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Loverse Freeplay Guide

Loverse is an early development dating sim that combines real and virtual worlds, allowing players to navigate adult scenarios and build relationships through strategic choices. Players can explore various locations, interact with characters, and engage in activities that influence their stats and story outcomes. The game features a day/night cycle, multiple characters with unique events, and ongoing development to enhance gameplay experiences.

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0% found this document useful (0 votes)
3K views74 pages

Loverse Freeplay Guide

Loverse is an early development dating sim that combines real and virtual worlds, allowing players to navigate adult scenarios and build relationships through strategic choices. Players can explore various locations, interact with characters, and engage in activities that influence their stats and story outcomes. The game features a day/night cycle, multiple characters with unique events, and ongoing development to enhance gameplay experiences.

Uploaded by

Rnzz Rfa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Content Guide

Loverse
Freeplay: What to Do Next?

Introduction
Loverse is a dating sim set in a world where VR servers blur the lines

between reality and fantasy. Immersing yourself in the gameplay is easier than ever

(and only gets better with time) with real & virtual-life story events that navigate

adult scenarios, and leave room to form strong relationships. Make strategic

choices that influence the story’s outcome and unravel the mysteries surrounding

the virtual world!


“What game am I playing, and are the stakes real?”

Freeplay

With little sense of direction, it’s easy to get overwhelmed by the thought of

“What’s next?” but never fear! The game is in early development and has a lot in

store for everyone now and moving forward. You may see some things aren’t as

they will be (i.e. inactive stats or even dialogue outside the proper text box), but never

fear, as these things are in development already!

In between your phone & backpack/inventory (top left corner) is your Guide. Within

your guide, you’ll find the girl stats tracker, the story tracker, your character profile,

& the Cheats tab (remember the game is playable, so you can watch the story continue

to unfold; the game hasn’t finished developing. i.e. MC Stats & Story tracker, etc.).

There’s also a Day/Night Cycle. If you forget what time it is in-game, you can find it

at the top center of the screen. It ranges from Morning, Noon, Afternoon, Evening,

Night, to Dawn. Try visiting different areas at different times; as the game develops,

you’ll find lots to do and enough clues to get you into all sorts of trouble. Be warned

that not every location is open all day long. You may have to do a bit of exploring

around to see if and when certain places are accessible. This will work in your favor,

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though, since this will help you learn the girls’ different schedules. Feel free to look

around and become familiar with the areas!

You may also notice two world maps (top right corner). These are the real world &

virtual world. Feel free to explore until your heart’s content!

“Then we can make our light. With enough sparks, who knows what’ll catch fire!”

Real World Map

You can roam & interact with all the gals from the real world. So far, there’s Sarah,

Eve, Lucy, Molly, Morgan, and Joy—with more currently in development (check out

the Loverse Patreon)!

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You’ll also find locations such as the gym, the park, the street, the bookstore,

Sarah’s apartment, the dumpling restaurant, the shopping mall, the cinema, the

pub, the University campus, & your room on this map.

“Hmmm… sure, where do I start?”

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Gym

You can pass the time by lifting weights (Strength) or waiting (red watch) until the

evening.

Park

You can pass the time by running (Agility) or waiting (red watch) until dawn.

Street

You can pass the time by enjoying the scenery or waiting (red watch) until dawn.

Bookstore

Here you can pass the time by enjoying the scenery or waiting (red watch) (it is

speculated that you’ll be able to purchase things from this location again later) up until

the afternoon.

Sarah’s Apartment

You can pass the time by hanging with Sarah, enjoying the scenery, or waiting (red

watch) until nighttime.

Dumpling Restaurant

Here you can work in the mornings (to noon) to make a nice $50 for your services or

pass the time by waiting (red watch) up until the afternoon.

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Shopping Mall

Here you can pass the time by roaming the “sublocations”, enjoying the scenery, or

waiting (red watch) (it is speculated that you’ll be able to purchase things from these

locations later) up until the evening.

Cinema

You can pass the time by enjoying the scenery or waiting (red watch) until evening.

Pub

You can pass the time by enjoying the scenery or waiting (red watch) until nighttime.

University Campus

Here you can pass the time by studying in the Library (Intelligence), roaming the

“sublocations”, enjoying the scenery, or waiting (red watch) up until dawn.

Your Room

Here you can pass the time by enjoying the scenery, sleeping, going to the virtual

world, or waiting (red watch) up until dawn.

“GIVE ME THE DARKEST COFFEE YOU’VE GOT!”

Virtual Map

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Next is the virtual reality map; this map is only accessible through your

room. Here you’ll be able to join 10 different chat rooms and converse with Cotton &

Morgpie.

Club

Here you can pass the time by meeting people (charisma), exploring the different

“sublocations”, enjoying the scenery, or waiting (red watch) up until dawn.

Cyberpunk World

You can pass the time by enjoying the scenery or waiting (red watch) until dawn.

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Fantasy World

You can pass the time by enjoying the scenery or waiting (red watch) until dawn.

Elusive Forest

You can pass the time by enjoying the scenery or waiting (red watch) until dawn.

Heaven

You can pass the time by enjoying the scenery or waiting (red watch) until dawn.

Hell

You can pass the time by enjoying the scenery or waiting (red watch) until dawn.

Cotton’s Arcade

You can pass the time by enjoying the scenery, hanging with Cotton, exploring the

different “sublocations”, or waiting (red watch) until dawn.

Moon

You can pass the time by enjoying the scenery or waiting (red watch) until dawn.

Post-apo World

You can pass the time by enjoying the scenery, scouting (awareness), or waiting (red

watch) until dawn.

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Fox Cafe

You can pass the time by enjoying the scenery or waiting (red watch) until dawn.

No matter where you choose to go, what you want to do, or who you’d like to meet,

there’s something to do and try for everyone—with lots more coming soon!

“In that case… what are we waiting for?”

Characters

(In the essence of not spoiling too much, the info on the girls’ different events will be

simplified from the original text.)

Currently, eight girls and one guy are playable (more are in development &

planned). Sarah, Lucy, Eve, Molly, Cotton, Brody, Joy, Asha & Morgpie . Some of

them you’ll encounter just by walking around and passing stat & skill checks.

Stat & Skill Checks

Some situations change depending on whether you have high enough stats with a

character. In other scenarios, if your MC’s Stats aren’t high enough, will be failed.

MC stats are inside the guidebook. Intelligence, strength, awareness, agility, charisma.

Doing certain things around the map can increase these values in time.

- Each training action increases the relevant skill by +1, with a 1/20 chance (5%) of

receiving +3 instead.

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- For now, the only values that matter—to unlocking events—are the Girl Stats

(in the guide book & girls’ side menu). You can chat, flirt, hug, and kiss to raise

each of your girl stats. After capping out a certain number of Love Points

(now referred to as LP), Submissive Points (now referred to as SP), & Dominant

Points (now referred to as DP), MC will be ready for each separate girl’s next

event.

Note that different girls have different Kinks available, but the same KP (Kink Points).

These values will be needed, depending on which route you’d like to take with each of

the characters, but won’t lock you out of any character's main events without them (as of

now). The only exception is “upon first meeting the girls after the prologue”; you won’t

have to pass a KP check.

Be sure to pay attention to which stat is higher than the other, it could have changes across your

playthrough. If you ever forget where to look, you can always reach it from your

handy-dandy notebook in the top left corner.

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“Well… fuck you.”

At this moment in time, most of the Ladies have four or more events. This number isn’t

final.

In the essence of spoilers and such—not all routes are as detailed as others, but will
be just as valuable.

Brody

Brody is, seemingly, the only Janitor at Uni. He almost always takes his trusty mop

wherever he may go and is beloved by the community for his background as an alleged

former C.I.A. agent, former mafia head, and Chad energy. He may or may not be Cottontail. He

has grey hair—that may have been blonde at one point—a gold chain, hazel eyes, and

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at least one tattoo on his neck and left hand. He’s currently the oldest and only

interactable male character.

1. A dark figure will approach MC while strolling through the Park in the evening.

The figure will be young and thin,

revealing that they know MC’s name. MC

will freeze before blurting out the

person’s name. It’s Thomas; MC will

embrace him and they’ll share a moment

too short for comfort. He’ll let MC know

that he’s not hurt, but that he’s in deep

trouble and needs MC’s help. He’ll

mention that his kidnappers asked about

Alice, why MC & Thomas were looking for

her, and about MC & Loverse. He’ll

mention that it doesn’t seem they know

who Alice is; shortly after, they let him go.

MC will pressure him into telling him everything; he’ll be reluctant but reveal that he

told them about MC’s accident. He’ll beg MC for his help, saying that he told them

about Brody and he’s worried about him. He says he doubts he’d have been taken

so easily, but that when he passed his apartment, his door was ajar and it seemed

as though no one was home. Thomas will tell MC to talk to Brody to help him

forgive Thomas. MC says he will, as his friend goes into hiding for the time being.

2. Brody will be at the Uni working. MC will approach him, and he’ll be glad to

know that Thomas is alive. He’ll apologize for leaving them alone to deal with

that kind of thing, but MC will explain what Thomas told him. Brody will have

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already planned for it all and say as much. He’ll say it’s no hard feelings, that

“anyone would do the same to save themselves”, and he’ll let it go—this one

time. He’ll ask MC to tell him about how they are going to find Alice, and he’ll

regard the question as being weird. MC will then leave to let Thomas know

he’s in the clear.

Sarah

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“Get outta my room, you creep!”

Events: 4
Sarah is a bubbly, RPG-loving, tester for the F.I.V.R.S. project. She’s got a
good heart and gold, blonde braids. She’s one of the shortest girls in-game. -
she’s the reason you can’t be detected in Loverse—at least, not immediately.

1. Visiting her apartment after the prologue will start

her first event where you will enter a cutscene.

Following the dialogue will reveal a bit behind

Sarah’s character.

You can choose either (1), (2), or (3), here.

Sarah is passionate about games, and a sweet, messy

kinda girl; you have a chance to give a bit about yourself

as well.

She could use help with double-checking her bug reports.

Even if you aren’t, you can choose (1), (2), (3).

Sarah excuses herself, leaving you with the time to look around. When she returns,

she’ll ask you about a movie. You can choose (1), (++LP), or (++SP) here. Sharing a

moment, you can then pick (1) or (2) and express your feelings on the night. - you

must max your LP for the second Event to activate.

| LP/SP max = 15 |

2. Visiting the park on, Thursday afternoon, will greet you with a nice view and a

perfect place for a picnic. MC takes it all in for a second before Sarah yells

out. You’ll approach her and ask her what’s wrong. (1) (++LP). She’ll tell you

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that a guy was making fun of her; you’ll be presented with three choices: (-

LP), (++LP), or (++SP).

She’ll ask MC if he wants to play DND with her, to which MC agrees. (+LP) (2) Setting

on an adventure, you are given three choices: (+LP), (++SP), or (3).

Sarah will ask your thoughts on the game: (+LP) (- LP)/(1) (++SP) before continuing.

MC will reminisce and appreciate being able to see Sarah this way before they part

ways for the day.

| LP/SP max = 25 |

3. MC will navigate campus and run into Sarah on Thursday morning. He’ll be

much of a pro, but still finds himself in new parts every once in a while. He

sees Sarah and runs over to greet her. She mentions that she hasn’t had her

morning coffee yet and you have two choices: (neutral) (+SP) | (++LP) (++SP) (-

LP) | (+SP) (+LP) (+LP). MC will invite her out for coffee at the coffee shop and

she’ll ask when MC would like to go: (+SP) (neutral).

