

Ch3 Arch Design

This document discusses architectural design and provides information on several related topics: 1. It defines architectural design as identifying subsystems and frameworks for communication and control. The output is a software architecture description. 2. Explicit architectures allow for stakeholder communication, system analysis, and large-scale reuse. However, certain architectural decisions can lead to conflicts regarding characteristics like performance and maintainability. 3. Common architectural design decisions include determining appropriate styles, decomposition, and control strategies to structure the system.

Uploaded by

Nishu
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Architectural Design

Topics covered

 Architectural design decisions


 System organisation
 Decomposition styles
 Control styles
 Reference architectures
Software architecture

 The design process for identifying the sub-systems


making up a system and the framework for sub-
system control and communication is architectural
design.
 The output of this design process is a description of
the software architecture.
Architectural design

 An early stage of the system design process.


 Represents the link between specification and design
processes.
 Often carried out in parallel with some specification
activities.
 It involves identifying major system components and
their communications.
Advantages of explicit architecture
 Stakeholder communication
 Architecture may be used as a focus of
discussion by system stakeholders.
 System analysis
 Means that analysis of whether the system can
meet its non-functional requirements is possible.
 Large-scale reuse
 The architecture may be reusable across a range
of systems.
Architecture and system characteristics
 Performance
 Localise critical operations and minimise communications. Use
large rather than fine-grain components.
 Security
 Use a layered architecture with critical assets in the inner
layers.
 Safety
 Localise safety-critical features in a small number of sub-
systems.
 Availability
 Include redundant components and mechanisms for fault
tolerance.
 Maintainability
 Use fine-grain, replaceable components.
Architectural conflicts

 Using large-grain components improves


performance but reduces maintainability.
 Introducing redundant data improves availability but
makes security more difficult.
 Localising safety-related features usually means
more communication so degraded performance.
Architectural design decisions

 Is there a generic application architecture that can be


used?
 How will the system be distributed?
 What architectural styles are appropriate?
 What approach will be used to structure the system?
 How will the system be decomposed into modules?
 What control strategy should be used?
 How will the architectural design be evaluated?
 How should the architecture be documented?
Architecture reuse

 Systems in the same domain often have similar


architectures that reflect domain concepts.
 Application product lines are built around a core
architecture with variants that satisfy particular
customer requirements.
 Application architectures are covered in Chapter 13
and product lines in Chapter 18.
Architectural styles

 The architectural model of a system may conform to


a generic architectural model or style.
 An awareness of these styles can simplify the
problem of defining system architectures.
 However, most large systems are heterogeneous
and do not follow a single architectural style.
Architectural models

 Used to document an architectural design.


 Static structural model that shows the major system
components.
 Dynamic process model that shows the process
structure of the system.
 Interface model that defines sub-system interfaces.
 Relationships model such as a data-flow model that
shows sub-system relationships.
 Distribution model that shows how sub-systems are
distributed across computers.
2) System organization

 Reflects the basic strategy that is used to structure a


system.

 Three organizational styles are widely used:


 A shared data repository style;
 A shared services and servers style;
 An abstract machine or layered style.
The repository model

 Sub-systems must exchange data. This may be done


in two ways:
 Shared data is held in a central database or
repository and may be accessed by all sub-
systems;
 Each sub-system maintains its own database and
passes data explicitly to other sub-systems.
 When large amounts of data are to be shared, the
repository model of sharing is most commonly used.
Repository model characteristics

 Advantages
 Efficient way to share large amounts of data;
 Sub-systems need not be concerned with how data is
produced Centralised management e.g. backup, security,
etc.
 Sharing model is published as the repository schema.
 Disadvantages
 Sub-systems must agree on a repository data model.
Inevitably a compromise;
 Data evolution is difficult and expensive;
 No scope for specific management policies;
 Difficult to distribute efficiently.
Client-server model

 Distributed system model which shows how data and


processing is distributed across a range of
components.
 Set of stand-alone servers which provide specific
services such as printing, data management, etc.
 Set of clients which call on these services.
 Network which allows clients to access servers.
Client-server characteristics

 Advantages
 Distribution of data is straightforward;
 Makes effective use of networked systems. May require
cheaper hardware;
 Easy to add new servers or upgrade existing servers.
 Disadvantages
 No shared data model so sub-systems use different data
organisation. Data interchange may be inefficient;
 Redundant management in each server;
 No central register of names and services - it may be hard
to find out what servers and services are available.
Abstract machine (layered) model

 Used to model the interfacing of sub-systems.


 Organises the system into a set of layers (or abstract
machines) each of which provide a set of services.
 Supports the incremental development of sub-
systems in different layers. When a layer interface
changes, only the adjacent layer is affected.
 However, often artificial to structure systems in this
way.
3) Modular decomposition styles

 Styles of decomposing sub-systems into modules.


