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Ranger 11 (Fey Wanderer) 91,800 Astral Elf Wayfarer: Prof. Bonus Added

The document details a character sheet for an Astral Elf Ranger (Fey Wanderer) at level 11, including attributes, skills, spells, and equipment. The character has a neutral alignment and a background as a Wayfarer, with various traits and proficiencies. It also outlines the character's combat abilities, spells, and encumbrance details, along with references to the Dungeons & Dragons Player's Handbook (2024).
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0% found this document useful (0 votes)
45 views3 pages

Ranger 11 (Fey Wanderer) 91,800 Astral Elf Wayfarer: Prof. Bonus Added

The document details a character sheet for an Astral Elf Ranger (Fey Wanderer) at level 11, including attributes, skills, spells, and equipment. The character has a neutral alignment and a background as a Wayfarer, with various traits and proficiencies. It also outlines the character's combat abilities, spells, and encumbrance details, along with references to the Dungeons & Dragons Player's Handbook (2024).
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Fast Character | Astral Elf Ranger 11 (Fey Wanderer) | PHB 2024 https://fastcharacter.com/results2024.

php

__________________________________
Ranger 11 (Fey Wanderer) 91,800
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Astral Elf Wayfarer
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+4 PROFICIENCY ARMOR
Alignment: Neutral. I will help others, but
+1 BONUS CLASS
(AC) INITIATIVE avoid serious personal risks or loyal�es
12 that don't benefit me.
SAVING THROWS
16 +5 40 �.
Wayfarer Background [PHB 2024, p. 185]
Armor Worn: leather armor
+5 Strength Saves * • Traits: Had wererat childhood friend. Owes
DEX +9 Dexterity Saves * debt to an oni.
HIT POINTS HIT DICE • Ideal: Help people who help you.
+5 +2 Cons�tu�on Saves
• Bond: Adored by a crimelord.
20
-1 Intelligence Saves
+2 Wisdom Saves
92 11d10 • Flaw: Lives off cheapest food.
+0 Charisma Saves DEATH SAVES: Success O O O Fail O O O Astral Elf Traits [SJAiS p. 10]
* Prof. bonus added
• Creature Type: Humanoid (Fey lineage)
CON SKILLS WEAPON & UNARMED ATTACKS
• Age: 651 years old
• Medium Size (5' 4", 160 lbs.)
+2 +5 Acroba�cs (Dex) Extra A�ack. When making an A�ack ac�on, you
may make two a�acks rather than one.
• Astral Fire (Sacred Flame cantrip)
+6 Animal Handling (Wis) * • Darkvision (60 feet)
14 • Fey Ancestry (vs. charm, no sleep)
-1 Arcana (Int)
Shortsword. Melee Weapon A�ack: +9 to • Keen Senses (Percep�on)
+1 Athle�cs (Str)
hit, reach 5 �. Hit: 1d6+5 piercing • Starlight Step (teleport 30 �., use 4 �mes
+2 Decep�on (Cha)
INT damage. + Vex: On hit, gain adv. on next betw. long rests)
-1 History (Int) a�ack on target before end of next turn. • Trance (4 hrs. as 8 hrs. sleep)
-1 +6 Insight (Wis) * • Trance Proficiencies (2 betw. long rests)
8 +2 In�mida�on (Cha) Longbow. Ranged Weapon A�ack: +11 to hit.
-1 Inves�ga�on (Int) Hit: 1d8+5 piercing damage. (Normal range Ranger Class Features [PHB 2024, p. 119]
to 150 �.; disadvantage long range 151 to • Favored Enemy (Hunter's Mark 4 �mes
+2 Medicine (Wis)
600 �. Must be used two-handed.) + Slow: betw. long rests)
+3 Nature (Int) * On damage, target's speed reduced by 10 �.
WIS • Weapon Mastery (2 weapons)
+10 Percep�on (Wis) ** • De� Explorer (exper�se, bonus language)
+2 +2 Performance (Cha) FEATS & SPECIAL ABILITIES • Dreadful Strikes (+1d6 psychic damage one
15 +2 Persuasion (Cha) weapon hit per round)
Lucky Feat [PHB 2024, p. 201]: Gain 4 Luck
-1 Religion (Int) Points, each of which may give adv. on an • Fey Wanderer Spells (always prepared, plus
ability check, save, or a�ack, or impose Feywild gi�)
+5 Sleight of Hand (Dex)
disadv. on one a�acker targe�ng you. Regain • Otherworldly Glamour (boost to Charisma
+9 Stealth (Dex) * checks)
CHA expended points in a long rest.
+10 Survival (Wis) ** • Extra A�ack (2/a�ack)
+0 * Prof. bonus added Figh�ng Style: Archery [PHB 2024, p. 209]: Add
+2 to hit for any ranged weapon a�ack.
• Roving (speed increase, climb and swim at
** Exper�se speed)
10 • Beguiling Twist (adv. vs. Charmed,
20 PASSIVE WISDOM
(PERCEPTION)
Frightened, plus aid another in 120 �.)
• Exper�se (two more skills)
• Tireless (1d8+2 temp. h.p., remove
PROFICIENCIES & LANGUAGES exhaus�on with short rest)
Armor: light armor, medium armor, shields • Fey Reinforcements (Summon Fey once
betw. long rests)
Weapons: simple weapons, mar�al weapons
Tools: thieves' tools
Saving Throws: Strength, Dexterity
Skills: Animal Handling, Insight, Nature,
Percep�on, Stealth, Survival
Languages: Common, Elvish, Draconic