They arrive at the busy cafe and Sarah orders the strongest coffee they have, with

quite a noticeable bit of fuss: (neutral) (++SP) (++LP).

MC notices that Sarah isn’t in her element, so asks her about herself. She mentions

that she’s not from around here and is one of the lucky kids from the other side of

the tracks. Sarah begins to faze out and MC takes the time to appreciate the

situation and redhead worker. After a while, Sarah will ask MC to go to a dumpling

restaurant someday, and they’ll spend time talking about their lives—her about her

family and life on their farm—MC about his family and love for games. Eventually,

they leave the cafe.

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| LP/SP max = 35 |

4. Sarah will be walking around her room Sunday morning and will mention that

she may not want to work ever again. MC will note her sad exterior and ask

her what’s wrong. Sarah won’t want to hide it, but won’t want to tell MC

either—in fear of how MC will view her after. She’ll mention the Dean and her

QA position and promise that the only reason she didn’t mention anything

earlier is because of her and MC's relationship. She’ll also mention her father,

but won’t go too much into detail. She’ll focus on the fact that she’s more

than pretty eyes and perky tits.

Sarah will explain her relationship with the Dean, and be quite upset about it all.

MC will be distraught, yet supportive. He’ll ask her if he’s able to help in any way,

but Sarah shoots it down and tells him to “just listen”. She’ll allow MC to know that

she cares about his opinion and is trying to let him in, but that this is all at the

moment. MC reassures Sarah that she can always talk or lean on him, and she

loosens up a bit. He’ll start to wonder if at all she was right about him not being

able to help.

| LP/SP max = 40 |

Charisma < 50 |You’ll find the Dean at the University on Wednesday afternoon. The

tension rises as MC approaches her, hoping to bring Sarah up as a topic. She’ll ask

his name, and you’ll have two choices: (Trick) (Blackmail)

“The name’s Leo.”

MC will tell Lisa that he’s a freshly transferred student. Her demeanor will soften,

and she’ll welcome him—but mention she’s short on time, so he’ll have to hurry.

He’ll thank her and mention that he came into Sarah’s company, on his first day,

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and she helped him realize how great of a school their Uni is. MC will tell Lisa that

his last name is Gatez and her eyes will widen; she’ll mention not knowing about

this, but he’ll assure her it was supposed to be that way—as he’d like to work off of

his own accord.

MC will talk up Sarah and mention making sure his “father” compensates not only

her future but the school’s funds in the way of donations. He’ll prod at how amazing

it is she has the capacity to both study and work—and allow the Dean to chime in.

She’ll say that Sarah is a student, and MC will thank her for not betraying his

impression. She’ll wish him well, and leave to let Sarah know the news.

| LP/SP max = 65 |

“Let’s take her out of that comfort zone of hers.”

MC will go into Chad Mode. He’ll allow her to know that he has something she’d do

well to listen to, as it’ll have consequences on her future role as Dean. He’ll mention

going through the Uni’s email server and finding an email promising a spot on

campus for labor. Lisa will wince, and MC will recommend that she keep her

promise—unless someone were to hear about this scandalous act from such a

renowned school. She’ll ask if she’s some acquaintance to Sarah, and MC will notice

that he might put her in danger. He’ll cover it up, and she’ll agree as MC sends her

off. He’ll then go to tell Sarah the news.

| LP/SP max = 65 |

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Eve

“Our project is in a state of continuous development. We’re constantly creating new

features and discovering fresh applications.”

Events: 5
Eve is an artist working closely on the F.I.V.R.S. project; she has a lot more
good in her heart than she has time to show. She gives you the headset; you
can usually find her in the Art Studio during the weekdays. She’s a brunette
and one of the shortest girls in the game.

1. Visiting the Art Studio in the morning will allow you to

walk in and admire her paintings and sculptures more

before she takes notice of your presence. She’ll

express that she enjoys the fact you kept your word

and will exchange banter with you for a bit.

She’s tasked with keeping new ideas and features incoming.

And lets you know of the Dean and board's involvement in

her area of the field. Depending on your answer, you’ll get a

different bit of dialogue. (1) (2) (3) (4) (5) (6). Being an Artist

seems to help her tremendously with her job, and she

expresses a bit about how she feels. Digging deeper causes

her to retreat from the conversation.

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MC will ask her what she needs him for, and Eve will express that she requires a

distraction. You have a choice here of (++DP), (++SP), or (+LP).

After this, she’ll have to ask you to leave since she’s almost as busy as Lucy

regularly. She’ll thank you for your time and beckon you to return at the same time,

after the following week. - you must max your LP for the second Event to activate.

| LP/SP/DP max = 15 |

2. You reach the Art Studio and see Eve spaced out. MC gets her attention and

she greets him enthusiastically. She will tell MC to pose for her and you’ll

have two sets of choices: (+SP) (+DP)/(1) (2). - refusing will cause you to have to
come back later.

MC will grab a chair and start to pose for Eve (++SP) (++DP). - depending on how you

pose, it will show/matter later.

She’ll ask MC what his type is; you’ll have three choices (- LP), (neutral), or (+DP).

She’ll tell you to pose again and give you two more choices: (++SP) (++DP). After a bit

of time admiring her work, something starts to bother MC. As he confronts Eve

about it, they are cut off by a knocking at the door.

Feeling the energy of the situation is like a bolt to MC as he is ushered into the

closet. A woman arrives in class, berating Eve with her words, as Eve stays

unbothered. After a while, the woman will leave and Eve will collect you from the

locker.

Eve may seem cold and dissociated from the situation; she’ll send you out strongly

and tell MC that she’ll let him know when to come by.

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| LP/SP/DP max = 25 |

3. Eve will text MC; she’ll apologize for the way things went last time and

mention she’d like to try again. MC texts her back and they agree to meet in

the Art Studio soon since she has a present for him. Once there, you’ll see

Eve already making preparations - dep. KP/choices~~. She’ll usher you to take

off your clothes and you’ll get two choices (+++DP), (leave).

Eve will compliment you before asking for a pose. After, she’ll get started with her

headset on. MC will ask to see, and she’ll show him how he looks in her eyes. She’ll

allow MC to kiss her on the cheek. You’ll have two choices: (Decline) or (With

Pleasure).

“Well… Good luck with that.”

Eve will completely turn off from the situation. She’ll dissociate and make MC leave

her be. MC will be happy that he shared his feelings though.

| LP/SP/DP max = 30 |

“What did I say?”

Eve will trap MC, making him focus on her words. They’ll exchange ground rules and

you’ll be asked to respond. After showing you who the boss is, Eve will make MC

kneel and walk to her before having him pleasure her. After she finishes, you’ll have

two choices: (+++DP) or (+++SP), in which she’ll tell you to take care of yourself too.

She’ll trap you and you’ll share an electric moment before tiring each other out.

- dep. KP~~ Eve will tell you that you can leave when MC mentions that he could use

a shower. He’ll ask Eve to come back with him and she’ll respond. She will reassure

you that she had a good time and that you should come back, but she won’t be

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joining. It rubs MC the wrong way, but he agrees and leaves; he tells himself that he

knows there’s something else to her - Having sex with Eve again will follow the route
aligned however if you refuse~.

| LP/SP/DP max = 30 |

(I’d rather talk)

“The weather is beautiful, the day went well, and work is progressing.”

4. MC will be hesitant, but firm; he’s done with the increasing monotony of it all. He

wants to progress. He’ll say it was nice, but he can tell something is wrong. Eve

will have dissociated, but MC will tell his feelings again anyway. She’ll disown

any love and tell MC off. Is she wrong? MC will leave, but linger for a bit to

recollect. Eve will open the door and ask MC a hypothetical. He’ll answer with

a question and she will reassure MC before he says alright.

She’ll ask to go on a walk, and the scene will be set. Outside will be warmer; the tree

leaves tinted auburn, and pink clouds on the washed blue sky. It’ll set the mood as

the pair walk and chat. Eve will turn to look at MC and be prompted to start from

the beginning. She’ll tell you about her parents.

Eve will start to remember her life leading up to this point and recall some mind-altering

things (like manipulation). MC will listen, only chiming in when a question hangs in the

air, or to keep her aware that he’s listening. The scenery will change, however, the

topic stays the same. She'll mention that she was finally remembered when she was

sixteen and forced to be a mold for her family’s hands. Her life, she expresses, was a

war.

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The scenery will change as Eve and MC continue their talk. She’ll tell MC that things

are better since she’s away from them, but just as bad. She’ll express more about the

subject and that she’s no child throwing a tantrum, anymore; she’s a war general at

war. She’ll express how she won’t back down and will keep fighting, but will also

mention why she can’t leave.

MC will look at Eve and admit he doesn’t know how to help her. She’ll tell him that

he can continue making her time at the institute better, but MC will be reluctant;

until she tells him to take her on a date.

| LP/SP/DP max = 40 |

5. Eve will knock on your door and barge in, talking about “ these bastards”. The

Dean has put in bad words about Eve’s performance; calling it slow and

sloppy. She’ll mention seeing the Dean in the hallway and you’ll have two

choices: (++SP) (++LP). She’ll express that she believed that if she didn’t give a

reason to say anything, they wouldn’t; that she believed in herself. MC will

hug her until she stops fighting; he’ll caress her hair, offering her a moment

of weakness. MC asks if she has any fond memories of her parents, and Eve

will think about it.

She’ll mention that her family would argue a lot, but her dad would take them all to

the mountains. She shows a smile, remembering at least one fond memory, and

MC asks if she still does it. She’ll express that maybe MC should stop what he’s

trying to do, but won’t make him stop; instead, she tries to make him understand

where she’s coming from. Eve will start to break down, and MC will comfort her. He

says that after she’s calmed down, they’ll go see the Dean together. He’ll point to the

22
institute building and tell her that he’ll call whenever he’s close; after letting Eve know

that they’ll go out again soon, she’ll agree to everything—saying she’d like that.

| LP/SP/DP max = 50 |

Lucy

“And I’m Lucy, and I don’t know why I should care about you.”

Events: 5
Lucy is a spitfire of a woman. Studying neuroscience as a neuro-technician,
partly for her deaf, mute brother, you’d expect her to be cold and dismissive,
yet she stands to prove you wrong with every smile you
earn. She has charcoal-black hair and is currently one of
the tallest girls in the game. - even early on Lucy isn’t one
for conversation; flirting will give you the best KP gain until
your SP >/= 20.

1. Visiting the University Lab, after the prologue, will start

her first event; you’ll notice nothing much has changed

since your last visit. While MC wills himself to deal with

another verbal beating from Lucy, she takes notice and

welcomes him in.

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She beckons him to a chair while, semi-ignoring his advances. As he takes a seat,

she tells him to relax and begins to hook up the neurosensory helmet. With the

uncertainty behind her voice, MC questions if she’s done this before; you’ll get two

choices with varying dialogue: (+LP) and (2).

Shifting about uncomfortably in darkness, Lucy asks you to relay what you see

before trying different things to get certain results. With none of them seeming to

work, your moods change drastically to and fro; she has you take off the helmet

and is more than a little frustrated. You have two options with varying dialogue: (1)

or (2). She becomes more chipper depending on your choice but also starts to pace

back and forth. She asks you about your time with the equipment and you

reminisce. You, in turn, ask her a bit about herself, and though reluctant to answer,

she still gives some insight. Like how she got into technical novelties in the later years of

high school (especially those related to neurobiology).

