FIELD EVENTS
GENERAL RULES
• Warm-up at the competition area
once a competition has begun,
athletes are not permitted to use, for
practice purposes, as appropriate,
a. runway or take-off area
b. vaulting poles
c. implements
d. the circles or the ground within the
sector
• Markers
1 or 2 markers shall be placed
alongside the runway; and 1 marker
placed outside the throwing circle
Competing order and trials
the athlete shall compete in an order drawn by
lot
where there are 8 athletes or fewer, each athlete
shall be allowed 6 trials, if more than one fail to
achieve a valid trial during the first 3 rounds of
trials, such athlete shall compete in subsequent
rounds of trials in the same relative order.
• Recording of trials
“O” valid jump “X” failure “ - ” pass
• Completion of trials
the judge shall not raise a white flag to indicate a
valid trial until a trial is completed
in case of vertical jumps, once the judge has
determined that there is no failure according to the rules.
in case of horizontal jumps, once the athlete leaves
the landing area in accordance with rule 185.2
in case of throwing events, once the athlete leaves
the circle or runway in accordance with rule 187.17
Time allowed for trials
(individual events)
Number of athletes left in the High Pole
Other
competition Jump Vault
More than 3 athletes (or
0.5
for the very first trial of 0.5 min 1min
min
each trial)
2 or 3 athletes 1.5min 2min 1min
1 3min 5min -
Consecutive trials 2min 3min 2min
(Combined events)
Number of athletes left in the High Pole
Other
competition Jump Vault
More than 3 athletes (or
0.5
for the very first trial of 0.5 min 1min
min
each trial)
2 or 3 athletes 1.5min 2min 1min
1 2min 3min 2min
Consecutive trials 2min 3min 2min
VERTICAL JUMPS
TRIALS
• An athlete may commence
jumping/vaulting at any height at his own
discretion at any subsequent height.
• If an athlete forgoes a trial at a certain
height he may not make any subsequent
trial at that height, except in the case of
jump-off for first place.
TRIALS
• Unless there is only one athlete remaining
and he has won the competition the bar shall
never be raised by less than 2cm in High
jump and 5cm in Pole vault after each round
of trial.
PLACINGS
• If two or more athletes clear the same final
height, the procedure to decide the places
will be the following:
The athlete with the lowest number of
jumps at the height last cleared shall be
awarded the higher place.
The athlete with the lowest total of
failures throughout the competition up to
and including the height last cleared, shall
be awarded the higher place.
High jump
No of
Attemp
ath failure
1.25 1.30 1.35 1.40 1.45 1.48 1.51 1.54 ts at best rank
lete s
tied
height
A o x- - o o - xo xxx
B - - xo o o xxo o xxx
C x- o xo xxo xo xo xxx
D - o - o X- xo xxx
E x- xo x- xo xo o o xxx
High jump
No of
Attemp
ath
1.25 1.30 1.35 1.40 1.45 1.48 1.51 1.54 failures ts at best rank
lete
tied
height
1.51
A o x- - o o - xo xxx
B - - xo o o xxo o xxx
C x- o xo xxo xo xo xxx
D - o - o X- xo xxx
E x- xo x- xxo xo o o xxx
High jump
Attemp
ath ts at
1.25 1.30 1.35 1.40 1.45 1.48 1.51 1.54 failures best rank
lete tied
height
A o x- - o o - xo xxx 1.51
B - - xo o o xxo o xxx 1.51
C x- o xo xxo xo xo xxx
D - o - o X- xo xxx
E x- xo x- xxo xo o o xxx
High jump
Attemp
ath ts at
1.25 1.30 1.35 1.40 1.45 1.48 1.51 1.54 failures best rank
lete tied
height
A o x- - o o - xo xxx 1.51
B - - xo o o xxo o xxx 1.51
C x- o xo xxo xo xo xxx 1.48
D - o - o X- xo xxx
E x- xo x- xxo xo o o xxx
High jump
Attemp
ath ts at
1.25 1.30 1.35 1.40 1.45 1.48 1.51 1.54 failures best rank
lete tied
height
A o x- - o o - xo xxx 1.51
B - - xo o o xxo o xxx 1.51
C x- o xo xo xo xo xxx 1.48
D - o - o x- xo xxx 1.48
E x- xo x- xo xo o o xxx
High jump
Attemp
ath ts at
1.25 1.30 1.35 1.40 1.45 1.48 1.51 1.54 failures best rank
lete tied
height
A o x- - o xo - xO xxx 2 2 1.51 3
B - - xo o o xxo O xxx 3 1 1.51 1
C x- o xo xxo xo xo xxx 6 2 1.48 5
D - o - o X- xo xxx 2 2 1.48 4
E x- o x- xo xo o o xxx 4 1 1.51 2
HIGH JUMP
• Athlete fails if:
• After the jump, the bar does not remain
on the support because of the action of
the athlete whilst jumping
• He touches the ground including the
landing area beyond the vertical plain
through the nearer edge of the
crossbar, either between or outside the
uprights with any part of his body,
without first clearance the bar.
