Gaming Zone Business Plan
1. Business Overview
This business plan outlines the setup, cost structure, and profitability projection for a new Gaming
Zone venture.
The plan is based on four gaming setups (3 PS4 and 1 PS5) with 42-inch TVs. The objective is to
provide an engaging gaming experience
to youth and adults, operating daily from 11 AM to 10 PM.
2. Setup & Costing (Cash Purchase Items)
Item Quantity Unit Cost (BDT) Total (BDT)
PS4 (used) 3 25,000 75,000
PS5 1 55,000 55,000
Console pairs 4 6,000 24,000
Gaming CDs - - 30,000
Racing Wheel & 1 25,000 25,000
Floor Pedals
Trade License - - 5,000
CCTV Cameras - - 6,000
Internet Setup - - 1,500
Seating Setup 4 20,000 80,000
Interior Decoration - - 50,000
Travel to Dhaka - - 10,000
(Console Purchase)
Shop Advance - - 50,000
Subtotal (Cash Purchase): 406,500 BDT
3. EMI Purchase Items (12% Interest for 24 Months)
Item Quantity Total Cost (BDT) EMI Details
42-inch TVs 4 144,000 12% for 24 months
Air Conditioner 1 68,000 12% for 24 months
Total EMI Amount: 212,000 BDT
Interest Rate: 12% annually for 24 months
Monthly EMI ≈ 9,940 BDT
4. Monthly Operating Costs
Expense Item Monthly Cost (BDT)
Shop Rent 10,000
Utilities (Electricity, Internet, etc.) 5,000
Maintenance 3,000
Manpower 10,000
Partner Salaries (2 × 5,000) 10,000
EMI (TV + AC) 9,940
Total Monthly Operating Cost: 47,940 BDT
5. Revenue Projection
Assumptions:
- 4 consoles (3 × PS4 + 1 × PS5)
- Operating 30 days/month
- Average use: 3 to 4 hours/day/console
- Rate: 130 BDT/hour
Usage (hrs/day) Monthly Revenue (BDT) Monthly Profit (BDT)
3 hours 46,800 -1,140 (slight loss)
4 hours 62,400 +14,460
6. Break-Even & Profitability
- Total Initial Investment (Cash + EMI items): ≈ 618,500 BDT
- Monthly Operating Cost (with EMI): ≈ 47,940 BDT
- Expected Monthly Profit (3–4 hrs usage): -1,140 to +14,460 BDT
- Break-even (including EMI): ≈ 36 months
- After EMI ends (profit rises): ≈ 30,000–35,000 BDT/month
7. Business Model & Strategy
Business Type: Gaming Zone / Console Lounge
Target Customers:
- Teenagers and students (after school hours)
- College and university students
- Office employees during evenings
- Weekend friend groups
Revenue Streams:
1. Hourly game charges (main source)
2. Weekend tournaments
3. Snacks and beverages
4. Membership packages or bundles
Marketing Plan:
- Social media campaigns (Facebook, Instagram)
- Local posters in schools and cafes
- Opening offer: “Buy 2 hours, get 1 free”
- Loyalty card for frequent players
- Collaborate with local gaming influencers
Growth Strategy:
- Add another PS5 when demand increases
- Introduce VR gaming or racing seats
- Start small tournaments with entry fees
- Add food/snack corner for extra profit
Expert Summary
The Gaming Zone business is financially feasible with moderate investment and growing
market potential.
The break-even timeline of 3 years is reasonable under current assumptions.
Once EMI ends, profit margin increases significantly.
Business success depends on strong customer engagement, quality service, and continuous
marketing.