Lucy mentions that she has a deaf-mute brother, and MC starts to fill in the blanks.

He’ll sigh, and look at Lucy. Your morals come into question in the form of three

new choices: (+ LP), (2), or (- LP).

MC tries to throw out different ideas to move things along (depending on your last

choice) and begins to get frustrated, fearing that he may just become a vegetable

from the experiments. You decide it’s now or never and give in to the test,

beckoning Lucy to turn up the sensitivity. You’ll get two varying choices: (+SP) and

(2).

After this, you will restart the test again and be given three sets of two different

choices. Follow the dialogue and answer the questions properly to get a good

ending of the dialogue. (chances are that this will be crucial to getting a certain route with

her in later updates) She tells you to return in another week or two for another test.

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| LP/SP max = 10 |

2. After a few days have passed (and LP = 10) You’ll be given three choices (Invite

Her), (Not Now), or (I Don’t Wanna Know Her. Ever). Depending on what you

choose will determine what happens moving forward: (Continue With Lucy’s

Events), (Continue at a Later Date), or (Lock Yourself From Ever Gaining KP For

Lucy Again) - please note that the last option WILL (basically) lock Lucy out of the game

for you moving forward; there’s no going rollback.

Inviting her out will allow for a more personal hangout at the local Pub on

Wednesday Night. Continue with the dialogue and you can return to your

endeavors until the fated day arrives.

MC meets Lucy in the Pub. They exchange comical banter until MC asks ( Would you

like to play pool?) or (Care for a drink?).

“Alright, but if I sense you’re going easy on me…”

(+SP) (2) MC and Lucy will talk about classes, research, and their busy schedules.

When asked if she has anything better to do than her monotonous schedule, she

sinks two balls and ends the game.

“Yeah, I could use one.”

(++LP) (...) (...fine) MC and Lucy will talk about classes, research, and their busy

schedules. When asked if she would prefer to be doing something else, she

hesitates and drops the subject.

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Lucy will ask MC who he is, and you’ll have three choices: (1), (+LP), or (- LP). She’s

been curious for a few weeks now, and she’s noticed how weird MC is. MC can react

in three different ways (1), (++SP), or (- LP).

After a while, you’ll come to a middle ground and enjoy the rest of your night with

the promise of more details later. Lucy will tell you a bit more about her earlier

years and ask MC about his favorite genre of music. They’ll take their leave from the

Pub as Lucy promises to let MC know when the next test will be ready, and wish one

another safe travels as she walks home.

| LP/SP max = 25 |

3. Visiting the Uni Lab on Monday evening, MC will find Lucy waiting for him. You’ll

get two choices: (+SP), or (- SP). She’ll explain that her research has yielded

great results—so she’s sure a breakthrough is close. Lucy will also mention

that the Rorschach test has inspired her idea in the testing she has planned

for MC; in which, MC will question how “big of a deal” the experiment is. This

will make Lucy react and you’ll have two choices: (- SP)(+LP).

MC will sit down & the general procedure of starting a prototype test begins; they’ll

share a moment, and MC will put on his helmet. He’ll ask if there are any wrong

answers to the test, so Lucy reminds him that there aren’t—thus starting the test;

(neutral), (neutral), (neutral), (neutral bad) | (neutral), (neutral), (neutral), (neutral bad) |

(neutral), (neutral), (neutral bad), (neutral).

- (4) (4) (3) - fail (- 10LP) will lock Lucy out of your run.

- (4)(4)(∞)(∞) - fail.

- (4) (∞) (4) (∞) - fail.

26
Lucy will ask MC if he can comprehend what they just accomplished. He’ll take his

chance to tease her, and she’ll call him a smartass before explaining that she can

make real-life scenes to project. He will ask her to help him remove the gel from his

head, and she will. They’ll share a moment before Lucy asks MC if there’s something

wrong. He’ll say it doesn’t matter and leave the Lab. Before he gets too far, Lucy will

briskly, walk out and ask if MC will accompany her to her favorite band's Concert in

the area. He’ll agree & tell her to send him the details before Lucy returns to her

lab.

| LP/SP max = 35 | -

4. A few days later, Lucy will text MC about the concert on Wednesday and ask if

he’s still interested; (surprise neutral), (- LP), (- 10LP). If so, she says they’ll meet

up then. On arriving at the Pub, MC will be welcomed with great scenery and

the smell of a true venue. Lucy will find him and ask if he’s nervous; ( neutral),

(- SP). Lucy will share some information about why this spot is special for her.

MC will lose her in the growing crowd and will go searching for her. He’ll bump into

a man and flip him off before running back into Lucy; (++ SP), (neutral). She’ll ask if

he wants a beer; (neutral), (neutral). After, they’ll both share a moment of increasingly

fun energy. MC will try to put the energy-high moment into words and they’ll lock

eyes for a moment; (+5 SP), (-- SP).

(Awareness Check < 50 (Block)(Dodge))

An altercation will cause MC to wake up with Lucy watching over him. She’ll explain

that it was bound to happen and that she’s thankful he’s okay—and even though

she took care of him, she doesn’t deserve a “thank you”. She’ll mention that she’s

27
going to be gone for two weeks to visit her family, so she’ll see MC again afterward.

MC can tell that Lucy has something on her mind, as she leaves, but doesn’t have

the strength to find out what it’s all about in the moment. MC will fall into a deep

sleep…

| LP/SP max = 35 |

“I quickly retaliated…”

MC will deflect the man's blow and place one at his jaw before he can swing again.

The crowd will continue as normal even as his body hits the floor like a ton of

bricks. MC will state that the alcohol numbed most of the pain, and begin looking

for Lucy. She’ll look a bit disoriented and shaken up by the whole experience. He’ll

tell her everything’s okay now, and ask if she’s alright; to which she’ll say no and ask

MC if they can leave. He’ll observe her for a moment and realize that she’s not just

shaken up about the man from earlier. She’ll avoid his gaze, and he’ll agree as they

walk out into fresh air. They’ll walk in complete silence until MC speaks up and asks

if there’s something wrong. She’ll tell him that she needs to think and that she’ll be

visiting her family and will get in touch when she returns. MC will ask for how long,

and she’ll answer “Two weeks.”. You’ll have two choices: (neutral) (neutral).

| LP/SP max = 35 |

“I had to let go of her…”

MC will pull Lucy along & dodge the blow. He’ll shove him to the side and the man

will crumple at their feet. Lucy will be shaken up by the whole experience. She’ll ask

him to take her home and he’ll agree; they’ll walk in complete silence until MC

speaks up and asks if there’s something wrong. She’ll tell him that she needs to

think and that she’ll be visiting her family and will get in touch when she returns.

28
MC will ask for how long, and she’ll answer “Two weeks.”. You’ll have two choices:

(neutral) (neutral).

| LP/SP max = 35 |

5. Two weeks will pass, and MC will receive a text, from Lucy, asking to meet at

his apartment; you’ll have two choices: (neutral) or (neutral). Lucy will appear at

MC’s doorstep before he has time to process and will reminisce about the

last time. She’ll thank him for letting her in; silence will fall over the room; (-

LP) or (++LP).

She’ll explain her heart, and that she’s so tired of everything. She’ll begin to

cry, and mention that she’s always moving and that ever since her youth,

she’s had to tough; you’ll have two choices; (+LP) or (neutral).

Lucy will continue being distraught; she mentions that everything is going

great for her, financially, and that she doesn’t need to rely on anyone any

longer. You’ll have two choices: (+LP) or (neutral).

Lucy will mention that she’s forgotten herself, and even though she doesn’t feel any

better, all her years working and fulfilling orders were bountiful, but a hollow shell;

sometimes, she mentions, she’d not bother cleaning up at all. You’ll have two

choices: (neutral) or (neutral).

Lucy will expose that she loves being around MC and that he’s helped her break the

monotony of her life and enjoy life for once. She’ll feel like she can just let go and be

free with him around; MC will find out that he excites her and that she’s terrified to

hear how he might react. You’ll have three choices: (I’m Glad), (Touch Her | SP = 30),

or (I Don’t).

29
“This isn’t something you should feel ashamed of.”

MC will reassure Lucy that he sees her. He’ll express that he’s been fond of her for a

while; how could he not, with her intriguing personality and passion for her work?

He promises Lucy that he’ll take care of her & her feelings and welcomes her into

an embrace. They’ll share a moment before fading to black.

| LP/SP max = 50 |

“Your honesty means a lot.”

MC will close the gap between them and comfort her. He’ll tell her that he’s so

proud of the courage that she’s shown, and appreciates all that she does. He’ll

caress her cheek and whisper sweet roses into her ear. He’ll promise to ease her

troubles and prove to her that she can forget them. They’ll share a moment in his

room before she starts to show her true self once again.

| LP/SP max = 50 |

“You’re a remarkable woman, but…”

MC will allow Lucy to know how he feels about her—that she’s remarkable &

powerful—but has no attraction to her in that sense. As he talks, Lucy will brace

herself, and be completely shocked at his words. MC will be gentle and tell her that

he doesn’t want to mislead her, as he cares too much about her, still, to do such a

thing. She’ll thank him, trying to hold together her emotions, before leaving ( Hard

Lock).

| LP/SP max = 0 |

Molly

30
“Oh, no; you don’t have to! The last thing I need is a customer getting hurt.”

Events: 3
Molly’s the worker and owner of a city-famous cafe. She has straight, red hair, is
family-oriented, loves Asian food, and is a sweetheart to boot—or under. She’s
sweet with a tang of danger. She seems as though she has more going on than
you’d think.

1. The cafe will bustle with life as MC takes his seat.

The sweet smell of Apple Pie hits his nose and he

turns his gaze to the owner moving about the

restaurant. She has this effect on not only you

but the rest of the cafe as well. Bated breath

makes the atmosphere quiet as everyone enjoys

the view. MC will start to wonder if it’s not only

the drinks that people come here for. Molly trips

and spills her tray; you have two choices: (neutral)

(+LP). She’ll thank you for your help, or lack

thereof, and notice you from earlier.

She seems to glide across the cafe, completing orders with unnatural ease. MC

waits, enjoying coffee until Molly comes back. She’ll thank you again and you’ll

share a moment of chocolate, coffee, and small talk. She’ll flash a charming smile

and wink, making you want to come back here again, before returning to her other

customers.

| LP/DP max = 20 |

2. The Cafe will be a bit less crowded than usual. MC will revel since he doesn’t

have to chase down seats this time. Instead, he can take his time and enjoy

himself. He can even venture to the counter to check if a certain redhead is

31
working today. Though your ears nibble at the conversation at hand; It

sounds aggressive. MC will hear Molly say that she’ll handle something, but

instead of ending, it seems she takes control of the situation and dismisses

everyone. She’ll promise rectification before turning around and seeing MC.

She’ll ask MC if he’s been waiting long and that next time he should personally ask for

her. Since MC didn’t want to interrupt, he told Molly. She stands there with her

hands clenched and her smile plastered. Since nothing is wrong she’ll ask MC what he

wants to order. He’ll give his request and she’ll promise to bring everything to him.

Her skills keep her from losing control of her tray, even in the most hectic of situations,

and she reflects for a bit before setting MC’s order down. He’ll reminisce about the

flavor and compare it to his grandmother’s baking.

