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Vantage PlayerGuide

The document outlines a game action system where players choose actions based on location, card options, and skills while managing costs and penalties. Players can reduce action costs with skill tokens, roll challenge dice, and place them strategically on their card grid. The outcome of actions is determined by a storybook, and players can use boost powers to enhance their gameplay at any time.

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0% found this document useful (0 votes)
52 views1 page

Vantage PlayerGuide

The document outlines a game action system where players choose actions based on location, card options, and skills while managing costs and penalties. Players can reduce action costs with skill tokens, roll challenge dice, and place them strategically on their card grid. The outcome of actions is determined by a storybook, and players can use boost powers to enhance their gameplay at any time.

Uploaded by

kenterell
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1 CHOOSE ONE ACTION

You will always succeed when performing an action; the challenge is to avoid losing time ( ), morale ( ), and health ( ).
LOCATION ACTION CARD ACTION DEPART ACTION
Each location lists several Many non-location cards include Move away from your location
options (often 6 total). action options. These include in 1 of 4 cardinal directions
If you previously performed a location actions on cards in your grid, to another location.
action here, you cannot perform another. your supply, or the center. N E S W

2 READ THE COST AND ACTION (NOT THE RESULT) If the depart action you chose is to go to an adjacent
A player finds the entry for the card number in the skill-specific storybook, then reads only listed location (i.e., the number is on the compass),
the cost and the bolded text. For any action with cost X , choose a number from 1–6. there is no description and the move cost is 1.

3 REDUCE THE COST BY 1 PER MATCHING SKILL OPTIONALLY PAID BY ANY PLAYER SKILLS
Skills represent insights and advice. move look engage
Example: If the cost of a look action is 2 but you or another player pay a skill token, the cost is reduced to 1. help take overpower

4 COMPOSITIONS
ROLL DICE FROM THE CHALLENGE POOL EQUAL TO THE REMAINING COST circuit sand
If there are not enough available dice, first refresh all challenge dice from the center and cards in grids. energy sinew
fire stone
gold water
5 PLACE ROLLED DICE ON SLOTS IN YOUR CARD GRID (& SLOTS IN ANY GRID) leaf wind
Most slots have a category to indicate whether a challenge die can be placed there, metal wood
depending on the skill type, ability, composition, dice face, etc.
Impact ( ) slots and powers can benefit any player.
BOOST
At any time on any player’s turn, you
6 SUFFER PENALTIES FROM ROLLED-BUT-UNPLACED CHALLENGE DICE may use boost ( ) powers on cards
Lose time ( ), morale ( ), and health ( ) and/or place these dice and blank dice ( ) in in your grid to benefit yourself.
the penalty section of the center. Refresh setbacks ( ) to the challenge dice pool. Boost gained/paid on a location
goes to/from your character.
7 Boost gained/paid on a non-location
READ THE ACTION RESULT card goes to/from that card.
The storybook will describe the consequences and benefits of the action (for a depart action to an adjacent listed
location, just find that location card). In multi-option lists, make a choice before learning or viewing the benefit. YOUR VANTAGE
Only you can view your current location
8 DID THE RESULT SAY TO “CONTINUE”? and the Book of Vantages (when
prompted). You can read all text
YES NO aloud and describe what you see.
You must perform another action (any type). Ignore the location action restriction. End your turn. : mandatory upon arrival
If the result says, “You may continue,” it is your choice. : speech for the Traveler

Challenge dice slot (move) Challenge dice slot (impact)


one of your challenge dice can be placed here (for a move action); as an impact slot, you can place any player’s challenge dice here (morale )
gain 1 boost after placing a die here
Card actions
CHARACTER

MASTER
Coin value (displayed as on some cards) BUY
when you perform one, refer to the storybook entry for this card (1435)
EQUIP
Reserve capacity Boost capacity
quantity of vertical cards you can keep beyond your grid (1 extra) quantity of boost this card can hold (6)
“When placed” benefit When placed: or Boost power; use at any time (by paying 2 boost from this card)
gain when placing this card into your grid for the first time (2 boost) JULES, THE CAPTAIN
Reroll 1 of your challenge dice
(gain if the result is unchanged) Boost power; use at any time (by paying 1 boost from this card)
Card number 1435 or transfer 1 reserved card into
your grid.

Vantage_HandCards_r10.indd 636 16/01/2025 09:36

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