POLE VAULT
• An athlete fails if:
• After the vault, the bar does not remain on pegs
because of the action of an athlete whilst
vaulting;
• He touches the ground, including the landing
area, beyond the vertical plane through the
back end of the box with any part of his body or
with the pole, without first clearing the bar
• After leaving the ground, he places his lower
hand above the upper one or moves the upper
hand higher on the pole
• During the vault, he steadies or replaces the
bar with his hands
POLE VAULT
An athletes, during the competition, may
• Place a substance on their hands or on
the pole, in order to obtain a better grip.
• Place padding around the box for
additional protection during any of his
trials. It shall be done within the time
allowed for the athletes trial and shall be
removed by the athlete immediately after
his trial is completed
• Use their own poles
He Shall take off from a box
HORIZONTAL JUMPS
GENERAL CONDITIONS
• All jumps shall be measured from the nearest
break in the landing area made by any part of
the body to the take-off line, or take-off line
extended.
• The measurement shall be taken
perpendicular to the take-off line or its
extension.
• Distances shall be recorded to the nearest
0.01m below the distance measured if the
distance measured is not a whole centimeter
LONG / TRIPLEJUMP
• An athlete fails if,
• After taking off, touches the ground beyond
the take-off line with any part of his body
• He takes off from outside either end of the
board
• He employs any form of somersaulting
• After taking off, but before his first contact
with the landing area, he touches the
runway or the ground outside the landing
area
In the course of landing, he touches the
ground outside the landing area closer to
the take-off line than the nearest break
made in the sand
When leaving the landing area, an athlete
first contact by foot with the ground outside
is closer to the take-off line than the
nearest break made in the sand
Triple Jump consist of a hop, step and a
jump in that order.
Shot
put
Hammer
THROWING EVENTS
Javelin
Discus
SPECIFICATIONS OF IMPLEMENTS
WOMEN
Girls Boys Men MEN
IMPLEMENT Junior
Youth Youth Junior Senior
/Senior
Shot put 3.0 kg 4.0 kg 5.0 kg 6.0 kg 7.260 kg
Discus 1.0 kg 1.0 kg 1.5 kg 1.75 kg 2.0 kg
Hammer 3.0 kg 4.0 kg 5.0 kg 6.0 kg 7.260 kg
Javelin 500 g 600 g 700 g 800 g 800 g
ASSISTANCE TO
ATHLETE
NOT ALLOWED
• Taping of two or more fingers together,
• Use of any device of any kind, including
weights attached to the body,
• The use of gloves except in the Hammer
Throw,
• The spraying or spreading by an athlete of
any substance in the circle or on his shoes
nor the roughening of the surface of the
circle.
ALLOWED
• The use by an athlete, in order to obtain
a better grip, of a suitable substance on
his hands only or in the case of a
hammer thrower on his gloves. A shot
putter may use such substance on their
neck.
• The placement by an athlete, in the Shot
Put and Discus Throw, on the implement,
chalk or a similar substance
THROWING CIRCLE
SECTOR LINE
– HAMMER, SHOT, DISCUS
STOP BOARD
JAVELIN RUNWAY AND
THROWING SECTOR
TRIALS
It shall be a failure if an athlete in the course
of a trial;
a. After he has stepped into the circle and
begun to make a throw, touches with any
part of his body the top of the rim or the
ground outside the circle,
b. In the Shot Put, touches with any part of
his body any part of the of the stop board
other than its inner side
TRIALS
c. In the Javelin Throw, touches with any part
of his body the lines which mark the
runway or the ground outside.
• It shall be a failure,
a. If the implement in contacting the ground
when it first lands, touches the sector line,
the ground or any object outside the
sector line.
b. If the athlete leaves the circle or runway
before the implement has touched the
ground
TRIALS
• An athlete may interrupt a trial once
started, may lay the implement down
inside or outside the circle or runway and
may leave it, provided that no other rules
have been infringed. ( all the moves shall
be included in the maximum time for a
trial given)
MEASUREMENTS
• From the nearest mark made by the fall
of the shot, discus and hammer head, to
the inside of the circumference of the
circle along a line to the centre of the
circle.
• In the Javelin Throw, from where the
head of the Javelin first struck the
ground to the inside edge of the arc,
along a line to the centre of the circle of
which the arc is part
SHOT PUT
• The shot shall be put from the shoulder
with one hand only. At the time an
athlete takes a stance in the circle to
commence a put, the shot shall touch or
be in close proximity to the neck or the
chin and the hand shall not be dropped
below his position during the action of
putting.
JAVELIN
• It shall be held at the grip
• The throw shall be valid only if the tip of
the metal head strikes the ground
before any other part of the javelin
• Until the javelin has been thrown, an
athlete shall not at any time turn
completely around, so that his back is
towards the throwing arc.
RESOLVING TIES
SHOT PUT
Round Round Round Round Round Round
athlete Best Place
1 2 3 4 5 6
A 9.57 X 10.0
10.5 8.53 10.5
10.0 X 10.5 1
B 10.5
10.5 9.57
9.57 X 8.13 9.57 8.34 10.5 2
C 7.24 8.63 9.57 X 10.0
10.0 7.01 10.0 3
D 8.5 8.52 9.01
9.01 X 9.0 6.87 9.01 5
E X 8.52 9.00 9.32
9.32 8.12 8.67 9.32 4
Thank you!