MC will catch her staring off through the window at a small group of people and she’ll

say that it’s nothing. You’ll speak out of tongue but have two choices: (warm neutral)

(neutral).

She’ll mention her assistant, his creativity, and that she’s no good with numbers. MC

will tell Molly about her biggest advantage, and they’ll share a moment before she

goes to tend to the other customers.

| LP/DP max = 35 |

3. Wednesday night will be serene; the stars will echo a silence under the usually

busy street. The only other sounds will be groups of students chatting away as

they enjoy their own company. Suddenly, a passerby will barrel into MC and

he’ll be forced into a strength Skill Check (50< / - LP). Molly will appear next to

him looking flustered, from exertion. She’ll check on MC, but before he can

32
question what happened, she’ll mention that they need to catch the mystery

person.

MC will surge past Molly, closing the distance on the hooded figure! He’ll extend his

hand to grab him and be faced with an awareness Skill Check (30< / - LP).

The figure will get away, bumping into anyone and everyone in their way. It does

little to slow him down, as Molly & MC soon lose sight of him. MC will be faced with

an intelligence Skill Check (50< / --- LP)& two choices: (Campus) (Park).

“Your attention is drawn to Brody.”

MC will come across the University Janitor and see him struggling while muttering

curses under his breath. MC will ask if he’s seen anyone run by, and Brody will be

sarcastic—but say yes. He’ll take a second to appreciate Molly and she’ll ask him

where the person who ran into him went. He’ll express that he would’ve handled it

already if he had. She’ll thank him as he leaves grumbling.

Molly won’t be too pleased that the trail is lost and punches a tree, muttering under

her breath. MC will feel a new kind of energy from her and express never wanting

to witness it again.

“It was quiet in the park.”

MC hears faint footsteps and runs into Lucy around a cornered path. He’ll blurt out

his question, but will quickly be reminded that it’s Lucy he’s speaking to and

apologies mentioning he doesn’t have the time, sadly. Lucy will shake her head and

they’ll three be on their respective ways.

33
Molly won’t be too pleased that the trail is lost and punches a tree, muttering under

her breath. MC will feel a new kind of energy from her and express never wanting

to witness it again.

He’ll ask her why she had them running across half the city, and she’ll fill him in on

the details. She’ll mention some shady people lurking around and express that she

doesn’t believe her people are safe. She’ll allow part of her character to surface and

MC will learn a lot about her.

| LP/DP max = 35/30 |

4. With the night previous leaving a sour taste in MC’s mouth, he’ll go to check on

Molly at the Red Wolf Cafe; he won’t see her as he looks around, only to find

out that he’s come at a time she isn’t present. A pink-haired waitress catches

his eye before he has time to notice. She indulges in a tantalizing dessert; a

spoonful of dripping white whipped cream. A smile adorns her face as she

slowly savors the taste and texture of her simple treat. The bliss all but stays

on her face as she notices, MC. Her body jolts, her mouth hangs, and her

eyes focus all in the seconds before she turns and practically prances to the

kitchen door, where two men are standing; one fixes MC with a look that

could kill, and the other nods politely. They’ll exchange words before MC can

grasp the situation; they’re at his table.

Bernie, the accountant, and Lucretia, the waitress, introduce themselves. MC tries

to play it cool, but as moments draw on, he can’t help but feel as though he’s in the

“hot seat”. The two Red Wolf workers will apologize for their intrusion; Bernie

admits that his group was hoping to talk to MC about the recent events

surrounding Red Wolf & Molly—specifically. Usually, they wouldn't bother, as

34
Madame Molly is the strong type and isn't open to worrying them with behind-the-

scenes details, however, lately, they've all noticed her looking quite distraught.

Messing up orders, seeming aloof, scrutinizing customers, and always checking

over her shoulder; Molly hasn't been herself since the incident, but won't stop to

take a break or accept help. They know she won't let them know what's going on,

but have noticed that she favors MC; they admit that this is why they were hoping

to talk to him. Here, you'll have two choices with no penalty to MC; (neutral) or

(neutral). Regardless of whether you choose to keep quiet or tell them everything,

they'll leave to continue their work, and MC will figure it time to take his leave

before Molly can return and get suspicious, as well.

| LP/DP max = 35/30 |

5. A few days pass; MC walks down the street on his way to Red Wolf. Suddenly,

he stops short. The sight before him is almost too grim to bear. Red Wolf

Café sits, as it always does, but with graffiti covering its once pristine walls.

Not only is the sight driving away customers, but the smell is foul. Passerbys

wince in disgust at the potent smell of spoiled eggs decorating the door. The

Red Wolf crew are strewn about, assessing the damage and comforting a

crying Lucretia. MC asks what’s happened, and Bernie admits that they’ve

been victim to an attack on Red Wolf. Little information is given, but MC’s

thoughts fly to the safety of Molly as he demands to know where she is. Once

pointed to the inside of the Café, he barges in—completely ignoring the

“Closed” sign hanging across the door. His ears buzz and his blood boils, as

he searches for any sign of Molly. He calls to her, thankful to get a dry

response from her as she emerges from the back room—looking rather

35
exhausted. She’ll reprimand him for busting through the broken door. Here,

you’ll have two choices; (neutral) or (+DP).

Molly tells MC to have a seat, as she goes to make them both a strong drink. They’ll

both take a moment to recoup, as Molly takes a hearty swig from her mug. You’ll

have two choices; (-LP) or (neutral).

She’ll correct him at this moment, saying that the store looks like “complete crap”,

that their “hooded friend” came back; and that before MC arrived, the store looked

way worse. He’ll take a moment to think about this, a shudder escaping his person.

He’ll ask her if she called the police, to which she’ll answer that they’ve been more

interested in questioning her Crew than anything else. She’ll welcome another

hearty swig of her potion before her hand connects with the table; you’ll have two

choices, (neutral) or (neutral).

MC will sympathize with her, letting her know that they are—indeed—the victims

here and no one thinks otherwise. She’ll break down, pulling away from his

comfort, this time. Her face is full of worry, anger, and sadness. However, she’ll

admit that she tried to take on the burden of the cleanup herself, but her Crew

wouldn’t listen and decided to stay and help. MC will offer his help, and she’ll tell

him that this is none of his burden to bear. He’ll remind her of their relationship

and that it is his business; a beautiful display goes unnoticed as Molly, stricken with

stress believes him to think she can’t handle it all. He’ll try to deny it, but she’ll push

him away, making him leave her café for the time being. You’ll have two choices;

(neutral) or (+DP -LP). He’ll hope that she’ll cool off later, before taking his leave.

| LP/DP max = 35/40 |

36
6. After some time has passed, MC will want to text Molly to check up on her.

He’ll keep it meaningful, but brief.

After a few days, she texts back, admitting that she overreacted and knows

that he just wanted to help. You’ll have two choices; (neutral) or (neutral).

He’ll ask how her family is doing; she replies that Bernie is scared, while

Lucretia and Tim are more than upset. She admits that she could be better,

but that she’s glad he cared enough to ask.

A day later, MC mentions that it’s been a few days since Molly closed her

cafe, and begins to wonder how long until she opens back up. He’ll ask her as

such, but get no reply.

The following day, he realizes he won’t be getting a reply from her anytime

soon, but can’t help but begin to worry.

A day later, a soft rapping is heard across MC’s apartment door; upon answering,

he’s met with the sight of Molly looking less than herself. Her warm smile is gone,

her eyes red from tears, and her energy nearly depleted. He’ll step aside and inform

her of his worrying before she mentions another attack. They’d finally gotten

everything cleaned up, yet the next day, Red Wolf was vandalized again. Molly will

allow herself a moment to cry within MC’s embrace before pulling away, wiping her

tears, and asking for a cup of tea. She’ll mention that the police aren’t doing much

to help, and it seems that any evidence they get is just bypassed completely. She’ll

set her mug down to mention that she’s had Bernie up to some surveillance and

that the competition owner has been speaking to Brody about stashing things in

the Lecture Hall. She’ll mention her plan to MC and what she needs him to do.

37
Dread falls across his face, but Molly fixes him with a smile, mentioning that he

“wanted to be a part of the family”.

| LP/DP max = 50/50 |

7. MC will be walking down the street in the early morning. Suddenly, someone

will grab his shoulder. As he turns around, he’ll see that it’s Lucretia. Slowly

retracting her hand, she’ll mention that Molly told her of the plan. He’ll

mention that Molly hadn’t told him any specifics, and Lucretia will tell him it’ll

be fine as long as his nerves don’t get the better of him. He’ll beg her to fill

him in on the plan, but she’ll tell him that he’ll be fine and that she has to go

to work at the shelter. As she makes distance, he’ll start to wonder what,

exactly, he’s gotten himself into. After a few days, MC will have to call Molly to

start the operation.

Turns out, MC has some new digs; he’ll ask Molly if he’s required to wear it and

she’ll respond with—yes. She mentions that it’s for his security, just in case he’s

compromised. He scrutinizes the disguise; Molly tells him not to worry, as the

mission will be a piece of cake as long as he follows her directions. His footsteps

echo in the empty corridor; his determination builds as he gets closer to his goal.

Until someone asks him if he’s lost. You’ll have two choices; (neutral) or (-LP).

It turns out to be Eve. He’ll introduce himself as a Sanitary Inspector, and she’ll ask

if she’s met him before—as he looks familiar. You’ll have two choices; (neutral) or

(neutral). Eve asks where he wants to go, and that she can take him where he wants

to go. Molly tells him not to, but instead, to discourage her.

38
MC tells Eve that he’s here to conduct a formal interview with someone, and if she’d

like to escort her, all she’d have to do is sign some paperwork, as well as a

questionnaire about the institute, along with a detailed report of the last three

months of her work. She’ll soon take her leave, stating that she—actually—has

things to do.

Protag reaches the room without any other distractions. Molly will ask if there’s

anywhere someone could hide something, and you’ll have two choices: (neutral) or

(neutral).

After gathering all the evidence they need, MC comes face to face with Brody. He’ll

insult Brody’s work at the school and present his I.D. to which the Janitor will be

skeptical. You’ll have two choices: (neutral) or (neutral). Afterward, MC will leave and

commend himself on making it through Molly’s plan alive.

| LP/DP max = 70/60 |

39
Joy

“May I stay with you?”

Events: 4
Joy is a German native who’s been around the world. She’s a big cousin to a close
friend of MC and is an exchange student. She’s a bimbo with blonde hair, purple cut
shorts, and a matching pink crop top. She’s been in
town long enough to register at the University but not
find an apartment. She may require a helping hand.

1. A week after confronting Brody, MC will go home

in the evening. He’ll just want to take a cold

shower & hop in bed; since it’s summer,

everything will seem to be draining him. The

monotony will be broken by a rapping on his

front door. MC will, naturally, wonder who that

40
could be, as he’s not expecting any visitors tonight. Another knocking at the

door will break him from his thoughts, and force him to get up to answer it.

Going to receive whoever is at the door, MC will come face to face with a tall,

blonde girl with a sucker in her mouth. She’ll have a pink suitcase, grey shorts, and

a pink top—that does little to cover her assets. He’ll ask who she is, as she takes a

step forwards and introduces herself as “Joy” and asks if she can come in—without

waiting for an invitation. MC will ask what this is all about and she’ll ask to move in

with him. She’ll explain that she’s there on exchange and forgot to secure an

apartment beforehand. They’ll share a moment before MC tells her he’s not in the

mood for games.

