INTRODUCTION
Agile SCRUM Methodology
AGENDA
Introduction What is Agile Methodology? What is Scrum? History of Scrum Functionality of Scrum Components of Scrum Scrum Roles The Process Scrum Artifacts Scaling Scrum Q & A Session
What is Agile
Agile proponents believe
Current software development processes are too heavyweight or cumbersome Too many things are done that are not directly related to software product being produced Current software development is too rigid Difficulty with incomplete or changing requirements Short development cycles (Internet applications) More active customer involvement needed CMM focuses on process
Contd.
Agile methods are considered Lightweight People-based rather than Plan-based Several agile methods No single agile method XP most popular No single definition Agile Manifesto closest to a definition Set of principles Developed by Agile Alliance
Agile Manifesto
A Statement of Values Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan
Agile Methods
Agile methods:
Scrum Extreme Programming Adaptive Software Development (ASD) Dynamic System Development Method (DSDM)
SCRUM
SCRUM in 100 WORDS
Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month). The business sets the priorities. Our teams self-manage to determine the best way to deliver the highest priority features. Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance for another iteration.
HISTORY OF SCRUM
1995:
analysis of common software development processes not suitable for empirical, unpredictable and non-repeatable processes Design of a new method: Scrum by Jeff Sutherland & Ken Schwaber Enhancement of Scrum by Mike Beedle & combination of Scrum with Extreme Programming
1996: introduction of Scrum at OOPSLA conference 2001: publication Agile Software Development with Scrum by Ken Schwaber & Mike Beedle
Successful appliance of Scrum in over 50 companies Founders are members in the Agile Alliance
CHARACTERISTICS
Self-organizing teams Product progresses in a series of month-long sprints Requirements are captured as items in a list of product backlog No specific engineering practices prescribed Uses generative rules to create an agile environment for delivering projects One of the agile processes
How Scrum Works?
Sprints
Scrum projects make progress in a series of sprints Analogous to XP iterations Target duration is one month +/- a week or two
But, a constant duration leads to a better rhythm
Product is designed, coded, and tested during the sprint
Sequential vs. Overlapping Dev.
Requirements
Design
Code
Test
NO changes during the SPRINT
Change
Inputs
Sprint
Tested Code
Plan sprint durations around how long you can commit to keeping change out of the sprint
Scrum Framework
Roles : Product Owner, ScrumMaster, Team
Ceremonies : Sprint Planning, Sprint Review, Sprint
Retrospective, & Daily Scrum Meeting Artifacts : Product Backlog, Sprint Backlog, and Burndown Chart
Product Owner
Define the features of the product Decide on release date and content Be responsible for the profitability of the product (ROI) Prioritize features according to market value Adjust features and priority every iteration, as needed Accept or reject work results.
The Scrum Master
Represents management to the project Responsible for enacting Scrum values and practices Removes impediments Ensure that the team is fully functional and productive Enable close cooperation across all roles and functions Shield the team from external interferences
Scrum Team
Typically 5-10 people Cross-functional
QA, Programmers, UI Designers, etc.
Members should be full-time
May be exceptions (e.g., System Admin, etc.)
Teams are self-organizing
What to do if a team self-organizes someone off the team?? Ideally, no titles but rarely a possibility
Membership can change only between sprints
Ceremonies
Sprint Planning Meeting Sprint Daily Scrum Sprint Review Meeting
Spring Planning Meeting
Product Backlog Team Capabilities Sprint Goal
Sprint Planning
Business Conditions Technology Current Product
Meeting
Sprint Backlog
Parts of Sprint Planning Meeting
1st Part:
Creating Product Backlog
Determining the Sprint Goal. Participants: Product Owner, Scrum Master, Scrum Team
2nd Part:
Participants: Scrum Master, Scrum Team Creating Sprint Backlog
Pre-Project/Kickoff Meeting
A special form of Sprint Planning Meeting Meeting before the begin of the Project
Sprint
A month-long iteration, during which is incremented a product functionality
NO outside influence can interfere with the Scrum team during
the Sprint Each Sprint begins with the Daily Scrum Meeting
Daily Scrum
Parameters Daily 15-minutes Stand-up Not for problem solving Three questions: 1. What did you do yesterday 2. What will you do today? 3. What obstacles are in your way?
Daily Scrum
Is NOT a problem solving session Is NOT a way to collect information about WHO is behind the schedule Is a meeting in which team members make commitments to each
other and to the Scrum Master
Is a good way for a Scrum Master to track the progress of the Team
Scrum FAQs
Why daily?
How does a project get to be a year late? One day at a time. Fred Brooks, The Mythical Man-Month.
Can Scrum meetings be replaced by emailed status reports?
No Entire team sees the whole picture every day Create peer pressure to do what you say youll do
Sprint Review Meeting
Team presents what it accomplished during the sprint Typically takes the form of a demo of new features or underlying architecture
Informal
2-hour prep time rule
Participants
Customers Management Product Owner Other engineers
Product Backlog
A list of all desired work on the project
Usually a combination of
story-based work (let user search and replace) task-based work (improve exception handling)
List is prioritized by the Product Owner
Typically a Product Manager, Marketing, Internal Customer, etc.
Sample Product Backlog
From Sprint Goal to Sprint Backlog
Scrum team takes the Sprint Goal and decides what tasks are necessary Team self-organizes around how theyll meet the Sprint Goal Manager doesnt assign tasks to individuals
Managers dont make decisions for the team
Sprint Backlog is created
Sprint Backlog during the Sprint
Changes
Team adds new tasks whenever they need to in order to meet the Sprint Goal Team can remove unnecessary tasks But: Sprint Backlog can only be updated by the team
Estimates are updated whenever theres new information
Sprint Backlog
A subset of Product Backlog Items, which define the work for a Sprint Is created ONLY by Team members Each Item has its own status
Should be updated every day
No more than 300 tasks in the list If a task requires more than 16 hours, it should be broken down
Team can add or subtract items from the list. Product Owner is
not allowed to do it
Sample Sprint Backlog
Sprint Burn down Chart
Depicts the total Sprint Backlog hours remaining per day Shows the estimated amount of time to release Ideally should burn down to zero to the end of the Sprint Actually is not a straight line
Can bump UP
Remaining Effort in Hours
5/
900 800 700 752 762 664 619 600 500 400 300 200 100 0
Progress
Sprint Burn down Chart
Date
304 264 180
3/ 2 5/ 00 5/ 2 2 5/ 002 7/ 2 5/ 00 9/ 2 5/ 200 11 2 5 / /2 0 13 02 / 5/ 200 15 2 / 5/ 200 17 2 5 / /2 0 19 02 / 5/ 200 21 2 5 / /2 0 23 02 / 5/ 200 25 2 / 5/ 20 27 02 / 5/ 200 29 2 5 / /2 0 31 02 /2 00 2
104 20
Release Burndown Chart
Will the release be done on right time? X-axis: sprints Y-axis: amount of hours remaining The estimated work remaining can also burn up
Product Burndown Chart Is a big picture view of projects progress (all the releases)
Scalability of Scrum
A typical Scrum team is 6-10 people Jeff Sutherland - up to over 800 people "Scrum of Scrums" or what called "Meta-Scrum Frequency of meetings is based on the degree of coupling between packets
Pros/Cons
Advantages
Completely developed and tested features in short iterations Simplicity of the process Clearly defined rules Increasing productivity Self-organizing each team member carries a lot of responsibility Improved communication
Combination with Extreme Programming
Pros/Cons
Drawbacks
Undisciplined hacking (no written documentation) Violation of responsibility Current mainly carried by the inventors