 No rigid distinction between system organisation and
modular decomposition.
Sub-systems and modules

 A sub-system is a system in its own right whose


operation is independent of the services provided by
other sub-systems.
 A module is a system component that provides
services to other components but would not normally
be considered as a separate system.
Modular decomposition

 Another structural level where sub-systems are


decomposed into modules.
 Two modular decomposition models covered
 An object model where the system is decomposed into
interacting object;
 A pipeline or data-flow model where the system is
decomposed into functional modules which transform inputs
to outputs.
 If possible, decisions about concurrency should be
delayed until modules are implemented.
Object models

 Structure the system into a set of loosely coupled


objects with well-defined interfaces.
 Object-oriented decomposition is concerned with
identifying object classes, their attributes and
operations.
 When implemented, objects are created from these
classes and some control model used to coordinate
object operations.
Object model advantages

 Objects are loosely coupled so their implementation


can be modified without affecting other objects.
 The objects may reflect real-world entities.
 OO implementation languages are widely used.
 However, object interface changes may cause
problems and complex entities may be hard to
represent as objects.
Function-oriented pipelining

 Functional transformations process their inputs to


produce outputs.
 May be referred to as a pipe and filter model (as in
UNIX shell).
 Variants of this approach are very common. When
transformations are sequential, this is a batch
sequential model which is extensively used in data
processing systems.
 Not really suitable for interactive systems.
Pipeline model advantages

 Supports transformation reuse.


 Intuitive organisation for stakeholder communication.
 Easy to add new transformations.
 Relatively simple to implement as either a concurrent
or sequential system.
 However, requires a common format for data transfer
along the pipeline and difficult to support event-
based interaction.
4) Control styles

 Are concerned with the control flow between sub-


systems. Distinct from the system decomposition
model.
 Centralised control
 One sub-system has overall responsibility for
control and starts and stops other sub-systems.
 Event-based control
 Each sub-system can respond to externally
generated events from other sub-systems or the
system’s environment.
Centralised control

 A control sub-system takes responsibility for


managing the execution of other sub-systems.
 Call-return model
 Top-down subroutine model where control starts at the top
of a subroutine hierarchy and moves downwards. Applicable
to sequential systems.
 Manager model
 Applicable to concurrent systems. One system component
controls the stopping, starting and coordination of other
system processes. Can be implemented in sequential
systems as a case statement.
Event-driven systems

 Driven by externally generated events where the


timing of the event is outwith the control of the sub-
systems which process the event.
 Two principal event-driven models
 Broadcast models. An event is broadcast to all sub-
systems. Any sub-system which can handle the event may
do so;
 Interrupt-driven models. Used in real-time systems where
interrupts are detected by an interrupt handler and passed
to some other component for processing.
 Other event driven models include spreadsheets and
production systems.
Broadcast model

 Effective in integrating sub-systems on different


computers in a network.
 Sub-systems register an interest in specific events.
When these occur, control is transferred to the sub-
system which can handle the event.
 Control policy is not embedded in the event and
message handler. Sub-systems decide on events of
interest to them.
 However, sub-systems don’t know if or when an
event will be handled.
Interrupt-driven systems

 Used in real-time systems where fast response to an


event is essential.
 There are known interrupt types with a handler
defined for each type.
 Each type is associated with a memory location and
a hardware switch causes transfer to its handler.
 Allows fast response but complex to program and
difficult to validate.
5) Reference architectures

 Architectural models may be specific to some


application domain.
 Two types of domain-specific model
 Generic models which are abstractions from a number of
real systems and which encapsulate the principal
characteristics of these systems. Covered in Chapter 13.
 Reference models which are more abstract, idealised
model. Provide a means of information about that class of
system and of comparing different architectures.
 Generic models are usually bottom-up models;
Reference models are top-down models.
Reference architectures

 Reference models are derived from a study of the


application domain rather than from existing
systems.
 May be used as a basis for system implementation
or to compare different systems. It acts as a standard
against which systems can be evaluated.
 OSI model is a layered model for communication
systems.
Case reference model

 Data repository services


 Storage and management of data items.
 Data integration services
 Managing groups of entities.
 Task management services
 Definition and enaction of process models.
 Messaging services
 Tool-tool and tool-environment communication.
 User interface services
 User interface development.
Architectural models

 Different architectural models may be produced


during the design process
 Each model presents different perspectives on the
architecture
Architecture attributes

 Performance
 Localise operations to minimise sub-system communication
 Security
 Use a layered architecture with critical assets in inner layers
 Safety
 Isolate safety-critical components
 Availability
 Include redundant components in the architecture
 Maintainability
 Use fine-grain, self-contained components

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