MAGIC SPELLS Cantrips Known: None


Spell A�ack Modifier +6
Spellcas�ng [PHB 2024, p. 235] Spell Save DC 14 Prepared Spells

1 of 3 1/2/2026, 11:11 PM
Fast Character | Astral Elf Ranger 11 (Fey Wanderer) | PHB 2024 https://fastcharacter.com/results2024.php

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Fast Character | Astral Elf Ranger 11 (Fey Wanderer) | PHB 2024 https://fastcharacter.com/results2024.php

You love creating unique, instant RPG characters. We love


1st Level (4 slots): Charm Person, Cure
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creating unique, instant RPG characters. Let's ENCUMBRANCE
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Carried Gear [PHB 2024, p. 213]: leather Li�ing & Carrying: 180 lbs. max. carrying
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2nd Level (3 slots): Magic Weapon, Misty
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two (2) daggers, explorer's pack
Weapon, Nondetec�on, Summon Fey
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arrows (20), bedroll, belt pouch, set of
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[PHB 2024] = Dungeons & Dragons Player's Handbook (2024 version, aka "One D&D" or "5.1") by Jeremy Crawford, published Sept. 2024, by
Wizards of the Coast (ISBN-13: 978-0-7869-6951-7).Coins & Gems: 6,011 gold pieces (g.p.); 38
silver pieces (s.p.); 51 copper pieces
[DMG 2024] = Dungeons & Dragons Dungeon Master's Guide (2024 version, aka "One D&D" or "5.1") by Wizards of the Coast.
(c.p.); 4 gems (worth 100 g.p. each)
[MM 2024] = Dungeons & Dragons Monster Manual (2024 version, aka "One D&D" or "5.1") by Wizards of the Coast.
[PHB 2014] = Dungeons & Dragons Player's Handbook (5th edition) (2014 version) by Mike Mearls and Jeremy Crawford, published Aug. 19,
2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
PLAYING THE GAME ACTIONS (1 per turn) BONUS ACTIONS (up to 1 per turn)
[DMG] = Dungeons
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to hit, by Mike
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or ranged. and Jeremy Crawford,
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yourself by Wizards
of the Coast (ISBN-10:
scene and players9780786965625;
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classes and creatures make extra a�acks administer to another within 5 feet.
their characters'
[MM] = Dungeons responses,
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• Strength (STR) (physical prowess), possible combat effects. weapon in other hand.
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast •(ISBN-10:
Dexterity (DEX) (agility, reflexes),
0786966890; • Dash: Double Speed this turn.
ISBN-13: 978-0786966899). • Magic (Cast Spell): If cas�ng �me 1 bonus
• Cons�tu�on (CON) (health, for�tude), • Disengage: Avoiding all opportunity a�acks ac�on.
[GGtR] = Guildmasters'
• Intelligence Guide To
(INT) (memory, Ravnica by James Wyatt,
reason), whileJeremy
moving; Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
"defensive retreat."
0786966599;
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(WIS) (awareness, willpower), • Dodge: Give a�ackers disadvantage and MOVEMENTS (limited by Speed)
• Charisma (CHA) (appeal,ofleadership). gain advantage • Move: Distance equal to Speed.
[MOoT] = Mythic Odysseys Theros by F. Wesley Schneider, James on Dexterity
Wyatt, saves forJuly 21, 2020, by Wizards of the Coast (ISBN-10:
published
0786967013; ISBN-13:
• For ability 978-0786967018).
checks, saving throws, and yourself. • Crawl, Climb, Swim, Squeeze, Move Across