Joy will tell him that she’s serious, and continue with her explanation. She’ll hand

him her Student I.D., and she’ll regard him. MC will learn that she’s Thomas’s big

cousin and he’ll go to check with Thomas. After checking with Thomas, she’ll

suggest that everything will be fine since you’ll both be comfortable, and she’ll only

be around for a couple of days before finding herself a place of her own. You’ll have

two choices: (Yes) or (No).

“I am deeply disappointed in you…”

MC will disagree with the situation and tell Joy, “No.”. Joy will be highly upset with

him, but he’ll tell her that this is an unusual situation for him and that he’ll help her

find a hotel. She’ll refuse his “help” and tell him off, before gathering her belongings

and leaving (Hard Lock).

“Wee!”

Joy will be extremely happy, and her demeanor will change almost instantly. MC will

notice and feel as though he’s been a passive observer of it all. He’ll feel like a fidel,

41
but won’t let it get to him; he’ll look forward as if things will be interesting for him,

at least.

Joy will ask where she can sleep, and MC will direct her to his room, where you’ll

have three choices: (neutral), (neutral), or (neutral). She’ll thank him, and start

undressing without warning, saying that it’s rather hot. MC will agree, and regard

her movements as subtle & gentle, and her smile as beautifully crafted. He’ll ask her

where she came from, and she’ll tell him Germany. He’ll keep the conversation

going, but she’ll tell him that she’s tired from the time change and would love to

continue this conversation later tomorrow. She’ll kiss his cheek and fall asleep

wherever she was allowed, previously chosen, by the player.

2. MC will wake up to a rave in front of his face. Joy will be singing and dancing

in her sleepwear and MC will play-sleep while taking a second to appreciate

her movements. She’ll tell him good morning and kiss him on the cheek

before pulling him up to dance with her. She’ll compliment his dancing and

ask about his VR equipment and begin to inquire about his “accident”. You’ll

have two choices: (Lie) or (Silence).

“It all started a few months ago…”

MC will tell Joy enough to satisfy her, but keep out the main truths of the whole

situation. He’ll begin to tear up and she’ll keep him regard him with understanding

and care. She’ll ask if he still loves her, and he’ll say that it’s not like that. He’ll stir

the question to her, asking about her life instead. She’ll mention that she was born

in Germany but spent most of her time traveling with her mother in places like

Portugal, Spain, Italy, France, and Poland. She’ll mention that her mom is a fashion

42
designer and she never knew her father. He’ll remember the Institute and ask if

she’ll be alright on her own. She’ll say yes, and MC will be on his way.

“I said I don’t want to talk about it…”

MC will lash out, his words sharper than intended, but will stand his ground. Joy will

agree, even seeming to be sort of impressed. He’ll stir the question to her, asking

about her life instead. She’ll mention that she was born in Germany but spent most

of her time traveling with her mother in places like Portugal, Spain, Italy, France, and

Poland. She’ll mention that her mom is a fashion designer and she never knew her

father. He’ll remember the Institute and ask if she’ll be alright on her own. She’ll say

yes, and MC will be on his way.

3. Rain will start to fall in the afternoon at the park; the distinct aroma of wet

concrete will fill MC’s nostrils and he’ll appreciate it all for a moment. He’ll

mention that he’s missed the rain and will choose to walk without an

umbrella. He’ll relish the feeling of the rain upon his frame. As he approaches

his apartment building, he’ll notice that lights are flashing and figures are

moving within. After recent events, MC will start to panic, bracing for the

worst.

He’ll quickly notice that his apartment isn’t being overrun, but that it seems as

though a party is being thrown. He’ll try the door handle to find it’s locked and

proceed to bang on the door until it’s opened. A punchable-faced guy will answer

and notice MC, letting him in. Annoyed, he’ll keep his cool until he sees someone

casually smoking next to a window. They’ll share a moment before MC encounters

Joy.

43
Joy will be at a DJ table with a smoke screen. MC will shout for her and you’ll have

two choices: (neutral) or (neutral). Either way, MC will let the party continue, and Joy

will tease him in the moment. She’ll tell him to grab a beer and entertain the guests,

before disappearing back to the turntable. You’ll have three choices: (Lucy), (Boy), or

(Girl).

“I wasn’t expecting to see you here today.”

(Lucy LP>40 Conversation) |(if Lucy is on vacation, she won’t show up to the party) MC will go

to chat with Lucy. He’ll express that he wasn’t expecting to see her here and she’ll

say the same—though it’s his apartment. He’ll try to explain, but she’ll say he

doesn’t have to; he’ll explain anyway and she’ll understand the situation. She’ll

reprimand him for leaving his tech out, and MC will realize what he may have

inadvertently done. He’ll promise to sort it all out and she’ll tell him that he better,

as they disperse.

“Bro! Come on, we need to take a shot together.”

MC will go to mingle with the guy he met before, and he’ll tell him to come take a

shot with him. MC will be reluctant, but won’t have much of a choice and so follows.

He’ll be led to a table with glasses and a bottle of vodka. You’ll have two choices:

(neutral) or (neutral). The guy will ask if MC is alright and introduce himself as Todd.

They’ll talk a bit about how they met Joy and will share a moment before dispersing.

“I made my way to the window.”

MC will make his way back to where he saw the girl smoking. He’ll not the awkward

silence, but speak up anyway. He’ll introduce himself, and she’ll introduce herself as

Marie. She’ll notice him as the Host and they’ll share a moment talking about how

they met Joy.

44
Joy will be joyed to see MC and asks if he took care of their guests—to which—he

says “yes,”. She’ll change the song and they’ll share a moment before the music

energy of the room changes. MC will be annoyed, but appreciate the grace of Joy as

she dances upon his desk.

As time flies, the party will come to an end; MC & Joy will end up alone. They’ll start

cleaning the apartment until MC goes to take out the trash. He’ll think back to the

evening’s events and end up stuck between irritation and acceptance. He’ll come

back inside and accidentally walk in on Joy. She won’t mind, but you’ll have two

choices: (leave) or (make her pay).

“Umm… maybe I’d better leave…”

Joy will close the door in front of MC, leaving inches between him and her naked

frame. She’ll tell him that the fun was just about to begin as she massages his

crotch. MC will gulp as he tries to keep his mouth from going dry; you’ll have two

choices: (play) or (skip).

○ Joy will state that she doesn’t bite… much. She’ll begin to undress him with

the moxie of a pit viper. MC will try to talk about what happened later, but

will swiftly disown his chance to as Joy caresses his abs asking if he wants to

talk about it now. She’ll say that she’s preferred to surprise him up until this

point and that she can tell that MC has been having fun. Things will continue

to heat up until the crescendo of the night, where you’ll have two choices:

(neutral) or (neutral). They continue their steamy session until Joy finishes,

swiftly kicking MC out.

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○ MC will stop Joy; he’ll tell her he doesn’t feel comfortable with how things are

playing out. She’ll be confused, thinking he wanted this to happen, but MC

will assure her that the problem is the situation. Joy will be torn between

disappointment and anger, frozen in place with her thoughts as the air

becomes progressively heavier. MC senses this and will leave her to think.

“So, are we just going to stand here?”

MC will tell Joy that he can see that something’s on her mind and asks if they’re just

going to stand around. She’ll close the door in front of MC, leaving inches between

him and her naked frame. She’ll lead MC by the hand, and you’ll have two choices:

(take off your shirt) or (go for it).

○ MC will begin to remove his clothes, and Joy will exclaim that she likes his

moxie. He’ll press her into the tiles of the bathroom wall, locking her between

his arms. Before continuing, MC will tell her that they are going to talk about

what happened first; to which, Joy will play coy and MC will tell her about

herself. She’ll try to distract him, but MC will snatch her wrist and tell her

there’ll be no more unannounced parties in his apartment. She’ll sigh, but

agree and ask MC to let her make it up to him. Things will heat up way before

the shower is turned on; things like Joy being called a “good girl” and MC

making her body shudder with excitement as he seemingly takes the lead.

After a while things will be smoldering and Joy will ask what he has in mind

before wishing him a “good meal”. MC will take a breath and exclaim that he’s

just getting started; she’ll tell him to not keep her waiting and you’ll have two

choices: (neutral) or (neutral). MC will make Joy’s whole weak, maneuvering

through different angles as her body trembles. MC will make her beg him to

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keep going. They continue their steamy session until Joy finishes, swiftly

kicking MC out and leaving him wondering and unfulfilled.

○ MC will press Joy into the tiles of the bathroom wall, surprising and locking

her between his arms. Before continuing, MC will tell her that they are going

to talk about what happened first; to which, Joy will play coy with a doe-like

look and batted eyelashes. MC will tell her not to play dumb and she’ll try to

distract him, but MC will snatch her wrist and tell her there’ll be no more

unannounced parties in his apartment. She’ll sigh not knowing what the

problem is, as nothing was broken or stolen. MC tells her that she’s lucky that

nothing was, otherwise, he’d be a lot angrier with her. Joy will scoff, but agree

and ask MC to let her make it up to him. Things will heat up way before the

shower is turned on; things like Joy being called a “good girl” and MC making

her body shudder with excitement as he seemingly takes the lead. After a

while things will be smoldering and Joy will ask what he has in mind before

wishing him a “good meal”. MC will take a breath and exclaim that he’s just

getting started; she’ll tell him to not keep her waiting and you’ll have two

choices: (neutral) or (neutral). MC will make Joy’s whole weak, maneuvering

through different angles as her body trembles. MC will make her beg him to

keep going. They continue their steamy session until Joy finishes, swiftly

kicking MC out and leaving him wondering and unfulfilled.

4. MC will be woken up by Joy bustling through the apartment, humming. A

certain smell permeates the air; as MC takes notice, so too does Joy notice

that he’s not asleep. She’ll turn up the music and ask him to get up. He’ll beg

for more time in bed, but she’ll mention that she has coffee on and doesn’t

want it to get cold. She’ll tug MC awake and he’ll reluctantly get up, asking her

for a second. He glances at the clock and sees the time, 6:30 am; he goes to

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see what she’s prepared and sees that it’s Deutsches Frühstück—a German

breakfast spread. MC asks if they’re celebrating anything—to which Joy

responds “Monday”.

She’ll ask if MC knew Lucy before the party, and he’ll say yes mentioning a project.

Then, Joy will try to inquire about Loverse and what he knows about it. You’ll have

two choices: (neutral) or (neutral). MC will give up and tell her about the idea behind

Loverse and about Lucy helping him set it up. She’ll be more worried about the

“satisfying fantasies” part, though and MC will fill her in on the details.

Joy will mention that her taxi will be here at any moment, and MC will find out that

she’s moving out; she’s found an apartment on Avell St. and it’s then that MC will

notice her stuff next to the door. He’ll ask why she didn’t say so sooner, but she’ll let

him know that she’s telling him now. MC will be a bit frantic and asks if it has

anything to do with him. She'll say that it doesn’t and everything was fun while it

lasted, but it’s time for her to move on. You’ll have two choices: (Help) or (Pay).

“You could have warned me earlier.”

MC will be a bit upset that she didn’t inform him sooner, mentioning that he would

have helped her move. Joy will reward him with a kiss on the lips, saying that he’s

already helped her enough. She’ll leave for her taxi before MC can say anything

else. He’ll mention that he doesn’t understand what just happened and the scene

will end.

