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Skill Trees DND 5e

A Skyrim-esque Skill Tree System allowing players to learn more out of combat skills in Dungeons and Dragons Fifth Edition.

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Colby Savell
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11% found this document useful (9 votes)
3K views22 pages

Skill Trees DND 5e

A Skyrim-esque Skill Tree System allowing players to learn more out of combat skills in Dungeons and Dragons Fifth Edition.

Uploaded by

Colby Savell
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
  • Introduction to Skill Trees: Introduces the concept of skill trees as optional mechanics for enhancing gameplay in Dungeons and Dragons 5th Edition, with credits to contributors.
  • Gaining Skills: Explains the method of acquiring skill features through experience or spending skill points, with guidelines on usage.
  • Smithing: Outlines the potential skills related to smithing, focusing on metalwork and crafting expertise.
  • Carpentry: Describes carpentry skills useful for woodworking and construction projects within gameplay.
  • Sailing: Emphasizes sailing skills necessary for navigation and handling sea vessels.
  • Brewing: Covers skills in brewing potions, drinks, and other concoctions, useful for adventures and trade.
  • Hunting and Gathering: Encompasses skills in tracking wildlife and foraging for resources in natural environments.
  • Religion: Entails skills related to religious rituals, lore, and divine influence within the game setting.
  • Arcana: Highlights arcane knowledge and magic skills for those seeking mystical proficiency.
  • Performance: Focuses on skills in performance arts like music, acting, and storytelling for social and creative engagements.
  • Stealth: Details stealth skills pivotal for espionage, infiltration, and silent movement.
  • Tailoring: Targets skills in tailoring and fashion, allowing the creation of garments and cloth materials.
  • Siege Warfare: Covers strategic skills in siege warfare applicable to large-scale battles and fortifications.
  • History: Includes skills in historical knowledge and research, enhancing understanding of past events and lore.
  • Detective: Involves investigative skills for solving mysteries and uncovering hidden truths.
  • Counterfeiting: Deals with skills in creating forgeries and understanding counterfeit items.
  • Cooking: Details culinary skills for preparing meals and concocting unique dishes.
  • Gambling: Focuses on skills in gambling, understanding odds, and strategic betting within games of chance.
  • Mining: Encompasses skills for extracting minerals and resources from the earth.
  • Masonry: Describes masonry skills for building and crafting stone structures.
  • Engineering: Specifies skills in engineering, focusing on creating and understanding machines and structures.
  • Animal Handling: Covers skills related to managing and training animals for various tasks.

SKILL TREES

An optional mechanic for Dungeons and Dragons 5 th Edition


Designed by Colby Savell
Special Thanks to Greg Peyton

GAINING SKILLS
You gain a Skill Feature at every even-numbered level.
Alternatively, a Skill Feature costs a number of Skill Points equal to its position in a
tree divided by two, rounding up. For example. The first Feature in any tree would
cost 1 Skill Point. The fourth would cost 2.
Skill Points are gained by the following means:
Spending your Inspiration to gain a single Skill Point during a short or long rest
Spending 30 days at a cost of 1 gold per day practicing and receiving training

Anytime you already have all the bonuses listed for a Skill Feature, you are counted
as having that Skill Feature
You may not take a Skill Feature without taking the feature immediately prior in its
respective tree.

SMITHING

CARPENTRY

SAILING

BREWING

HUNTING AND GATHERING

RELIGION

ARCANA

PERFORMANCE

STEALTH

TAILORING

SIEGE WARFARE

HISTORY
Natural History
You gain advantage on checks
to recognize non-magical, nonsentient creatures.

Anatomy of Beasts
If you recognize a beast, you
may learn its attack patterns
and any resistances or
vulnerabilities.

Soft Underbelly
Beasts are vulnerable to your
attacks.

Legends and Myths


You gain advantage on checks
to recognize names of sentient
creatures and locations.

Political History
You gain advantage on checks
to recognize symbols, coats of
arms, and crests.

Linguist
You learn three new languages.

Historian
Gain
Proficiency in
History

DETECTIVE

COUNTERFEITING

COOKING

GAMBLING

MINING

MASONRY

ENGINEERING

ANIMAL HANDLING

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