a�ack rolls, roll 1d20 + one ability • Escape: Try to break free from grapple via Difficult Terrain or Move While
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards
Grappling: "Half of the Coast
speed," uses up(ISBN-10:
10 �. of
modifier
0786966246; + proficiency
ISBN-13: bonus (if proficient
978-0786966240). Strength (Athle�cs) or Dexterity
in task). Other modifiers may come from (Acroba�cs). Speed per 5 �. distance.
[MotM] = Monsters
class features of the Multiverse
or spells. The higherby
theJeremy Crawford andSpecial
• Grapple: team,melee
published
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target of theNo
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cost to Speed.
978-0786967872).
total, the be�er the effort. The DM tracks the Grappled condi�on. • Stand Up: From Prone posi�on/condi�on,
minimum totals needed for successful • HelpCrawford
(Stabilize):and
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[SJAiS] = Spelljammer: Adventures in Space by Jeremy team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
results. aid 0 h.p. dying creature; automa�c • Take Cover: At end of move, half cover
• For ini�a�ve rolls, roll 1d20 + Ini�a�ve success if using healer's kit. gives +2 to Armor Class and Dexterity
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10:saving
0786967021; ISBN-13:cover gives
throws; three-quarter
(DEX) modifier. Higher totals act before
978-0786967025). • Help: Give an ally advantage on one ability
lower totals in the same 6-second round. check or a�ack roll. +5 AC and DEX saves.
[VRGtR] = Van
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a turn, Guide
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or creature may by F. Wesley
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if unobserved.
0786967250; ISBN-13: 1978-0786967254). REACTIONS (1 between turns)
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one a�ack
978-0786966011).
reac�on. • Magic: Cast a spell with a cas�ng �me 1
if enemy moves out of reach.
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Ready: Plan team, published
take ac�on Nov. 15, 2016, by•Wizards
as a reac�on of the A�er
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trigger occurs, else
978-0786967278). ac�on wasted.
d20s and use the lower result. when a trigger occurs.
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• On Guide
a�ack rolls only, to Everything
a "natural by Mike Mearls
20" is always andMake
• Search: Jeremy Crawford,
a Wisdom published
(Insight, Medicine,Nov. 21, FREE
2017, by Wizards of the Coast (ISBN-10:
ACTIONS
0786966114; ISBN-13:
a cri�cal hit, while978-0786966110).
a "natural 1" is always Percep�on, or Survival) check. • Concentra�on (Maintain A Spell): Ends if
Books area miss.
available from a gaming store near you. • Shove: Special melee a�ack. caster starts another concentra�on spell,
• Saving throws do not count as ac�ons and • Study: Make an Intelligence (Arcana, or the caster is incapacitated, stunned,
are rolled as needed at any �me due to History, Inves�ga�on, Nature, or Religion)
FREQUENTLY ASKED QUESTIONS | CONTACT (especially about typos, glitches and othre errrors) unconscious, or killed. If caster takes
a�acks, spells, or hazards. check. damage, a Cons�tu�on saving throw is
Wizards
• Aof the Coast,
character Magic:
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death and their• U�lize:
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Use trademarks
a nonmagical of Wizards
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