“So, that’s it?”

MC will be hurt & furious; he’ll lash out his feelings at Joy and demand payment for

her stay. Joy will be hurt by this, asking if he thinks that lowly of her, and MC will say

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yes. She’ll accept this, albeit, painfully, and promise to pay the fair as soon as she

gets to her new apartment. She then leaves.

Cotton

“Are you stuttering? Oh, that’s so adorable.”

Events: 6
Cotton is a used-to-be waitress, streamer, VA, and arcade owner who
happens to be a bani-girl (bunny-girl). She has pink-blue hair with long bunny
ears protruding from her head. She’s one of the shortest characters in virtual
reality. - she’s also forklift certified.

1. Visiting the Arcade will prompt you with a line of

dialogue. A classic, neonwave arcade plays in front of

you. MC takes a second to admire the view of the

place: claw machines, old-school arcade games on

every wall, and even prizes (if you can spare a few

tickets).

Interested in the scene and moved by the music, MC finds

his way to a dance machine where he meets Cotton

jumping from tile to tile.

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She welcomes MC to the Arcade and introduces herself as “Cottontail”, but allows

you to call her "Cotton”. After telling her your name, you get two choices with

different dialogue insights: (1) or (2).

She will express that she knows this area well and hasn’t seen you before. She’ll ask

if you’ve liked what you have seen so far and you’ll be presented with two choices: (+

+LP) or (++SP).

Instead of ending the conversation, she opens up a bit and leaves the MC to ponder

before he takes his leave. Cotton lets MC know he’s welcome back anytime.

As weird as the interaction was, MC does express that it was interesting and

“maybe” he’d like to return.

| LP/SP max = 15 |

2. Wait a few days and you’ll be able to visit Cotton in her arcade again.

She’ll welcome you and express that she has a slight problem. She’s working on a

secret project and has her hands full at the moment. You offer to help and she

tasks you with with picking up some LEDs from the Cyberpunk location.

The MC starts asking questions and gets told that there’ll be a reward if he can help

without any more questions. After she sends you away you can continue the event

at any time by visiting the cyberpunk location.

| LP/SP max = 25 |

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3. LP >/= 15 | Going to Cyberpunk will allow you to start searching for the LEDs.

However, you quickly realize that MC never got any sort of directions. Just

before turning to leave, you catch something out of the side of your eye. The

streets are dark, gloomy, and damp.

A soft creepy laugh stricks a bit of fear into MC, and he starts to question whether

or not he has to do this. You’re faced with two route choices: (Face the threat & enter

the dark alley) or (Hide behind the dumpster and wait for the sounds to get quiet).

“You only live once…”

Gathering his courage, MC will continue down the dark alley. As heroic as one may

think one is, the immediate happening of said “thing” will catch you off guard.

MC is pushed down hard; he props himself up to see his attacker but is left

immobilized the next moment. A woman bares her lustful fangs and hops atop MC.

Depending on the next four choices; the woman will get more and more hectic and

insatiable.

After, MC will be let go and reflect on the moment. After a while, you will find out that

this woman was the LED Dealer. He accepts the situation as it is and starts back to the

Arcade.

“The world won’t end if Cotton waits an extra hour or two.”

Time passes and with it the sounds; preferring to sit and wait, MC stares across the

neon-lit alley. The smells and virtual scenery come together as a cold breeze across

MC's skin. You decide to get up—wielding a damp stick you collected from nearby.

Onwards the MC goes, relying on other senses to navigate the darkness.

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Sadly, the stick does little to fend against a disarming attack from within the

darkness. MC runs off, trailing his tail in between his legs. After falling, a lady

reveals herself and asks if MC is okay. Taken aback, the lady will be firm, but

helpful. She reveals herself as the LED Dealer and gives the bag to MC; the lady also

tells MC to leave quickly, sparking his curiosity.

MC can return to the Arcade. If so, he will be grateful to have endured and not

come back empty-handed. Cotton will greet him and ask what happened.

She’ll tell you who the lady is and that she knows them. She reassures MC about the

reward and has him put up the lights. After you’re done, she’ll send you away and

tell you to return when she’s done.

Before leaving she’ll catch MC and ask him to accompany her to the Fox cafe. It’ll be

next Wednesday afternoon.

| LP/SP max = 25 |

4. Unexpectedly, Cotton runs and jumps around you, trying to hide from the

foxes. She begins to freak out, but MC calms her down enough for her to

listen. He tells her that they aren’t real, and allows her to freak out again;

before he lets her be, MC will have two choices (--- LP) (+++LP).

He lets Cotton know that sudden movement will scare them and that she needs to

be careful not to scream. She’ll allow a fox to approach her and rile it up. MC asks if

she has any food, then proceeds to feed the foxes with Cotton; sharing a nice

moment of trust and fun. She’ll tell MC to stop by the Arcade and thank him for

coming with her. You’ll have a thought and have a choice on whether to ask or not:

(-10 LP), (neutral).

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| LP/SP max = 40 |

5. After some days have passed, Cotton will text you asking you to come by the

Arcade. No matter how you respond, you’ll still be able to visit her. You can

choose when to go (this event won’t clash with others). On arriving you’ll find

something new and, at the same time, Cotton will find you. MC will ask what’s

going on, and Cotton will let him know it’s exactly as it looks. He’ll take in the

sights before Cotton asks MC to help her with the finishing touches.

She’ll hand MC a box and promise his reward after they are done. Reluctantly, he

asks to know what the reward is, so Cotton gives him a hint. You’ll get two choices:

(neutral) (neutral). More than enthusiastic, he’ll agree and they’ll get to work.

Afterward, they’ll marvel at their work and you’ll be able to ask three questions or

skip: (neutral) (neutral) (neutral) (skip).

Cotton will go to do one last thing, but gets stuck: (Help her get out |-5 LP/SP) (Be a

good step-bro |+5 LP/SP).

“Are you… serious?”

MC will help her and she’ll be surprised and displeased. He’ll try to explain himself,

but Cotton won’t have it. MC will say that she seems upset and will have two

choices: (-- LP) (++LP). She’ll tell MC that she’s heading back and the situation hangs

dry in the air. He’ll want to say something but chooses not to.

| LP/SP max = 45 |

“I don’t know! Maybe try to pull my hips?”

MC will help Cotton. He’ll take control of the situation, coach her through it, and start

to work up a sweat. (+++SP) (begin)/(route) (route)/(route) (route) (route) |(1) (2)|

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Afterwards, Cotton will try to tease MC, but he’ll take it on the chin and help her up.

She’ll stretch and make MC promise to come back to help again. She’ll exclaim that

she’s happy and kiss him on the cheek before leaving.

| LP/SP max = 45 |

6. LP >/= 35 | At the arcade, Cotton will stop you. MC will sigh but humor her

anyway. She gives MC free tickets. MC will ask why, and Cotton will tell him to

repay him; that and for mental damages. She’ll promise to always give him

some for free on one condition: that MC asks for her each time. You’ll have

two choices: (+++SP) (+++LP). After, MC will ask her if she’d like to hang out.

She’ll tell him that she has time, and they’ll retreat to Cotton’s room where

you’ll have three choices: (neutral) (+LP) (+SP).

Cotton will walk over to her gaming chair and make herself comfortable. MC will do

the same on her bed. She’ll ask MC what he’d like to do first: (Let’s just chat for a

while.) (Maybe we can play some video games?) (Order some food?) (Do you have

any board games?).

“Sure. What do you want to talk about?”

(neutral) (++SP) Cotton will tell you about her previous work or MC can ask her about

her poster.

“Sure thing! Have you ever played Peggle?”

(neutral) (++SP) Cotton will ask you if you’ve ever played Peggle and MC will share an

inside moment with her.

“Food? We’re in VR.”

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(neutral) (upset neutral) Cotton will be open to eating in-game, but not as much to

meeting outside VR. MC will be curious about how delivery works in-game.

“God, you want to bore me to death?”

MC will have to talk her into it, but Cotton will agree to play a board game. As

they’re playing, MC can: (neutral) (++SP).

After you’re done, Cotton will call it a day and tell MC that she has other things to

do. MC will tell her that movies were on his mind, but she promises they can watch

one next time. MC accepts this and they each say their goodbyes before parting

ways.

| LP/SP max = 55 |

- Seeing Cotton Wednesday afternoon has a chance to have her greet MC with

the promise of new games. She’ll ask him a question ( neutral) (++SP), and be

flirtatious after they’ll both share a laugh.

- Seeing Cotton in the arcade in the morning has a chance to have MC ask her

to hang out. She will tease him before saying sure and recommending they

do something: (+++LP/SP) (-- LP|end).

- Meeting Cotton at the Club on Saturday evening/night has a chance to

activate an encounter where you have three options: (--- LP), (+++SP), or

(neutral). Depending on what you choose, you’ll either leave the club early; have

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a drink, and get background information on Cotton; or dance the rest of the night away

while enjoying a nice moment with Cotton.

- On Wed Evening you’ll have a chance encounter with Cotton in the Elusive

Forest. You’ll find her admiring the view and soon enough she’ll start talking

about gravity. You can share a nice moment with her until it is time to leave.

- On a Weekend evening, visiting the Moon is a chance for a surreal encounter.

MC will feel melancholy, and then highly anxious, wondering if this is how

nothingness feels like. Heart beating in his ears, MC sees Cotton and they can

share a wholesome moment until it’s time to leave.

- MC will visit the Arcade and see Cotton bent over one of the machines, fixing

it. He’ll appreciate her frame for a bit until he gets a bit too excited and

Cotton comes over. He’ll ask if she’d like to play a game, and Cotton makes a

wager with him; if he loses, she gets a reward. MC will inevitably lose and

Cotton will tell him to meet her in the Bunny Hole later.

- LP >/= 25 | MC visits the Arcade and asks Cotton if she’d like to play a game.

She’ll say yes and ask if MC wants to work out; (+++SP/LP) or (-- LP). MC and

Cotton leave to do Yoga; you’ll have two sets of choices: (- LP) or (+LP) | (- LP)

or (+LP) | (+LP) or (+SP) | (neutral) or (neutral) | (neutral) or (neutral) |

(neutral), (neutral), or (neutral) | (+SP) or (+LP).

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Morgpie

“You’re that cute guy from earlier!”

Events: 4
Morgpie is a woman of class. She’s a hard worker with
little time to herself. In the Virtual world, she’s an
intelligent, savage Amazonian of a woman intent on
taking what she wants and enjoying every moment as
if it’s her last. She’s an oni-girl with purple hair and
two horns. She’s the tallest character in the Virtual
world.

2. Visiting the club, on Sunday Afternoon will allow

you to meet Morgpie - you MUST complete Cotton’s

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second event to be able to continue. The overpowering musk of a woman's

pheromones will engulf MC's senses, but no one will stick out amongst the

crowd. Nothing is wrong with the scent, however, it continues to intensify.

Dizziness washes over MC and his bulge takes hold. A hot flush of

embarrassment washes over, as everyone takes notice. As points and

whispers immerse, MC notices a smoke trail of pink streaming around his

waist. Someone whispers “RUN.”, and MC takes off down the hall.

MC will be relieved to have left the situation and wander down the halls. Just before

entering a room, MC encounters a lady. She’ll try to ‘milk your cow’ and you’ll

recognize each other after. It’s Morgpie. They’ll exchange banter and mention a few

things before they decide to get a drink together. You’ll have three choices: (excited),

(curious), or (informative).

