A mathematician
Focused on: Students from 3rd grade onwards.
Thematic axis: Numerical sense and algebraic thinking.
Topic: Additive problems.
Purpose: To support students who do not yet understand the addition algorithm.
Teaching material:
A block of cards of which there will be:
26 cards of each color (blue, green, yellow, and red). Of these cards, 2 will be the
skip a turn
cards will be '0', among the remaining cards there will be 2 cards with each value of 1
At 9, one of the cards will have only the number and another will have a sum or a subtraction.
that it is equal to the number.
24 "wild" cards of which, 4 will be "color change wild", another 4 will be
wild card changes color take 4, 8 will be 'add' and 8 will be 'subtract'.
Instructions:
They will be played in teams of 6 students.
The deck of cards will be shuffled, then 7 cards will be dealt to each child.
To start the game, the first card of the block will be placed as the card with which
the game will start.
The child who plays immediately must play a card of the same color or a card.
of a different color that has the same value as the previous one if the child does not have
no letter that I can throw into your hand will have to be pulled from the block of
cards that are left until I have a card that I can play.
When the child places a reverse, the direction in which they are playing will change.
direction of the round, that is, if it was thrown in a clockwise direction, they will go in
counterclockwise
When they throw the jump, the turn of the immediate partner is skipped.
When they play the draw two, the child must immediately take two cards; he can
avoid this if the immediate child throws another, take two, so the next child will take 4, it is
saying is accumulative.
The wildcards will be used as follows, if the child wants to change
color will pull the 'wildcard changes color' and if you want to change color and also
this makes the immediate partner draw four cards throw the "wild card"
change color take 4”, these two cards cannot be discarded to evade a take
two.
When there are no cards of the color, equivalents or wildcards, if the previous one
player throws a number, it can be 'addition' or 'subtraction' the next student
You will have to roll a number lower than the number that has been rolled before adding or
subtract and the next child must roll the resulting value of the sum or subtraction of these
Two numbers, if the sum is greater than 9 the child will have to take it in cards.
amount obtained from the sum.
In the turn, the child who ends up with only one card must say one if not him.
It is said that he will be punished with 4 more cards.
The first child to run out of cards wins.