ATM Simulation Project
A comprehensive Java programming project simulating Automated Teller Machine operations for Computer Applications.
Student: Swapnaneel Chakraborty
Class: 10
Subject: Computer Applications
Academic Year: 202532026
Certificate
Project Certification
This is to certify that the project "ATM Simulation" submitted by Swapnaneel Chakraborty of Class 10, for the subject
Computer Applications, is the student's original work under my guidance.
No part of this project has been copied or reproduced from any other source.
Student Signature Subject Teacher Principal (Optional)
_______________________ _______________________ _______________________
Swapnaneel Chakraborty Computer Applications School Authority
Acknowledgement
Teacher Guidance School Resources Support System
Sincere gratitude to my Computer Thank you to my school for Appreciation for everyone who
Applications teacher for providing the necessary resources supported me during the
continuous guidance and and facilities to successfully development and completion of
motivation throughout this project complete this work. this project.
journey.
Table of Contents
01 02
Cover Page Certificate
Project introduction and student details Originality certification and signatures
03 04
Acknowledgement Objective of the Project
Gratitude and recognition Project goals and learning outcomes
05 06
Problem Statement Tools & Technologies Used
Requirements and system design Programming environment and tools
07 08
Java Source Code Sample Input/Output
Complete program implementation Testing and demonstration results
09 10
Conclusion Bibliography
Learning outcomes and insights References and resources
Objective of the Project
The objective of this project is to simulate the working of an Automated
Teller Machine (ATM). The program demonstrates basic banking
operations such as withdrawing money, depositing money, checking
balance, transferring funds, and displaying a mini-statement.
This project helps students understand essential programming
concepts including user input handling, conditional logic, loops, object-
oriented programming principles, and graphical user interface (GUI)
design in Java.
Programming Skills GUI Development Real-World Application
Master Java syntax and logic Learn interface design principles Simulate banking systems
Problem Statement
ATMs in the real world perform numerous banking operations efficiently and securely. This project aims to create a
simplified ATM system that replicates core functionality using Java programming concepts and user-friendly interface
design.
Accept User PIN
1 Implement secure PIN entry system with validation and user authentication protocols
Verify Correct PIN
2 Create validation logic to confirm user identity and grant system access
Provide Account Operations
3 Enable withdrawal, deposit, transfer, and balance inquiry functions
Simulate Transactions
4 Process banking operations with appropriate error handling and feedback
Display Account Information
5 Show updated balance and generate mini-statements for user review
Tools and Technologies Used
Programming Language Development Platform Operating System
Java 3 Industry-standard, object- BlueJ 3 Educational IDE designed Cross-Platform 3 Compatible with
oriented programming language specifically for learning Java Windows, Linux, and macOS
ideal for building robust programming concepts environments
applications
Key Concepts Applied
GUI Design 3 Java Swing framework for interactive
interfaces
Object-Oriented Programming 3 Classes, objects, and
methods
Event Handling 3 User interaction management
Data Formatting 3 Display and calculation logic
Java Source Code
Implementation Note: The complete Java source code for the ATM Simulation project should be inserted in this
section. The code includes GUI components using Java Swing, banking operation methods, event handling logic,
and data validation.
1 2
Import Statements Class Declaration
Include necessary Java libraries for Swing GUI, utilities, Define main ATM class with required attributes and
and formatting instance variables
3 4
GUI Components Banking Methods
Create interface elements including buttons, text fields, Implement withdraw, deposit, transfer, and balance
and labels check operations
5 6
Event Handlers Main Method
Add action listeners to process user interactions and Initialize program execution and create application
button clicks instance
// Paste your complete Java code here
// Include all classes and methods
// Ensure proper formatting and indentation
Sample Input / Output
Example Transaction Flow
PIN Entry
User enters correct 4-digit PIN for authentication
Operation Selection
User chooses "Withdraw" option from menu
Amount Input
User enters withdrawal amount ($500)
Confirmation
System displays success message and
updated balance
Testing Note: Screenshots or detailed step-by-step descriptions of program execution should be included here.
Document various scenarios including successful transactions, insufficient funds, and invalid PIN attempts.
Conclusion
This ATM Simulation project successfully demonstrated practical application
of Java programming concepts in creating a real-world banking system. The
development process provided valuable hands-on experience with object-
oriented programming, graphical user interface design, and logical problem-
solving.
5+ 100%
Banking Operations Java OOP
Implemented core ATM functions Applied object-oriented principles
10+
Skills Gained
Programming concepts mastered
Key Learning Outcomes
Java Programming: Classes, objects, methods, and inheritance
Logic Development: Conditional statements, loops, and decision trees
GUI Design: Swing framework and event handling mechanisms
Problem Solving: Breaking complex systems into manageable
components
Real-World Application: Simulating banking operations and user
interactions