She’ll ask you what you’re seeking; after, MC asks what she’s seeking. Magpie

will be honest and relay that she doesn’t take it too seriously, but is fond of Loverse

for what it brings to the world.

She’ll tell you to ask another question, as she never meant to get too deep; so, MC

asks her how she got her name. She’ll answer but realizes she has to go since she

has an early morning, and wishes you well. She tells MC not to be a stranger, gives a

quick hug, and takes her leave.

|DP max: 15 |

3. Later you’ll get a text from Morgpie, who won’t reveal how she got your number,

as she invites you to the Arcade next Sunday afternoon for some games. You’ll

notice her admiring the various games; MC will approach her. She’ll show her

58
happiness to see him and take MC by surprise. You’ll have two choices: (++

+DP) (+DP). She’ll talk a bit about why she likes it there. You’ll get two more

choices: (+++DP) (neutral).

MC will pick her brain about what she wants to do. Turns out that Morgpie is full of

surprises; the evening takes a nice turn. You’ll collect yourselves at one of the

machines as MC feeds off Morgpie’s energy. They’ll share a moment and a few

hours will pass.

MC will be exhausted, but Morgpie will be as lively as ever. He’ll decide to sit down

and have a revealing chat with her. He’ll learn that she enjoys hanging out at home

and more. You’ll have two choices: (neutral) (+LP)/(+5 DP) (-- DP) (-- DP).

Morgpie will allow you only a moment before becoming insatiable. Amazed at her

speed, MC will keep a level head. Cotton enters in and recognizes you two. Morgpie

will play casual and it will be business as usual, but since the other woman isn’t

stupid, she’ll ask if she’s interrupting.

Cotton will be cross with Morgpie and retreat. The afternoon will come to an end

with Morgpie promising to solve the situation and text MC about it later.

|DP max: 15 |

4. Morgpie will text MC letting him know the conversation didn’t go as well.

She’ll invite MC to the Moon the following night, promising to catch up. Once

there you’ll be able to meet Morgan and she’ll tell you that she hates arguing

with people; you’ll have two choices: (- DP), or (neutral). She’ll mention that she

would rather just hang out and relax. MC will be observant but wonder what

he should do; you’ll get two choices: (--- DP), or (neutral).

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You’ll find Morgan in the Elusive Forest crouching over some plants. Moving closer,

MC will notice that it’s a fungus, and have two options: ( neutral), or (neutral). He’ll ask

Morgan if she’s done this before and she’ll share a bit of information with him. She’ll

ask if MC is getting cold feet. MC will think about his answer and then have two

choices: (-- DP), (neutral) | (neutral), (++DP).

She’ll hand MC a fungus and they’ll feast together. Teasing MC, they’ll share another

moment before he asks Morgan if she’s ever read while tripping; ( neutral), or

(neutral). She’ll burst into fits of laughter and share that she thought of a funny

story; she’ll mention some highly insightful things and get the MC thinking. After, he’ll

realize that Morgan has seemingly disappeared before making it to the other side.

Morgan welcomes him and they’ll share a moment, basking in the moonlight,

before they drift off to sleep.

MC will wake up to find Morgan gone. He’ll find a purple note, from her, nearby &

read it. Before MC leaves, he’ll get to thinking again and wonder if Morgan might not

be so hard to approach after all; he’ll think about the bookstore & leave.

|LP/DP max: 30 |

Morgan

“Um… Excuse me. Have we met?”

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Events: 4
(Patron Exclusive) In the real world, Morgan is a trainer at the local gym. She’s one
of the tallest, even in this world; she has red hair, a long-sleeved, pink-washed shirt,
and grey sports shorts. She enjoys teasing MC even here and is highly passionate
about her work and certain manga.

1. MC will visit the bookstore on Tuesday afternoon, and

peer into the store. He’ll have an idea of who he’ll

meet there but will regard the “connections” as odd.

He’ll venture into the manga section and look

around for a bit. He’ll notice a blood-red-haired

woman perusing a book; he’ll wonder if she’ll notice

him, but remember that his VR avatar looks just as

he does. You’ll have three choices: (Approach),

(Stand Still), or (Get Out).

“I nervously approached the red-haired woman…”

MC will approach the red-haired woman, his heart pounding beneath his chest. The

possibilities of what might happen take over his senses. Through the other bad

options running through his mind, he hopes that she’ll act as if she doesn’t

recognize him, since that’d be the best-case scenario. As she takes notice of MC, he

realizes and turns from the bookshelf to ask if they know each other. She’ll mention

that she’s sure she’s seen his face before and asks if it was at a bar.

MC will test the waters with her name and she’ll light up until he mentions Loverse.

He’ll ask if he can explain before she tries to run, and she’ll reprimand him for his

explanation. She’ll say that he’s different from the typical crowd, and decide to give

61
him a chance. He’ll ask if they can grab a drink and she’ll turn it down but offer to

make plans for Monday evening before taking her leave.

“Frozen in place, my heart felt like it was pounding out of my chest.”

MC will lose his nerve, but stand his ground. His heart will race as he won’t be able

to leave or approach Morgan. The possibilities of what might happen take over his

senses. Through the other bad options running through his mind, he hopes that

she’ll act as if she doesn’t recognize him. As she takes notice of MC, he realizes he’s

been staring at her and goes to the nearest bookshelf.

She’ll ask if they know each other, to which he’ll meekly reply “No…”. She’ll persist,

saying that she’s sure they’ve met at the bar before; MC will test the waters with her

name and she’ll light up until he mentions Loverse. He’ll ask if he can explain before

she tries to run, and she’ll reprimand him for his explanation. She’ll say that he’s

different from the typical crowd, and decide to give him a chance. He’ll ask if they

can grab a drink and she’ll turn it down but offer to make plans for Monday evening

before taking her leave.

“With my thoughts racing, I acted on impulse.”

MC will think better of himself and leave the store. He’ll take note of how intense

the quiet situation was vs. the rumble and bustle of the street. He’ll wonder what to

do with all his questions before leaving completely ( Hard Lock).

2. Morgan and MC will meet at a well-known Pub. He’ll be chivalrous and hold

the door open for her; she’ll appreciate it and walk through. She’ll appreciate

the Pub’s aesthetic and mention that she’s been too busy to visit this place

yet. They’ll talk about her new job, and she’ll say that she’s enjoying being a

62
personal trainer at the local gym. They’ll share a moment as MC asks if this

means he’s banned from going to the gym. Morgan will ask where he got that

idea from, and he’ll say that he’s trying to avoid the “permanent stalker” label.

She’ll laugh and say as long as he’s paying for training, that he’s welcome as

long as he’d like.

He tries to inquire about the price of her sessions, but Morgan tells him to come

find out for himself. He’ll say he appreciates her mystery and it’s quite endearing to

him. She’ll appreciate this and MC will ask if she has any other hobbies. She talks

about her love of sunbathing on beaches—but that she dislikes rocky beaches.

You’ll have three choices: (neutral), (+LP), or (neutral).

Morgan will take another drink and ask MC if she’s pretty. MC will say yes,

sheepishly, and go to take a drink. Instead of relief, it shatters next to his face, and

she’ll ask if he’s alright. He’ll say he’s fine, and the bartender & Morgan will begin

cleaning up the mess. Instead of handing him the towel, she’ll dap at his soaked

pants & crotch with it. She’ll remark on his size and MC will begin to feel flushed in

the face; you’ll have two choices: (++DP) or (++LP).

They’ll finish their time at the Pub, and Morgan will excuse herself, mentioning that

she has things to take care of. She’ll say that it was nice meeting him and hint at

him being her first regular at the gym. MC will promise to stop by and will regard

her personality as they part ways.

|LP/SP/DP max: 50 |

3. At the gym, MC will run into a familiar floral scent. It’ll remind him more of

books than a gym. He’ll look around and notice a single, red-haired woman

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working out on a machine. He’ll approach her, noting the rhythmic sound of

her breathing. Morgan will be happy to see MC and they’ll share a moment;

you’ll have two choices: (++LP) or (++DP).

MC will ask if he should be afraid since she hasn’t told him the price of her sessions.

She’ll say the first one is at the company’s expense and that it’ll be fun. He’ll be

surprised that she’s able to train him without an appointment, and she’ll mention

that she’s not that big locally, yet. He’ll say it’s a shame since she’s so in shape, and

she’ll offer him to make a routine for their next session. MC will agree and they’ll

begin as Morgan grabs a notebook & pencil. SHe’ll ask what his fitness goals are

and you’ll have three sets of two choices: (neutral) or (neutral)/(neutral) or

(neutral)/(neutral) or (neutral).

Morgan will be taking MC’s fitness regimen seriously, telling him that he needs a

workout outfit, and asking if he has any other questions for her; you’ll have three

choices: (++DP), (neutral), or (neutral). MC will say that’s all for now, and Morgan will

get back to her workout.

|LP/SP/DP max = 65 |

4. LP >/= 25 | Morgan will ask if MC is ready to start; he’ll say yes, as long as she

promises not to kill him—to which—she says no promises. They’ll start with

light stretches, and MC will realize how inflexible he is before they move on

to dynamic stretches. Afterward, they’ll move on to cardio, and MC will feel

his calves burning. He’ll brace himself for what’s coming next as they move

on to weight training. Morgan will start him on dumbbell curl exercises and

tell him it’s all about his form, not the weight.

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MC will favor this exercise since it’s more about control than raw power. He’ll have a

hard time concentrating as Morgan’s top slides about as they work out. They’ll end

with a core exercise and she’ll commend MC before asking how he feels; he’ll say

that he feels energetic and they’ll share a moment. Morgan will offer an

arrangement; she’ll offer free training as long as he trains her, and he’ll agree. She’ll

throw MC a towel and tell him to hit the showers, pointing him to the locker rooms.

MC accidentally walks into the girl’s locker room and notices a purse, its contents

spilled across a bench. Before he can leave, Morgan will burst in and reprimand

him, playfully. They’ll share a moment, at his expense, and he’ll find his way to the

boy’s locker room and hop in the showers. After, he’ll see Morgan at the reception

desk and wonder if she was just as affected by the awkward encounter as he was.

She’ll remind MC to stretch well before returning to her work and sending him

away.

|LP/SP/DP max = 75 |

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Asha

“I’m a scientist!”

Events: 11
Asha is a junior research scientist. If there’s one thing she loves, it’s results—and
recording those results in an unbiased environment. She rather dissect a
conversation topic than engage in small talk, always seeming as if she has
something more important to be doing. She’s average height with brown hair and
wears a classy suit jacket over her red crop top.

1. On Wednesday evening, MC will visit the Pub; it will be

live with chatter, clinking glasses, and teens

enjoying a beer or two. Sitting at the bar, MC will

survey the scene, looking for a place to enjoy his

drink. On his way, he bumps into a woman rising

from her chair; she drops to her knees to swiftly

scoop up her fumbled belongings. He apologizes,

and she tells him to be more careful. She’ll start

asking MC questions before he chimes in and asks

her name and why she’s asking him so many

questions. You’ll have three choices: (neutral,

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(neutral), or (+LP). She’ll reveal herself as a Scientist named Asha before they

both part ways.

|LP max = 10 |

2. Visiting the Loverse Club Bar on Wednesday, after a few days, MC will take a seat

and be met with the familiar musk of virtual spirits. MC will admire the

Bartender and ask him a question. The bartender will smile and ask MC what

he wants to drink; you’ll have three choices: (- $3), (- $8), or (- $5). MC takes a

sip and shares a moment with the bartender. He’ll mention how he feels as if

someone is watching him, and the friendly worker will tell him he’s heard

others mention this before. He’ll ask him to elaborate, but the Bartender will

hassle him about an incentive to disclose what he knows. You’ll have two

choices: (- $50) or (event restart).

