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Teen Patti

This document proposes developing a mobile app to allow users to play the card game Teen Patti online. It would use an incremental development model with four phases: analytic, design, coding, and testing. A team of two members would work on the app, with one focusing on the frontend and the other on the backend. The app would be built using Java, XML, and SQLite and would allow users to play against computer bots, share screenshots of hands with friends, and view guides and FAQs to learn the game. Currently, similar apps only allow online play and lack 3D features or multiplayer modes. The proposed app aims to improve the user experience and make the game more accessible offline.

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Sanjay Adhikari
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0% found this document useful (0 votes)
2K views17 pages

Teen Patti

This document proposes developing a mobile app to allow users to play the card game Teen Patti online. It would use an incremental development model with four phases: analytic, design, coding, and testing. A team of two members would work on the app, with one focusing on the frontend and the other on the backend. The app would be built using Java, XML, and SQLite and would allow users to play against computer bots, share screenshots of hands with friends, and view guides and FAQs to learn the game. Currently, similar apps only allow online play and lack 3D features or multiplayer modes. The proposed app aims to improve the user experience and make the game more accessible offline.

Uploaded by

Sanjay Adhikari
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
  • Introduction: Introduces Teen Patti as an Android-based gambling card game and outlines its basic features and benefits.
  • Problem Statement: Describes the challenges faced by users when playing Teen Patti offline, including availability of friends and complexity of the game.
  • Related Application: Illustrates similar applications with specific features such as online availability and user interaction levels.
  • Objectives: Lists the objectives of the Teen Patti project, focusing on user interaction and learning support.
  • Proposed Methodology: Describes the incremental model used for the project, including analytical and design phases.
  • Team Members and Divided Roles: Outlines team member responsibilities and roles, highlighting each individual's contribution to the project.
  • Tools Used: Lists the software tools employed in the project, detailing their purposes in development.
  • Language Used: Specifies the programming languages utilized for the development of the project.
  • Use Case Diagram: Presents a diagram outlining the interactions between users and the system functionalities.
  • Domain Model: Provides a domain model diagram illustrating the data structure and relationships within the project.
  • Sequence Diagram for PlayGame: Shows the sequence diagram detailing the interactions and processes involved in the gameplay.
  • Results and Discussion: Discusses the project's limitations and offers recommendations for future improvements.
  • Outputs to the User: Describes what the user can expect as outputs when interacting with the game.
  • Project Scheduling: Outlines the timeline and key milestones for the project's development phase.
  • Conclusion and Queries: Concludes the document and leaves space for final queries from the audience.

Lets Have Some Fun

Department Of Software Engineering Submitted by:


NEPAL COLLEGE OF Sanjay Adhikari 14731
INFORMATION TECHNOLOGY Ruman Dangol 14727
Balkumari, Lalitpur, Nepal 5th February 2017
Teen Patti: Introduction
 Also known as flash or flush
 Android-based gambling card game
 Easy to play
 Helps to spend leisure time
Problem Statement
 Friends are not always available
 Needs of Hard Cards
 Required Internet Connection
 Much more Time Consuming
 Complex to play game
Related Application

Have 3d Available only Less user Multiplayer


features online interaction features
Objectives
 It provides user to play teen patti game with real world environment
 User will able to share their best hands [cards they got] with their friends
 User can view and set their own profile
 Guides user with Frequently asked question to learn and play teen patii
PROPOSED METHODOLOGY

 Incremental Model: -
- Combines linear sequential model with
iterative prototype model;
- Include four phases
1. Analytic phase
2. Design phase
3. Coding phase
4. Testing phase

Fig: Incremental Model


TEAM MEMBER AND DIVIDED ROLES

Github.com/sanjayAdhikari

Github.com/RumanDangol
TOOLS USED
LANGUAGE USED:
 Java
 XML(Extended Markup Language)
 SQLite
USE CASE DIAGRAM
DOMAIN MODEL:
SEQUENCE DIGRAM FOR PLAYGAME
Results and Discussion:
Limitation:
• Does not provide multiplayer features
• Cannot use to connect Live
• 3D experience
Future Research and Recommendation
 Extend this application to more user friendly
 Provides the real world environment
 Support online
Outputs to the user
 Game panel to play the game
 Computer bots and Well shuffled set of cards
 Acknowledgement of game through the guide, facts and frequently
asked questions.
 Can take screen shot while playing
PROJECT SCHEDULING
Any Queries ?

Department Of  Software Engineering
NEPAL COLLEGE OF 
INFORMATION TECHNOLOGY  
Balkumari, Lalitpur, Nepal
Submitted by:
Sanja
Teen Patti: Introduction
Also known as flash or flush
Android-based gambling card game
Easy to play
Helps to spend leisur
Problem Statement
Friends are not always available
Needs of Hard Cards
Required Internet Connection
Much more Time Consum
Related Application
Have 3d 
features
Available only 
online
Less user 
interaction
Multiplayer 
features
Objectives
It provides user  to play teen patti game with real world environment
User will able to share their best hands [
PROPOSED METHODOLOGY
- Combines linear  sequential model with                           
iterative prototype model;
- Include
TEAM MEMBER AND DIVIDED ROLES
Github.com/sanjayAdhikari
Github.com/RumanDangol
TOOLS USED
LANGUAGE USED:
Java
XML(Extended Markup Language)
SQLite
USE CASE DIAGRAM

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