He’ll tell MC about Daeminetta being upset about someone watching and disturbing

her dungeon. He’ll tell MC he’ll give her his contact info if he leaves it with him. He’ll

cut off the conversation to attend to another customer as MC takes the time to let

the situation sink in before leaving.

|LP max = 10 |

3. A few days will pass, and MC will enjoy a drink at the Club Bar, at Noon on

Saturday. The luminous lights will fill the atmosphere with reflections of

shimmers from the dance floor. MC will feel unease and passively trace his

glass with his finger. The smell of sulfur will reach his nose and force him to

turn around. Daeminette will appear, telling MC that she heard he was

searching for her. She’ll express her frustrations with being watched without

ever giving an invitation as her wings display her mood. MC will ask her how

long she’s felt the eyes on her, and she’ll say for a while. She’ll express her

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unease at not feeling safe in the ‘Verse, so MC will comfort her, being careful

not to get cut. She’ll mention a guy named Jose, who started crossing

boundaries.

The bartender will step in and mention that they aren’t the only ones who’ve been

spied on lately. When Daeminette asks him who else, he mentions Lion’s

cheerleaders & Eveningstar’s cherubs. She’ll display distaste for the aforementioned

and MC asks about Eveningstar - a poser wearing an angel persona. You’ll have two

choices: (neutral), or (neutral). They’ll make a plan to catch the spy, and MC will

unconsciously bring his hands to rub his burn mark. He’ll tell her they’ll need to be

smart in a dangerous situation, but Deaminette tells him she’ll thrive and make the

peep pay.

|LP max = 10 |

4. A few days later, MC will visit Hell in the evening. He’ll have devised a plan to

do the dirty tango with Daeminette. As blistering as the air in Hell is, he won’t

blame his nervousness on that. Daeminette will appear before he can notice,

and he’ll take in the beauty and grace she exudes in her element. She’ll place

herself behind MC and trace his neck with her tongue before she says it’s

time to put on a show. After sharing a moment, MC will barely notice the ping

that someone’s entered Daeminette’s domain. He’ll catch a glimpse of the

uninvited guest as Daeminette continues to toy with him before the trap

snags the intruder. They’ll untangle and gaze upon a petite woman struggling

against a net. Daeminette will try to question her, but the spy won’t be able

to hear. He’ll spot, what must be, her notebook and takes it while they are

both distracted. Daeminette will try to punish the intruder, but—she’ll log

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out, leaving the two surprised. MC will comfort her, as he leads her to the

exit.

|LP max = 10 |

5. Inspecting the notebook, in MC’s room, means he’ll be allowed to peruse the

spy’s notebook until your heart's content. MC will try connecting the dots of

who he believes has been stalking him in VR: Brody, Molly, Lucy, Eve, or Asha.

“Running Loverse?”

MC will confront Brody about his involvement in the spying of people in Loverse.

Brody will just about break MC with a glare from the pits of, “Have you lost your

damn mind?”. MC will go back home to try to look at his notes again.

“Are you out of your oven?”

MC will confront Molly and accuse her of spying on everyone in Loverse. Molly will

be stunned and offer MC a befuzzled & hurt expression. You’ll have two choices:

(neutral -7LP) or (Molly -25LP).

○ Molly tells MC to talk to her before coming up with accusations; MC will leave

to retrace his steps.

○ Molly will unleash the whip of stupidity on your ears, and the glare of

Medusa on your soul; you’ll quickly begin to realize you’ve made a huge

mistake.

“What the fuck?”

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MC will accuse Lucy of being the Peeping Tom. He’ll soon start to realize that being

smart, doesn’t make you not stupid. You’ll have two choices before MC returns to

his room; (neutral -7LP) or (Lucy -20LP).

“Now that’s an interesting idea”

MC will ask Eve if she’s been spying on him. She’ll ask if that would excite him, cause

it’s against what she likes. You’ll have two choices before being sent away to try

again; (neutral) or (Eve -10LP).

“I’m not spying on anyone!”

MC will meet Asha at her usual study location, the university library. She’ll be

surprised and ask why he felt the need to interrupt her work. He’ll accuse her of

spying, and she’ll blush before correcting him, that she was conducting research.

You’ll have two choices; (bad), (good). A group of people having a conversation

outside the door will force her to invite you somewhere more private to talk; Red

Wolf Cafe, Wednesday afternoon. She’ll usher MC out and leave him bewildered, but

sure that things are just getting started.

|LP max = 10 | SP max = 10|

6. ( SP=10) When MC arrives, he’ll spot Asha reading a Sociological book; as he

approaches, she’ll return his gaze and say he’s late. You’ll have two choices: (-

SP) or (+LP).

She’ll signal for MC to take a seat. They’ll cut to the chase; MC says her shenanigans

in Loverse have to stop, as they’re causing lots of people paranoia. She’ll express

her agreement and promise that it won’t happen again. Though, right after, she’ll tell

MC he needs to get Daeminette to return her notebook. He’ll make her promise

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that she’ll stop her research again and she’ll agree again, absentmindedly, before

drifting off into thought.

MC will reiterate that she can’t keep stalking people; however, Asha will tell him that

her studies will redefine virtual intimacy, and finds herself enumerated in all the

possibilities to be uncovered. She’ll continue to passionate monologue, and you’ll

have two choices; (neutral) or (+LP). Asha’s passion will entirely unfold into a mix of

astonishment and disappointment as she gathers her things and storms from the

cafe. MC will wonder about her notebook, but decide to deal with that another day.

|LP max = 10 | SP max = 30|

7. ( SP=30) After a week has passed, MC will visit the VR Club Bar around noon

to evening. The lights will dance and paint everything in the true mood of a

club. He’ll ignore the advances of a bot as he recognizes a familiar voice from

the corridors. Upon approaching, he’ll see Asha’s avatar yelling at someone

from the outside of their door—for her notebook back. As disheveled as she

looks, in the moment, MC will still view her fervorous attacks on the door as

commendable.

He’ll step in and she’ll glare daggers at him before partly blaming him for ruining

her research. You’ll have three choices: (-3LP), (-LP), or (+LP). MC will mention he has

a way to help her if she changes the way she studies for her research. Asha will

make MC promise that she’ll get her notebook back if so. She’ll be distraught, but

desperate and will finally agree. She’ll ask MC who’ll guide her, and he’ll tell her not

to worry—as he’s recently found interest in science.

|LP max = 20| SP max = 50|

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8. ( SP=50) Asha will text MC to meet her in the Elusive Forest; he’ll mention

he’s unsure of how many research ideas he can take, but will mentally agree

to go, anyway. A week later he’ll visit the forest; stunning amalgamations and

dark ancient trees will calm his senses. He’ll see Asha among the foliage,

doodling in a new notebook. MC will startle her a bit before she stands, in a

beautiful dress, to face him. He’ll compliment her dress, but instead of

cueing, Asha will remind MC that he volunteered to help her—meaning she

had to dress for said occasion.

She hands him an amulet before stripping naked; this leaves MC confused, but

unable to look away for long. In the next moments, she mentions that he’s helping

her break new ground in human research. There won’t be an ounce of lust or love

in her eyes as she approaches him. MC will notice that he’ll be a tool, used to

conduct research and demands that he be in charge. Asha will pout, but reluctantly

agree before they start; Protag. will activate the amulet and become every manga

enthusiast's dream. She’ll mention that this experiment is designed for reactions

between human-to-octopus interaction. MC wastes no time, in grabbing her and

starting the experiment. After, the experiment is over, Protag. Asks if Asha is okay;

she’ll be more than thankful to have collected so much research, and he’ll see her

the most relaxed she’s ever been. He’ll tell her to call him when she needs to

conduct another test before leaving.

|LP max = 30| SP max = 60|

9. ( LP=30) A week later Asha will send another text—this time—reminding MC

to have his notes ready when she comes by. He’ll wonder if she’s still all

business, or if it’s a facade to process what they’d done previously. After a

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while, Asha will visit MC; he won’t know what to expect but will want to be

prepared anyway. He’ll have a bottle chilling as he waits for Asha to arrive.

Once so, he’ll greet her and offer a glass of wine.

She’ll tell him to try to be professional, as she saunters into his room. She’ll ask to

see his notes, and he’ll point her towards his table. Asha will be hard to read, for

sure, but at least seems in the notes. She’ll give him, some, credit and tell him to

keep it up. Protag tells her to watch her tongue, ‘less she loses her partner on their

project, and they’ll share a moment. You’ll have two choices: (neutral) or (-LP) before

they share a moment of trivia. Before Asha leaves, she tells MC she expects him at

his best & to rest up.

|LP max = 50| SP max = 60|

10. ( SP=50) MC will visit VR Hell on Saturday. He’ll be less than thrilled, and will

call Asha dramatic. She’ll remind him that for the research to yield, certain

independent and dependent variables must exist. She’ll look out of place in

such an environment; cool, calm, and not phased by the idea of going against

a minotaur, in the slightest. Protag is gifted a glowing leather bracelet that

Asha reveals as a “potent prototype” and to be careful with it. She’ll mention

that it’ll send him into a, slightly controlled, primal rage and could mess with

his head.

Showing a pang of resistance, she’ll show MC the “kill-switch” ring that’ll deactivate

his asset if things take a turn. He’ll slow his breathing before agreeing. She’ll tease

him a bit about not using the kill switch but finally allow the experiment to continue

as they share a moment. After, Asha will pick herself up, trembling. She’ll reset her

clothes, and fix MC with a look of gratitude and an undecipherable emotion. She’ll

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thank Protag and he’ll say “anytime”. Enthusiastically, she’ll ask if he means that,

and he’ll agree before they part ways.

|LP max = 70| SP max = 80|

11. ( LP=30) A few days later MC will visit Red Wolf Cafe; the smell of fresh coffee

and baked goods permeates his senses. He sees Asha engrossed in her

journal and sipping mango lassi with a brownie. He’ll walk over to greet her

and ask if he may join. She’ll barely acknowledge him, as she’ll be almost

completely engrossed in her notes before Protag drops a stack of notes in

front of her.

Asha will be curious and ask what all of it is; he’ll reveal them to be from their

experiment. She’ll hesitantly lay her notes to the side and give the report a look.

She’ll scrutinize MC for not reading her prompt and continuing to use

unprofessional terms in place of dissected emotions. He’ll tell her to calm down;

you’ll have two choices: (+SP) or (neutral).

Asha will be taken aback and engulfed in the fact that Protag put so much time,

effort, and detail into his report. She’ll marvel at the pages while MC relays what

he’s done; her face flushes and her breathing rises as her eyes dart across the

pages. Asha will excuse herself to the restroom in a hurry; once she returns, she

looks more relaxed and gives MC credit on his notes. You’ll have two choices: (+SP)

or (neutral). They’ll share a moment before MC decides to take his leave, reminding

her to reach out if she needs another experiment or help with his notes.

|LP max = 90| SP max = 80|

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